Design Notes

April 23, 2019

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

Bug Fixes:

  • Acolyte, Warlord, Renegade, and Sorcerer armour versions are now from quests on their respective trainers, that will show if you have the class (with at least 1 point on it!) in your inventory, in the map /trainers only.
  • Doomknight plinth in Curio fixed so it appears for everyone with Doomknight class now.
  • Greenguard West button on the local map now leads to Greenguard West instead of being spoooooky.
  • Map /events is back with a shiny new pole!
  • Arrow in /timespace now silver.

Extras:

  • Capes tiling when you sit/rest.  This is an engine limitation.  Capes can be adjusted to a degree for when you stand still and when you walk.  Sitting/resting is a different process.
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April 15, 2019

AQWorlds Patch Notes

Check the list of bug fixes to see what the team has addressed

Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

Bug Fixes:

  • Quests in /pollution will now show again, even if you have completed the story line.

    Art Fixes:

    • Legacy of Nulgath Helm nose is now properly CC’d.
    • Shadow OathKeeper's Cowl fixed - show through part and the not covering face part.
    • Acid Rain Mage male waist part put back on.
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      April 08, 2019

      AQWorlds Patch Notes

      Check the list of bug fixes to see what the team has addressed

      Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

      Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

      Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

      If you would like to know how the reports go from you to fixed, check this page:
      http://www.aq.com/lore/guides/BugReportFAQ

      Bug Fixes:

      • Game Menu buttons are now fixed.
      • Farming Quests in /frozentower have been rearranged so they no longer interfere with the story line quests.
      • Nightlocke Blade has gotten it’s boosts.
      • Travel map should be fully fixed now.  PLEASE clear cache first if it is not showing as fixed for you yet.

      Art Fixes:

      • Legion Lich Lord + Staff hand redesigned to improve weapon gripping ability.
      • We took Ultra Vordred’s Santa hat away.  Immortal Joe needs stitches, but we got it!
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      April 03, 2019

      Server Crash vs Client Crash

      Why did I crash?

      Crashes!  We all hate them!  But what you may not realize is not all crashes are server or game crashes.  Today, we will talk about the difference between server/game and client crashing.

      A server/game crash is exactly what it implies, the entire server or game is down and none of the players can reach it.  The causes of server and game crashes are varied, so we can’t actually say with any certainty at any point that “crash A was caused by reason X” until we are done investigating each crash.  Rest assured that we do not want the game down any more than you do.  When the server actually crashes we work as hard and as fast as possible to get things back up so you can return to your play time.

      A client crash is when something happens that disconnects you from the server, but the game itself was not affected.  This is what happens most of the time when we see reports of “game crashed”.  There are quite a few known causes for why this happens.  Unfortunately, we cannot troubleshoot what you were doing at the time of your disconnection.  What we can do is to let you know what causes them so you can compare those to what you were doing right before it happened and know what not to do so you will stop disconnecting.

      Common causes of client crashing (disconnections) are:

      1. Picking up items.  There are 3 possible issues when picking up items.

      • The first is clicking the same type of item box twice.  When you click an item box, all items of the same type will be picked up.  Give the server the half a second it needs to do this for you. It is actually faster in the long run than spam clicking.
      • The next is spam clicking.  You need to allow the server the fraction of a second it needs to collect the items for you.  When you spam click to pick up ALLTHEBOXES, you are not allowing the server to finish collecting “Item A” before you also tell it to collect “Item B, C, D and E”.  Server gets cranky at being bullied like this.
      • Allowing the items to stack too high before picking them up.  When you allow hundreds of items to stack up before trying to collect them, the server gets cranky, much like in the spam clicking scenario.  Do pick ups a little more often when farming.

      2. Spamming class skills. Again, the cure here is to slow down the clicking.  We have found this is more likely to happen to players who use the keyboard and classes with haste boosting skills.

      • If you have a haste buff expiring at the same time as you use a skill, you will sometimes disconnect. This may solve itself as you level up and gain more natural haste.
      • Another class-related method that causes crashes is by taking damage when your HP is reduced to 0 by an HP cost skill (Void Highlord) or by a reflect (Burning Ward, Temporal Insanity). Be careful of that, too. 

      3.  Lag!  Lag is the very bane of every gamer and game everywhere.  It can’t be fully defeated, but there are many things you can do to argue it into a stalemate:

      • Show Pet - turn to No
      • Show Helm - Turn to No
      • Show My Cloak - Turn to No
      • Hide Other Pets - turn to Yes
      • Hide Other Cloaks - Turn to Yes
      • Animations - turn to Off

      Changing to these settings, individually or all together, can reduce a significant amount of lag.
      Another thing you can do to reduce lag is to have less tabs open, and this is especially true when you have streaming services like video or music sites open on other tabs.

      4.  Spam clicking the quest turn in button.  The quest turn in box, just like any other part of the game, can be affected by lag.  If you click the button and the quest does not turn in normally, please do not spam click the button.  It will not force the quest to turn in.  It can force you off the game though.  Your best option at that time would actually be to use the back or abandon buttons, give it a few moments and try to turn the quest in again.

      5. Your Internet.  You can have an amazingly high internet speed, and still have it drop for a fraction of a second and then come right back up.  In many cases you would never even notice these types of drops.  Sadly, this is enough to disconnect you from the server.

      6.  Your browser.  With changes to how many browsers are handling Flash, you may experience load issues or connection drops with some of them.  Because different browsers work better or worse with different systems, there isn’t one that we can recommend.  Try multiple browsers and see which one works best for you.

      And finally, my favourite thing to remind you of!  Always make sure you Clear Your Cache regularly.  I recommend no less than once a week, and up to 3 times a week if you play daily.

      Tags: Cemaros,
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      April 01, 2019

      AQWorlds Patch Notes

      Check the list of bug fixes to see what the team has addressed

      Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

      Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

      Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

      If you would like to know how the reports go from you to fixed, check this page:
      http://www.aq.com/lore/guides/BugReportFAQ

      Bug Fixes:

      • Chromium Void Cape and Chromium Void BattlePet added to the Chromium Void ChronoKnight shop.
      • Carnaval 2019 LTS Shop returned to the game menu.
      • Arch DoomKnight's Edge will now show on character pages.
      • /digitalmaintown no longer has an arrow floating in space
      • Links to Aria’s Pet Shop should be all updated now to new room.  You’ll let me know if we missed any, right?

      Art Fixes:

      • Explorer Locks ear now understands it really is part of your head.  (CC fixed)
      • Kityana has had a glow up. (No longer in low resolution)

      Not Fixed & Why:

      Several item reports came in this week that were not bugs.  Please remember that art is subjective, and while we do love to hear your feedback on items we release, we will not be able to make changes that are not bugs.  When it is an opinion, the artist is the one who gets the final say.

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      March 11, 2019

      AQWorlds Patch Notes

      Check the list of bug fixes to see what the team has addressed

      Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

       

       

      Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

      Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

      If you would like to know how the reports go from you to fixed, check this page:
      http://www.aq.com/lore/guides/BugReportFAQ

      Bug Fixes:

      • Aquamarine of Nulgath will now require the quest taken to drop to help control drop spam.

      Art Fixes:

      • Void Guardian's Claws repositioned.
      • Summer Xeven and Sekt - Xeven’s bikini CC issues fixed.
      • Paragon Fiend Mounted House Guard ® now actually faces right. (Horses cant tell left from right because they cant make an L out of their hoof!)
      • Wrath of the Legion Blade Pet matches the sword now.
      • Dark Caster Armor - special Dage Head version now has a different head for the ladies too. (It may have involved giving @Aelious_AE an axe …) 
      • UltraWrath of the Legion Blade flipped right side up.
      • Chaorrupted Lycan Hunter male was not supposed to have any CC bits.  Bits removed.

      Not Fixed & Why:

      • Enchanted Nulgath Nation House - edit menu disappears after using armor customizer. This happens with every house with a customizer room.  Unfortunately, this is not something we can fix. You can bring the menu back by leaving the house and returning.  The Wiki will also be updating the house pages which have customizers to state this.
      • There were a number of reports about Art which were not bugs this week. Please refer back to the Design Notes for Non Standard Armours and Bug, Opinion or Engine Limitation.

      Extras:

      The BuyBack Shop and Equippable Items Used in Quests
      The BuyBack Shop was designed to allow you to repurchase any item you had ever obtained by paying ACs for it.  In 2016, this function was also expanded to include items you obtained from quests or farming which were taggged as 0 ACs.

      Many of you have noticed that this will also allow you to get them back when you have used them in a quest or merge.  This is not a bug.

      It was an unintended side effect.  However, after reviewing all the implications of this, we have decided to allow it to remain. 

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      February 25, 2019

      AQWorlds Patch Notes

      Check the list of bug fixes to see what the team has addressed

      Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

      Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

      Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

      If you would like to know how the reports go from you to fixed, check this page:
      http://www.aq.com/lore/guides/BugReportFAQ

      Bug Fixes:

      • Obsidian Samurai's Katana added to the February Seasonal Shop.
      • Void Quibble Bank Pet rarity fixed.
      • Quest button at /catacombs no longer going blank.
      • Cape des Coeurs (and other HHD seasonal items) moved into Prince Jim’s shop.
      • Jing Gongji seasonal items now available from Princess Miko in /akibacny instead of Treasure Chests.

      Art Fixes:

      • Soul Harvester ghost leg peeking out while moving has been removed.
      • IceStorm Eagle Rider red outlines fixed.
      • Royal Swordhaven Bow now has a bow string.
      • Sanctified Armor female foot fixed.
      • Frostval Zorbak Hat Helm and Frostval Zorbak Hat and Locks CC bits fixed.

      Not Fixed & Why:

      • Happy House of DOOM not showing in the Doom Merge shop preview is because it’s a house in a not-house shop.  It shows normal once you own it.
      • Armours which use non-standard bits in the eyes (longer or heavier lash lines, thicker brows) may cause issues when equipped with helms which were not made for them. This is not actually a bug, it’s an artist choice / non-standard issue.
      • Future you- part 2! Gets cranky when you use non-standard armours. 
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      February 05, 2019

      AQWorlds Patch Notes

      Check the list of bug fixes to see what the team has addressed

      Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

      Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

      Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

      If you would like to know how the reports go from you to fixed, check this page:
      http://www.aq.com/lore/guides/BugReportFAQ

      Bug Fixes:

      1. Titanium Crowned Northern Snowball added to Titanium Northlands Royalty shop.

      Art Fixes:

      1. Seraphic Commander female changes from last week now showing.
      2. Sandsea Enchanter female skirt part has been smoothed out.
      3. Evolved Hex of Nulgath female skirt covering leg now.

      Not Fixed & Why:

      1. Necrotic Caster's Skull Pet not CC to eye color. This has been mentioned before as well.  CC pets don’t work.  Pets were never intended to be CC and they break.  A lot. When a CC pet breaks, such as the CC bit resetting to base colour when you change rooms, there really isn’t anything we can do about it.  This is why we usually do not do CC pets.
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      January 31, 2019

      AQWorlds Patch Notes

      Check the list of bug fixes to see what the team has addressed

      Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

      Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

      Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

      If you would like to know how the reports go from you to fixed, check this page:
      http://www.aq.com/lore/guides/BugReportFAQ

      Bug Fixes:

      1. The Unholy of Vokun boot tips stay on now.
      2. Galactic Destroyer Cape no longer changes size.
      3. Sparring Suit female remade on new template to fix CC and connection issues.
      4. Empty Inn NPC in /thespan empty back button removed.
      5. Warlic’s “Journey to the Center of Lore” button in /battleontown fixed.
      6. Vordred monsters in /vordred have turned in their Santa hats.
      7. Legendary Hero BOL badge stays a badge now instead of thinking about attacking you in your sleep.

        Art Fixes:

        1. Demonhuntress / Demonhunter Horns small non-CC skin bit fixed.
        2. Archer Drow Helm small non-CC bit fixed.
        3. Seraphic Commander female part of chest and leg non-CC bit fixed.
        4. Icestorm Warlord red outline parts fixed.
        5. Wretched Stalker's Locks hair gap fixed.
        6. Void Warlock Overfiend Blade Pet and Elite Void Sword Pet alignment is now vertical.
        7. Fiendish Caladbolg grip fixed.
        8. Tempest Armor female elbow realigned.
        9. Helms from the Void Defender LTS shop with hair gaps fixed.

          Not Fixed & Why:

          1. aKidz The Kid moving to the bottom is due to the lower case “a” at the front.  
          2. Grandmaster Helm previews - the layer “backhair” does not appear in previews, only when equipped. 

          Artist Choice:

          1. Glacial Troll Armor outlines.
          2. Doom Lord Valtrith Cape size.
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          January 22, 2019

          AQWorlds Patch Notes

          Check the list of bug fixes to see what the team has addressed

          Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

          Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

          Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

          If you would like to know how the reports go from you to fixed, check this page:
          http://www.aq.com/lore/guides/BugReportFAQ

          HAPPY NEW YEAR!  We're back! With a big list today!

          Bug Fixes:

          1. Formal Skull Cane animation was not supposed to be on trigger.  It has now been changed.
          2. Festive DoomKnight and Festive DoomKnight Cape descriptions updated.
          3. Purple Doom Lord Safiria Morph added to Vesper's shop.
          4. Chromium Void Cape added to it's proper shops now.
          5. Member Class Shop readded to game menu.
          6. Holiday ArchPaladin female version has been added.
          7. Falcon Commander Battle Pet has been informed he actually is a battle pet. He agrees.

          Art Fixes:

          1. Frostval Barbarian Poleaxe has all it's details now.
          2. DragonRune SpellSmith and SpellSword's Apprentice have tails on both genders now.
          3. Desolate Rogue Female no longer has a gap at the shoulder.
          4. CyberCaster Armor and Digital Dark Caster Armor now has the same glow on both gender boots.
          5. Obsidian BladeMaster Male now holds a weapon properly.
          6. Frozen Guardian Blade and Sparkling Pomegranate Flopper have been de-evil-pixelized.
          7. Paragon Naval Commander red and blue variants have had multiple fixes done so both genders are more similar now.
          8. Doom Prismatic Composer Armor female has had shoulder surgery to put it back in place.
          9. Assassin of Shadows Male has had the extra bits and bobs removed.
          10. Diving Gear - Male shoulder and neck fixed.  Female leg fixed.
          11. Shiny Cape no longer crowding on you.
          12. Spiked Guard’s Helm - all versions have been made to align the same.
          13. Chromium Void Chrono Staff repositioned.
          14. SteamPunk Pirate Captain Male had misplaced CC bits. Removed.
          15. Prismatic 7-Tailed Fox Tail  has a full outline now.
          16. Demonhunter Horns front horn now properly layered.

          Not Fixed & Why:

          1. Frostval Barbarian Helms that were not released was intentional.  Not everything is always used, or used at the same time.
          2. Frostval Barbarian items which drop from monsters are not meant to be in the Collection Chest. Only items from Quibble were guaranteed to be in it.
          3.  Overlord's Fiend Horns Cape and Overlord's Fiend Wrap + Horns - sorry but black has no "glow" to it.


          Artist Choice:

          1. Inclination for Incantations is being held as you would to read it.
          2. Locks Of Viltusial break over the eye.  (side bug of cutting into the shoulder is a layering problem and to fix it would require redrawing the longer hair)
          3. Chromium Void Polearm was not intended to have a glow.  The glows were only supposed to begin with the Chromium Void Chrono level.

          Extras:

          Remember non-standard armours? 

          1. Enchanted Void Awakening is a different shape than the normal template.
          2. Fantasy Bard Male, SpellSword Artifact Hunter Male, Legion Jolly Roger Armor Both - these files are very old and their layering did not follow the normal patterns. They’re as fixed as they can get now. 

          Pets being annoying?

          1. Mediator Bullpup CC.  Item colouring bases can come in 3 “tones” or “shades”, dark, light or none.  Which one is used is up to the artist who made the item. 
          2. Bonus to this - pets were never supposed to be able to CC.  They break.  The "returns to base colour on room change" is just one example of this.  
          3. 10th Anniversary Nulgath Pet and Eternal Champion's Nulgath Pet are as fixed as they can be due to the above issue.
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          December 17, 2018

          AQWorlds Patch Notes

          Check the list of bug fixes to see what the team has addressed

          Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

          Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

          Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

          If you would like to know how the reports go from you to fixed, check this page:
          http://www.aq.com/lore/guides/BugReportFAQ

          Happy Holidays and a DNs hiatus!
          We're coming into the year end holidays, so everyone at Bugs would like to wish you all the very best!  We hope Xanta brings you something other than coal!

          This is also a popular vacation time, and it's no different here at AE!  Due to some well deserved vacation time, the Patch Notes posts are going to be on vacation for a couple of weeks or so.  There will still be some minor bug fixes happening behind the scenes, and we will keep on top of any game breaking fixes during this time.  We just won't be posting them again until we return to the regularly scheduled fits of insanity in January.

          Bug Fixes:

          1. Golden Helm and Antlers added to Northlands Royalty Tier 1 shop.
          2. Boreal Reindeer added to IceStorm Collection shop.

          Art Fixes:

          1. Abyssal Angel/Abyssal Wanderer male CC bits corrected.
          2. Titanium Queen's Battle Crown and Titanium Northern Queen's Crown have stopped imitating each other.

          Not Fixed & Why:

          1. No Class jumping out of the bank - We’ve been chasing this bug for years, and still cannot catch it.  We cannot determine why it is doing this. Yet! We’re still chasing it though.  For now, I can remove it from your inventories if you want, so please only write in if you want it removed. 

          Extras:
          More on the Wheel of Doom and Treasure Potions!


          We would like to remind everyone that this is not exactly the same as the old Wheel of Doom.  The bonus x6 Treasure Potion drop only happens after the Wheel spins have attempted to award all items.  One of the functions which did not work properly in the old Wheel of Doom was detecting items obtained from the Doom Merge shop, so we have removed that check, and it now awards 3x potions when you spin an item you already purchased, until it has spun all items.

          The drop rules for Treasure Potions are:

          • Spin the Wheel, get normal rewards + bonus prize
          • No bonus prize drops? Get 2 Treasure Potions instead of 1.
          • Wheel tries to give an item you bought/already had? Get 3 Treasure Potions instead of 1.
          • Already have ALL the Wheel drops? Get 6 Treasure Potions instead of 1.

           

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          December 10, 2018

          AQWorlds Patch Notes

          Check the list of bug fixes to see what the team has addressed

          Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

          Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

          Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

          If you would like to know how the reports go from you to fixed, check this page:
          http://www.aq.com/lore/guides/BugReportFAQ

          Bug Fixes:

          1. Icestorm map reopened.  It was originally supposed to be part of Frostval In July, not December.
          2. Candy Cane Rippers have been moved from the Rescue Blizzy quest to a drop from Frosty.
          3. A Rock Inanitas Is Making You Keep  has been made sellable.
          4. Ultimate Flame Katana is now Ultimate Flame Blade.
          5. Chaos Witness badge will light up now.

          Art Fixes:

          1. Tainted Destruction Blade has been upsized.
          2. Black J5 female neck has been touched up some.  This armour is actually non-standard so this is the best it can get.
          3. Claws Of Darkon have been moved a bit for less groping.  Due to layering, this is the best it will get though.
          4. Obsidian Grovebreaker Armor has had brown/yellow lines removed.
          5. Titanium Northern Queen's Crown and Titanium Queen's Battle Crown will now stop trying to turn into each other.
          6. Same for Fiend of Nulgath (Rare) and Evolved Fiend Of Nulgath.
          7. Copper Bullet and J6's Birthday Guns have had the grip adjusted.
          8. Armed Celestial Commander Wings have been untilted.

          Not Fixed & Why:

          1. Pets with quests being unsellable - This is not a bug.  There was a two fold reason for this one. One is we have noticed that when accounts become compromised, these pets seem to be the first things sold off, so this is for the pet owner's protection.  The other is to prevent players from obtaining the pet, getting a reward and immediately selling the pet.  This is not how they were ever intended to work.
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          December 06, 2018

          Gears of Doom & Why Treasure Potions Cannot Be Banked

          Gears of Doom & Wheel of Doom

          We’re getting a lot of reports on the Gears of Doom and the Wheel of Doom which are not bugs.  The most common two are “not getting gears” and “can’t spin the wheel”.

          The most common one is the player banked the first gear and seems to have forgotten it.  Once you place one in your bank, the next one (or two) will go there as well.  Look in your bank.  I’m sorry folks, but there just isn’t time to send each of you an email saying “They’re in your bank”.  

          This is also one of the two causes of “can’t spin the Wheel”.  The Gears simply will not work until you take them out of your bank.  So, look in your bank and then remove them to use your spin!

          The other cause of being unable to spin the Wheel is you do have to be level 10 for the free spins.  Why?  Because we want to encourage players to play the game!  That is what games are made for, after all.

          The next most common result when checking those reports is many people seem to have a misconception on when they will be awarded Gears.  Please look at the following chart.

          The week for awarding Gears is personal to you.  It begins the day you pick up your first Gear, and will not reset again until 7 days after that.  You cannot collect more than 3 Gears in your “personal week”.  (See Player A)

          If for some reason, you do not manage to log in and collect all 3 Gears in the 7 day period, you will collect the next one the next time you log in, and your restart day will be the day after you use them to spin the Wheel. (See Player B)

          We are also investigating options to make this much easier from a player perspective as well!  Keep an eye here on the Design Notes for updates on that!


          Why Treasure Potions Cannot Be Banked

          Yorumi had to do some new magic and make Treasure Potions unable to be banked to prevent loss of them when players would bank them, and then get more, and try to force the stacks to merge.  While the TPs did not vanish every time you tried this, thanks to some backend magic, if you moved them enough times, eventually one stack would vanish.  

          This ONLY happens when it is stacking items which are triggered by player actions and are forced into your inventory, and you have a stack in the bank as well.  So 3 items - Treasure Potions, Daily XP Boost! (1 hr) and Power Gems.  So please don't try to force any other stacks to merge!  They will do it on their own if you just let them.

          We explored many ways to stop the Treasure Potions from vanishing, and none of the options which previously existed were fool-proof.  This is when Yorumi got his magic bag out and completely rewrote Treasure Potions so that they could not be banked.  At all.  

          This is not a “quick and easy” fix by any means, which is why it was only applied to Treasure Potions, as they have taken on the role of a form of micro currency with the Doom Merge shop, and especially the Platinum Item of Donated Awesomeness.  

          For all other items:  There are two types of reactions stacking items have when you already have a stack in your bank.   

          For items that you have to pick up manually, it will not allow you to pick it up.   In that case, you may be able to retrieve your stack from your bank and then pick up the item.  

          For items that are automatically added to your inventory, it will go into your inventory, and into your bank when you relog if you do not try to force it to stack with the others.  Trying to force it to stack with the others in this case could cause the item to vanish.

          In both cases, it is always best to remove your stack from the bank before collecting more items.

          We are still looking at better solutions, but we did need to do this to prevent any more loss.  So please, don't try to force any other stacks to merge!  They will do it on their own if you just let them.

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          December 03, 2018

          AQWorlds Patch Notes

          Check the list of bug fixes to see what the team has addressed

          Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

          Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

          Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

          If you would like to know how the reports go from you to fixed, check this page:
          http://www.aq.com/lore/guides/BugReportFAQ

          Bug Fixes:

          1. Map /foulestfowl has been dragged out of hiding.  You can’t really blame a giant turkey for hiding during a food fight can you?
          2. Reavers of the Gilded Sun are now properly dagger weapons.
          3. Fae’s “Classified Chaos” quest in /fableforest had been one time only, now repeatable.

          Art Fixes:

          1. Digital Duality of Nulgath Male feet color now stay colored when moving.
          2. Doom Midknightgown Female face put back to old one from last week’s fixes.
          3. Champion Blade of Nulgath ring in hilt now CC.

          Not Fixed & Why:

          1. Things that were Artist Choice this week:
            • Obsidian Grovebreaker Armor Male horns on the neck area
            • Evolved Necromancer's Hair and Evolved Necromancer's Face white highlight
            • Shadowed Infernal Companion cape positioning
          2. DoomWood BOL showing at 97% - This is happening because the final quest at /vordredboss get hashed up by lag.  If you send a bug report with a screenshot link of the Vordred Boss room with all the buttons lit up pretty, I can go ahead and band-aid it for you so the BOL will stop being mean.
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          November 27, 2018

          AQWorlds Patch Notes

          Check the list of bug fixes to see what the team has addressed

          Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

          Please do not send non-release bugs on Twitter.  They will get lost.  Make sure you send bug report forms!

          Check back weekly to see if the bug you reported has been addressed.  Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

          If you would like to know how the reports go from you to fixed, check this page:
          http://www.aq.com/lore/guides/BugReportFAQ

          Bug Fixes:

          1. Cysero’s apop in /battleontown now lets you do the A Golden Blade quest again.
          2. Starship House no longer lets you EVA.
          3. Surfboard of the Nation has been put in storage for the winter.

          Art Fixes:

          1. Battle Commander Liest is back to his old Legion looking self.  We finally convinced him Mogloween is over.
          2. Floating Skull Pet has been unsquooshed.
          3. Fancy Winter War Locks is fully CC now.
          4. Brightoak Blade and Shield trim is fixed to silver now.
          5. DoomKnightgown and Doom Midknightgown have proper back arms now.
          6. Cyber Reavers resized and repositioned. (Damage range change was intentional)
          7. Digital Phoenix Blade upsized.
          8. Dark Void Paladin Katana and Katanas had a stray line removed.

          Not Fixed & Why:

          1. Nega Anubyx Warrior does not have CC skin on purpose.  
          2. Obsidian Grovebreaker Armor M/F coat splits into two when walking. (this one is gonna be long!) The armour is not actually breaking, this is how layers work so that part is in front and part is in back.  The front part is a layer called “Robe” and the back part is a layer called “BackRobe”. This keeps the pieces where they belong on the model.  Due to this style of layering, it does cause this split effect when moving.
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