Design Notes

December 10, 2018

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

Bug Fixes:

  1. Icestorm map reopened.  It was originally supposed to be part of Frostval In July, not December.
  2. Candy Cane Rippers have been moved from the Rescue Blizzy quest to a drop from Frosty.
  3. A Rock Inanitas Is Making You Keep  has been made sellable.
  4. Ultimate Flame Katana is now Ultimate Flame Blade.
  5. Chaos Witness badge will light up now.

Art Fixes:

  1. Tainted Destruction Blade has been upsized.
  2. Black J5 female neck has been touched up some.  This armour is actually non-standard so this is the best it can get.
  3. Claws Of Darkon have been moved a bit for less groping.  Due to layering, this is the best it will get though.
  4. Obsidian Grovebreaker Armor has had brown/yellow lines removed.
  5. Titanium Northern Queen's Crown and Titanium Queen's Battle Crown will now stop trying to turn into each other.
  6. Same for Fiend of Nulgath (Rare) and Evolved Fiend Of Nulgath.
  7. Copper Bullet and J6's Birthday Guns have had the grip adjusted.
  8. Armed Celestial Commander Wings have been untilted.

Not Fixed & Why:

  1. Pets with quests being unsellable - This is not a bug.  There was a two fold reason for this one. One is we have noticed that when accounts become compromised, these pets seem to be the first things sold off, so this is for the pet owner's protection.  The other is to prevent players from obtaining the pet, getting a reward and immediately selling the pet.  This is not how they were ever intended to work.
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December 06, 2018

Gears of Doom & Why Treasure Potions Cannot Be Banked

Gears of Doom & Wheel of Doom

We’re getting a lot of reports on the Gears of Doom and the Wheel of Doom which are not bugs.  The most common two are “not getting gears” and “can’t spin the wheel”.

The most common one is the player banked the first gear and seems to have forgotten it.  Once you place one in your bank, the next one (or two) will go there as well.  Look in your bank.  I’m sorry folks, but there just isn’t time to send each of you an email saying “They’re in your bank”.  

This is also one of the two causes of “can’t spin the Wheel”.  The Gears simply will not work until you take them out of your bank.  So, look in your bank and then remove them to use your spin!

The other cause of being unable to spin the Wheel is you do have to be level 10 for the free spins.  Why?  Because we want to encourage players to play the game!  That is what games are made for, after all.

The next most common result when checking those reports is many people seem to have a misconception on when they will be awarded Gears.  Please look at the following chart.

The week for awarding Gears is personal to you.  It begins the day you pick up your first Gear, and will not reset again until 7 days after that.  You cannot collect more than 3 Gears in your “personal week”.  (See Player A)

If for some reason, you do not manage to log in and collect all 3 Gears in the 7 day period, you will collect the next one the next time you log in, and your restart day will be the day after you use them to spin the Wheel. (See Player B)

We are also investigating options to make this much easier from a player perspective as well!  Keep an eye here on the Design Notes for updates on that!


Why Treasure Potions Cannot Be Banked

Yorumi had to do some new magic and make Treasure Potions unable to be banked to prevent loss of them when players would bank them, and then get more, and try to force the stacks to merge.  While the TPs did not vanish every time you tried this, thanks to some backend magic, if you moved them enough times, eventually one stack would vanish.  

This ONLY happens when it is stacking items which are triggered by player actions and are forced into your inventory, and you have a stack in the bank as well.  So 3 items - Treasure Potions, Daily XP Boost! (1 hr) and Power Gems.  So please don't try to force any other stacks to merge!  They will do it on their own if you just let them.

We explored many ways to stop the Treasure Potions from vanishing, and none of the options which previously existed were fool-proof.  This is when Yorumi got his magic bag out and completely rewrote Treasure Potions so that they could not be banked.  At all.  

This is not a “quick and easy” fix by any means, which is why it was only applied to Treasure Potions, as they have taken on the role of a form of micro currency with the Doom Merge shop, and especially the Platinum Item of Donated Awesomeness.  

For all other items:  There are two types of reactions stacking items have when you already have a stack in your bank.   

For items that you have to pick up manually, it will not allow you to pick it up.   In that case, you may be able to retrieve your stack from your bank and then pick up the item.  

For items that are automatically added to your inventory, it will go into your inventory, and into your bank when you relog if you do not try to force it to stack with the others.  Trying to force it to stack with the others in this case could cause the item to vanish.

In both cases, it is always best to remove your stack from the bank before collecting more items.

We are still looking at better solutions, but we did need to do this to prevent any more loss.  So please, don't try to force any other stacks to merge!  They will do it on their own if you just let them.

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December 03, 2018

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

Bug Fixes:

  1. Map /foulestfowl has been dragged out of hiding.  You can’t really blame a giant turkey for hiding during a food fight can you?
  2. Reavers of the Gilded Sun are now properly dagger weapons.
  3. Fae’s “Classified Chaos” quest in /fableforest had been one time only, now repeatable.

Art Fixes:

  1. Digital Duality of Nulgath Male feet color now stay colored when moving.
  2. Doom Midknightgown Female face put back to old one from last week’s fixes.
  3. Champion Blade of Nulgath ring in hilt now CC.

Not Fixed & Why:

  1. Things that were Artist Choice this week:
    • Obsidian Grovebreaker Armor Male horns on the neck area
    • Evolved Necromancer's Hair and Evolved Necromancer's Face white highlight
    • Shadowed Infernal Companion cape positioning
  2. DoomWood BOL showing at 97% - This is happening because the final quest at /vordredboss get hashed up by lag.  If you send a bug report with a screenshot link of the Vordred Boss room with all the buttons lit up pretty, I can go ahead and band-aid it for you so the BOL will stop being mean.
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November 27, 2018

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

Bug Fixes:

  1. Cysero’s apop in /battleontown now lets you do the A Golden Blade quest again.
  2. Starship House no longer lets you EVA.
  3. Surfboard of the Nation has been put in storage for the winter.

Art Fixes:

  1. Battle Commander Liest is back to his old Legion looking self.  We finally convinced him Mogloween is over.
  2. Floating Skull Pet has been unsquooshed.
  3. Fancy Winter War Locks is fully CC now.
  4. Brightoak Blade and Shield trim is fixed to silver now.
  5. DoomKnightgown and Doom Midknightgown have proper back arms now.
  6. Cyber Reavers resized and repositioned. (Damage range change was intentional)
  7. Digital Phoenix Blade upsized.
  8. Dark Void Paladin Katana and Katanas had a stray line removed.

Not Fixed & Why:

  1. Nega Anubyx Warrior does not have CC skin on purpose.  
  2. Obsidian Grovebreaker Armor M/F coat splits into two when walking. (this one is gonna be long!) The armour is not actually breaking, this is how layers work so that part is in front and part is in back.  The front part is a layer called “Robe” and the back part is a layer called “BackRobe”. This keeps the pieces where they belong on the model.  Due to this style of layering, it does cause this split effect when moving.
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November 26, 2018

Patch Notes Extras! - Damage Boosts 101!

Brought to you by Brittney and Cheese Wizard of the AQW Hug Bunters!

Damage boosts! Everyone loves them, but sometimes they seem to misbehave. There are two common issues people report, which are not actually bugs: boosts aren't high enough (stacking), and the boosts aren't working.

Not High Enough (Stacking)

Damage boosts of the same type do not stack with each other. Instead, damage boosts are determined by the last-equipped item. This means that equipping a weapon that does 75% more damage to Undead, then a cape that does 5% more damage to Undead results in a 5% damage boost. They do not add up to 80% or multiply to 84%, as some players expect them to. It is solely determined by the last-equipped item.

Not Working

Every now and again, we'll get a report of a boost not working, and upon testing we discover the boost was indeed accidentally left off. However, the more frequent "issue" is simply the way game mechanics work.
 
Much like with the boosts not being high enough, you can overwrite a boost entirely. Say, like in the example above, you equipped a 75% Undead boost weapon and then a 5% Undead boost cape. Your current boost is 5% to Undead from your cape. If you equip a new cape with no Undead boost or unequip the damage boost cape, your current boost will revert to the baseline (no boost).
 
Many players expect the boost to go to 75% because they still have the weapon equipped, but because the boost is determined by the last-equipped item, equipping an item with no boost (or, seen another way, a 0% boost) last will cause you to have no boost. The same thing applies for unequipping the item with the boost; the game is now reading the last-equipped item as no boost, due to it only reading the last item equipped for the boost.  When you unequip an item, it does not look back for others, just the one you took off.
 
To get your boost working again, you'll have to make your last-equipped boost item is the one you want the boost from, or re-equip an item when you change pieces of gear.

For race based damage boosts (vs undead, human, dragon, elemental, chaos), monsters can only be considered one thing. A Dracolich may look like both a Dragon and Undead, but it can only be one. Check the AQW Wiki to see what a monster is considered. If your damage boost isn’t working against a monster, it may not be a broken boost, just the wrong kind of boost.

There is also a "vs all" boost.  This boost, like others, will not stack with it’s own type, but it will stack with any of the other race based boosts.  So an DoomLord’s War Mask and a BLoD will stack, but a DoomLord’s War Mask and an ArchFiend DoomLord will not.

But why don’t they stack?

Boosts of the same type were originally never intended to stack.  Sets of items which all have the same boosts have them because people do like to mix and match pieces to create unique looks.  By having the same boost on multiple items from a set, this gives the freedom to do that!

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November 19, 2018

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

Bug Fixes:

    1. Bloodtusk travel map for Dream Nexus updated so it no longer dumps you in a room with no boss.
    2. Click box for the Ebil Disk in the Be Ebili quest has been upsized.

      Art Fixes:

        1. Legion Jolly Roger Armor has been de-pixeled.
        2. More pets have been tamed!  Baby Wooly Mammoth, Goblin Forest Warrior Pet and Goblin Wolf-Rider Pet.  (A side note here, not all pets can be moved, but we try to get as many as we can off your leg)

          Not Fixed & Why:

          • Battle Commander Liest using Scourge art WILL get fixed.  He need to go into the shop for a full overhaul though.  Keep an eye on My Twitter for news on when he gets repaired!
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          November 14, 2018

          AQWorlds Patch Notes

          Check the list of bug fixes to see what the team has addressed

          Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

          Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

          Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

          If you would like to know how the reports go from you to fixed, check this page:
          http://www.aq.com/lore/guides/BugReportFAQ

          Bug Fixes:

            1. The KS Twig pet got his forever name now (Twig Moglin Plush Pet), and that has convinced him he is loved and he no longer loses his head.

              Art Fixes:

                1. Enchanted Naval Commander has been dusted for stray pixel removal.
                2. Arachnid Naval Commander female shoulder fixed again.

                   

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                  November 07, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. Undead Boomstick’s description updated.
                  2. Lightguardwar map set so to story progession now.  You do still have to turn either war quest in to begin the story.

                  Art Fixes:

                  1. Deathknight Helm now covers entire face.  
                  2. Male Brightoak Avenger armor - a few more fixes to the colours.  
                  3. Eternal Dragon Warrior armor hands CC fixed.
                  4. Battle Commander Leist got his picture back.
                  5. Bongo Cat helms - Twilly's paws stay red.  All of them have stopped sitting on their paws.

                   

                  Check out this Design Notes post for why we were so delayed this week:
                  This Weekend: Double DOOM

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                  October 29, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. Kalestri Hound in /void has been put back in the kennel to let the Void Bear back to it’s spot.

                  Art Fixes:

                  1. DragonSlayer Guard - we gave the male version some makeup remover.  (Patch above eye now actually CC to skin)
                  2. Prismatic Doomknight Helm had some CC tweaks to match it to the Enchanted Sepulchure Armor.
                  3. Brightoak Avenger Armor had multiple colour and shading updates.

                  Not Fixed & Why:

                  1. Shadowscythe General heel is farther down than usual. This is due to the leg being longer than the standard template.
                  2. Bloodless Hair does not have a transparent piece, it has a gap in the strands of hair.
                  3. Time Assassin having black feet is the way Laken sent the art in.
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                  October 22, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. Shadowscythe General (AC version) items have been given their damage bonus now.
                  2. Reki has left the (Brightfall) building.

                  Art Fixes:

                  1. 0AC version of Ghostly Naval Commander missing art has been re-arted.
                  2. Sepulchure’s Original Helm horn straightened and toothpicks removed.
                  3. Prismatic Doomknight Helm eyes are now eye coloured.
                  4. 10th Anniversary Nulgath Pet no longer changes color when laughing.
                  5. Elegant Kimono female arm has been sewn back on.
                  6. Renn's Wear eyebrows on male were not missing, they had been bleached out.  They’ve been re-coloured now so they show.
                  7. Tank Mech Armor female art now showing.

                  Extras:  Clogged Inventory Spaces! (aka “You Do Not Meet The Requirements” message)

                  An issue which has been popping up a bit more often now is something we thought we had locked down, and that is the error message “You do not meet the requirements …”.  We had initially thought this was a cache issue, as clearing cache did fix it 100% of the time.  We were partially right.

                  Turns out the issue stems from stackable items and how they are handled.  When you pick up stackable items, they are first placed in an empty space in your inventory and then move to the stack they should be in.  This happens so fast that you normally should not even notice it happening. 

                  But how does this cause the “You do not meet the requirements …” error you ask.  And that is a great question.  What is actually happening is when you pick up the item and it moves, it reserves that space for a few seconds, or longer if it’s even the least bit laggy.  The server is reading the space as occupied even though it is not.  When all of your inventory is filled with these ghost occupied spaces, it gives you this error message.

                  This also seems to happen, if a bit less often, when you are buying items from a shop and banking them or selling them to get them in your BuyBack Shop to make room to buy more items. Even more rarely, it may also happen with quest items.

                  You can stop and clear your cache if you wish.  Or just relog.  Or just wait a few moments.  In most cases, this will actually resolve itself within a few moments. If it does not resolve itself within 2 minutes, a relog will solve it.  If a relog does not solve it, then something else broke and we will need you to send a bug report!

                  ***This Extras post brought to you by the Wheel of Doom testing!

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                  October 16, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. Twilly’s Platinum Dragon Friend description updated.
                  2. Paragon’s/Nation’s Dragon Wings quest descriptions have been updated.
                  3. The button in /orecavern that was supposed to take you to /ancienttemple actually takes you there now.

                  Art Fixes:

                  1. Projectionist Top Hat missing the brain part - this one was really weird!  The missing bit was only if you had finished past a certain quest, which is why it was so hard to track down. It is now fixed!
                  2. Ghostly/Forgotten Navals Male secondary/extra belt has been unbelted.
                  3. Eternal Champion’s Wings have stopped changing colours.
                  4. Xiang’s Evil/Dual/Good Wings no longer turn 90 degrees when you move.

                  Not Fixed & Why:

                  1. This isn’t really a not-fixed, but I’ll list it here anyway.  The Evolved Lightcaster has always been unselleable during Aranx’s birthday event.  It will be sellable again tomorrow.
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                  October 09, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. Imp in old city part of Mobius now attackable.
                  2. Mitsubishi’s AC Shop is back in business.

                  Art Fixes:

                  1. Winters Dark Solstice Female top and bottom are now aligned, and arm has been fixed.
                  2. An entire zoo of pets moved off many legs!
                  •     Chaos Lord Healer / Warrior / Mage / Rogue
                  •     Voltaire's Baby Black Unicorn Pet
                  •     Bright Dragon Battle Pet
                  •     Shadow Dragon Pet
                  •     Cursed Platinum Monkey
                  •     ALL the Paragon Pets

                  Not Fixed & Why:

                  1. Fearfeast is a Harvest map, not a Mogloween one.

                  Extras!

                  Eternal Skull Pirate Helm & Skelly Things In General.

                  So we’re back on Non Standard Armours and Set Pieces again.  Skeleton heads in general do not cover the player head.  In order to get them to cover, we need to either upsize the head or put blackout pieces behind the head.  The Ghostly Naval Commander is an example of an oversized head.  This is why the chin sticks out from behind helms that were not specifically crafted for  it.  The Eternal Skull Pirate Helm uses the blackout piece so that it did not have to be made huge, and will fit on standard sized armours.

                  Ghost Ears!

                  Armours themselves do not come with ears.  This is so that your ear, or an ear that is supposed to be on a hat will not interfere with the look.  This can cause some fun though, when you have an armour like Invisible Ninja or any of the Symbiote armours.  We can’t remove the ear because it isn’t on the armour, it’s on your head. If you need to get rid of one of these ghosty ears, you will need to change your hairstyle/head to the style “Blank” in Yulgar’s change room.

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                  October 01, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. September Seasonal Shop items are now tagged Seasonal instead of Rare.
                  2. Akiba and Yokai River maps have now stopped celebrating the Star Festival.
                  3. “Interruption” cutscene in /manor had a few minor fixes: weapon not loading and some CC issues.
                  4. Golden Commander’s Back Cutlass (sword) renamed to Golden Commander’s Cutlass.

                  Art Fixes:

                  1. Meta Sneevil moved back out ya bidness.
                  2. Dragonkoiz exit arrow is now in shiny silver instead of glorious gold.

                  Not Fixed & Why:

                  1. Ghostly Naval Commander chin sticking out below other helms.  See Non-Standard Set Items please.  Skeletal things do this as a way to cover the actual head.
                  2. Mace of the Blessed Inquisitor not having glowy bits is intentional. It’s the Blessed Inquisitor’s power which makes the glow. The Hero does not have that power.
                  3. Not all items in a release are going to be AC tagged.  This is not a bug when they are not.

                  Extras:

                  Hey Folks!  Once again, we are still getting a royal ton of reports which are all solvable by clearing your cache.  There has even been a reminder put on the Bug Tracker report page to clear your cache.  We're really serious when we say we can't fix this for you.  This is something only you can do. 

                  So please, CLEAR YOUR CACHE before reporting a bug.

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                  September 25, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. Ada's Light Scythe, Legion Skull Mace and Mask of Laken are now officially rare.
                  2. Guncraft Commander’s Tricorn added to the Pirate Collection 2018 shop.
                  3. Spirit Enntropy Pet and Enntropy Pet names and descriptions fixed.
                  4. Explorer Naval seasonal hats returned to Quibble’s shop.
                  5. Items in Quibble missing descriptions have now been described.

                  Art Fixes:

                  1. Male Vampire Naval Commander skin showing on run has been fixed.
                  2. Fantasy Bard female broken arm has been realigned.
                  3. Voltaire’s Baby Black Unicorn Pet has been taught to heel.
                  4. Undead Warrior Judge glow on belt skull removed to match the rest of the skulls.
                  5. Necromancer & variants have had the ears chopped off.  RIGHT OFF!
                  6. More places where Gravelyn was flirting have now been deemed “no flirting” zones.
                  7. Paladin Helms in Doompally cutscenes colour fixed. We took their trainee helms away.

                  Not Fixed & Why:

                  1. Vampire Naval Commander being “fatter” is exactly the  way Lae intended it to be.
                  2. Vampire Naval Commander weird highlight effect when clicked on is because of the transforming bits.

                  Extras!

                  It’s that time again.  We are getting a LOT of reports on two very basic issues which are not bugs.

                  The first is “my class won’t rank up”.  This is not a bug.  This is a case of you need to hit things that are big enough to give you class points.  Right now, class points are awarded on a descending scale based on your level vs monster level.  If the monster is your level, or higher, you get full points. If the monster is a lower level than you, each level it is lower than you deducts 5% of the points it can award.  This means that once a monster is 20 levels smaller than you, it no longer awards class points.  Please watch the monsters you are fighting!

                  The next is all the various things that are caused by not clearing  your cache.  For a list of the most common things that happen when you need to clear your cache, you can refer back to these Design Notes.

                  So please!  Always Clear Your Cache before sending a bug report.  This is not a game issue. It’s a browser thing.  We can’t fix your browser.  YOU CAN! 

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                  September 17, 2018

                  AQWorlds Patch Notes

                  Check the list of bug fixes to see what the team has addressed

                  Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

                  Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

                  Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

                  If you would like to know how the reports go from you to fixed, check this page:
                  http://www.aq.com/lore/guides/BugReportFAQ

                  Bug Fixes:

                  1. “Minotaur in the Mirror” quest now goes away once you complete it.
                  2. Knave1 has been convinced to stop telling you he still has a rare shop. (button removed from apop)
                  3. Hashi Hime’s “Return to Akiba” button now returns you to Akiba.
                  4. Cutscene #3 “Teleporting Town” replay button now plays.

                  Art Fixes:

                  1. Paladin’s Curse eye glow now glows the colour of the eyes.
                  2. Ulric has been trained to heel.
                  3. Ambassador Cape and Cape of Guiding no longer turn sideways when you move.
                  4. Seraphic Commander has been Van Gogh’d.  (ear on base model removed)

                  Not Fixed & Why:

                  Just A Reminder! When you send art reports, this is not a guarantee that things will change.  Unless something is very obviously broken, it falls into the category of an opinion.  When possible, the original artist is consulted and their opinion is the final opinion. 

                  You can also read more about this on these Design Notes.

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