Design Notes

November 21, 2018

2019 Calendar Class: Corrupted Chronomancer

The 2019 Calendar is ready - and it is forever EPIC!

Welcome to the Corrupted Chronomancer Design Notes! The design team -- after weeks of brainstorming, design, testing, and tweaking -- has outdone itself with the skill set for this new Chronomancer Class. With a crazy fun new mechanic and the potential to add in new updates in the future, for the first time ever, we are changing the course of space and time… and the rarity of the Calendar Class.

The Corrupted Chronomancer Class will return every year. This year, the base Corrupted Chronomancer Class is releasing. Next year, the Class will return plus a new item that (like the Hourglasses of Power, Paradise, and Transience) will affect the class’s gameplay.

Head over to Heromart to get your first glimpse of the 2019 Calendar!

So... this is the final Calendar Class?!

Not really. In keeping with our move away from releasing rare calendar classes, we've built this year's calendar class to be eternally useful. Each year, we will release the Corrupted Chronomancer Calendar Class with the new Calendar from HeroMart. Every year after this, we'll add a new Miscellaneous item that affects the class's gameplay.

2019: Corrupted Chronomancer Class

2020: Corrupted Chronomancer Class + a new item that affects skills

2020: Corrupted Chronomancer Class + another new item that affects skills

... and so on, and so forth.

The misc item that comes with the Corrupted Chronomancer is unique to that year. So the item for 2020 will be different from the one that releases in 2021. The AQW team and want to keep your rewards exclusive while not restricting functionality for the larger playerbase.

Each class will still have a new name and new art. The miscellaneous item will modify one or more of the base class's skills.

All about the Class:

We are trying something new again and have built a class around several unique class-only consumables*. There are 6 consumable items that act as a pseudo sixth skill you can use to customize the class to your needs. 3 of them are Hourglasses. Hourglasses provide a base to your class. They either flat out buff you in specific ways or provide complicated interactions. Then, there are 3 Corruptions. These corrupt your skills with different gameplay elements. You can prepare before a fight by equipping and using an Hourglass. Hourglasses last up to 2 hours (or until you log out or die). Then, switch to a Corruption to use during fights. The Hourglass aura will remain, meaning you can mix and match any one Hourglass with any one Corruption. Using a different Hourglass will remove all other Hourglass auras . Same goes for Corruption. You can only have one Hourglass and one Corruption on at a time. Also, did I mention this is all free and included with the class? You can also pick up a shop pet in the Book of Lore which will make it easy to top off your stacks of Hourglasses and Corruption. 

*These items ONLY provide a benefit to Corrupted Chronomancer 


Description: Recommended Enhancements: Lucky, Hybrid. Corrupted Chronomancers rely on Hourglasses and Corruption they create using their Hourglass Pet (equip-able items found in the Book of Lore) to manipulate and distort time itself. 

Stats: Corrupted Chronomancers favor Strength, Dexterity and Intellect. 

ManaRegen: Corrupted Chronomancers gain mana from all hits landed in combat, and especially on critical hits.  The amount depends on damage relative to *their own* HP total. 

Abilities: 
 

Corrupted Sand Strike 
Deals damage based on your weapon damage. Each of your skills gets an additional benefit from hourglasses and corruption you equip in your consumables slot. Hourglasses and corruption can be obtained from the Hourglass pet in the Book of Lore. 

Type: Physical 
ManaCost: 0 
Cooldown: 2 seconds 
AOE: 1 
Melee Range 
Dam: 100% weapon damage

Rank 1: Sand Rift 
Deals damage to your target and applies Temporal Rift to you. Temporal Rift stacks 4 times and is used by your other abilities. 

Type: Physical/Magical
ManaCost: 15
Cooldown: 4 seconds
AOE: 6
Melee range
Dam: 10% APSP2

 

Rank 2: Hourglass Inversion 
Reverses time to heal you. Heal is increased by stacks of Temporal Rift and consumes those stacks. 

Type: Physical/Magical 
ManaCost: 30 
Cooldown: 16 seconds 
AOE: 4 
Full range 

 

Rank 3: Corruption Through Time 
Applies Corruption Through Time. Corruption Through Time increases all damage you do by 20% for 10 seconds. Doesn’t stack. 

Type: Physical/Magical 
ManaCost: 20 
Cooldown: 6 seconds 
AOE: 6 (hostiles) 
Melee range 

Rank 4 Passive: Sandskin 
Dodge chance increased by 10% 

Rank 4 Passive: Corruption Master 
Critical strike chance, Hit chance, and Haste increased by 7% 

Rank 5:  Temporal Collapse 
Deals damage to your target based on the damage you've recently dealt while under the effects of Temporal Rift (in the past 10 seconds).  Consumes Temporal Rift stacks. 

Type: Magical 
ManaCost: 35 
Cooldown: 20 seconds 
AOE: 1 
Melee range 

Rank 10 Passive: Timesmith 
Starting from Rank 1, you can equip Hourglasses and Corruption as a consumable to enhance your other skills. 

HOURGLASSES 
 

Hourglass of Power 
[Corrupted Chronomancer Class]For the next 2hrs your Hourglass Inversion skill now also increases most of your secondary stats a further 10% for 30 seconds. Doesn’t stack. This includes Damage Done, Haste, Critical Chance, Critical Damage, Hit Chance, Dodge Chance and Damage Reduction. 

          Cooldown: 6 seconds 

Note: This one is as straight forward as you can get. It’s a broad buff on everything you want. It doesn’t complicate things or add strategy. You just smash it and go. 

Hourglass of Paradise 
[Corrupted Chronomancer Class]For the next 2hrs, your Corruption Through Time skill now also toggles between several new buffs. You get a mana and heal over time, a reduction in damage taken by 40% and increased haste by 30%. Also, your crit chance and damage are reduced by 50%. These auras last 2hrs and toggle on and off each time you use Hourglass Inversion. 

          Cooldown: 6 seconds 

Note: Mix this with an offensive Corruption to mitigate some of the Corruption’s defensive weakness. Turn Paradise off right before your nuke for great sustain AND damage! 

Hourglass of Transience 
[Corrupted Chronomancer Class]For the next 2hrs, Corruption Through Time makes you Transient for 20s. Applies a growing DoT to you. Using it again applies Ephemeral for 5s. Buffs dodge & damage by 50%. Using Hourglass Inversion while Transient gives you Incorporeal for 10s. Increases END & Haste by 50% & removes Transient & Ephemeral. While Transient, Sand Rift applies Flow. Increases enemy damage taken by 15% for 5s, stacks to 3. While Stable, it instead applies Ebb for 8s. Gives a growing DoT 

          Cooldown: 6 seconds  

Note: This Hourglass lives up to its namesake- your life is quite temporary and chaotic. But, balance your resources, and you'll find it paying off handsomely. Get Ephemeral and you'll be dishing out huge damage while being nearly invincible- but your stay will be quite temporary. Stabilize yourself out and you'll act faster and gain health- but you'll lose your Temporal Rift stacks. Try to strike a balance alternating between these two skills, and you'll be able to extract the item's full power- but don't get too greedy!

Infinite Corruption 
[Corrupted Chronomancer Class]For the next 30 seconds your Corrupted Sand Strike applies a DoT that stacks 15 times and lasts 40 seconds. Your Hourglass Inversion now applies a Heal over Time that lasts for 20 seconds and doesn’t stack. 

          Cooldown: 6 seconds 

Note: Throwback to Infinity Knight/Chrono DragonKnight where DoT/HoTs were the highlight of Chrono classes. Provides great synergy if an Arachnomancer is being used to further increase their DoTs which Temporal Rift records for an even more powerful nuke. 

Entropic Corruption 
[Corrupted Chronomancer Class]For the next 30 seconds your Corruption Through Time skill now also reduces mana costs by 50% and increases Haste by 30% for 7 second. It also increases damage done by 100% for 4 seconds, and increases damage taken by 150% for 10 seconds. Finally, it gives up to 6 enemies Focus, forcing them to attack you for 3 seconds. 20 second cooldown. 

          Cooldown: 6 seconds 

Note: This Corruption grants massive power boosts, but severely increases the amount of damage you take. In addition, Sand Rift starts applying Focus to monsters, forcing them to target you and making parties less of a safety net. You may have to combine this with a defensive Corruption or something like Archpaladin in order to get the rewards from this risky Corruption. 

Foresee Corruption 
[Corrupted Chronomancer Class]For the next 10s your Corruption Through Time skill now also applies Foresee for 150s. Using this hourglass while Foresee is active will consume it and apply Seer for 20s. Using Corruption Through Time while Seer is active removes it and applies Change the Future which applies Focus, reduces damage taken by 80%, increases Dodge Chance, Haste, Hit Chance, Critical Strike Damage, and Outgoing Damage by 100% for 5s. 40s cooldown. 

          Cooldown: 40 seconds 

Note: This is the slow burn of Corruption in its slowest of slow forms. The damage boost is one of the highest in the game, the defense fits the cap and that’s not even half of what you get! Patience is power here. 

Tags: Arklen,
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October 30, 2018

Design Class: Corrupted Chronomancer

The 2019 Calendar is ready - and it is forever EPIC!

Welcome to the Corrupted Chronomancer Design Notes! The design team -- after weeks of brainstorming, design, testing, and tweaking -- has outdone itself with the skill set for this new Chronomancer Class. With a crazy fun new mechanic and the potential to add in new updates in the future, for the first time ever, we are changing the course of space and time… and the rarity of the Calendar Class.

The Corrupted Chronomancer Class will return every year. This year, the base Corrupted Chronomancer Class is releasing. Next year, the Class will return plus a new item that (like the Hourglasses of Power, Paradise, and Transience) will affect the class’s gameplay.


 

Head over to Heromart to get your first glimpse of the 2019 Calendar!

All about the Class:

We are trying something new again and have built a class around several unique class-only consumables*. There are 6 consumable items that act as a pseudo sixth skill you can use to customize the class to your needs. 3 of them are Hourglasses. Hourglasses provide a base to your class. They either flat out buff you in specific ways or provide complicated interactions. Then, there are 3 Corruptions. These corrupt your skills with different gameplay elements. You can prepare before a fight by equipping and using an Hourglass. Hourglasses last up to 2 hours (or until you log out or die). Then, switch to a Corruption to use during fights. The Hourglass aura will remain, meaning you can mix and match any one Hourglass with any one Corruption. Using a different Hourglass will remove all other Hourglass auras . Same goes for Corruption. You can only have one Hourglass and one Corruption on at a time. Also, did I mention this is all free and included with the class? You can also pick up a shop pet in the Book of Lore which will make it easy to top off your stacks of Hourglasses and Corruption. 

*These items ONLY provide a benefit to Corrupted Chronomancer 


Description: Recommended Enhancements: Lucky, Hybrid. Corrupted Chronomancers rely on Hourglasses and Corruption they create using their Hourglass Pet (equip-able items found in the Book of Lore) to manipulate and distort time itself. 

Stats: Corrupted Chronomancers favor Strength, Dexterity and Intellect. 

ManaRegen: Corrupted Chronomancers gain mana from all hits landed in combat, and especially on critical hits.  The amount depends on damage relative to *their own* HP total. 

Abilities: 
 

Corrupted Sand Strike 
Deals damage based on your weapon damage. Each of your skills gets an additional benefit from hourglasses and corruption you equip in your consumables slot. Hourglasses and corruption can be obtained from the Hourglass pet in the Book of Lore. 

Type: Physical 
ManaCost: 0 
Cooldown: 2 seconds 
AOE: 1 
Melee Range 
Dam: 100% weapon damage

Rank 1: Sand Rift 
Deals damage to your target and applies Temporal Rift to you. Temporal Rift stacks 4 times and is used by your other abilities. 

Type: Physical/Magical
ManaCost: 15
Cooldown: 4 seconds
AOE: 6
Melee range
Dam: 10% APSP2

 

Rank 2: Hourglass Inversion 
Reverses time to heal you. Heal is increased by stacks of Temporal Rift and consumes those stacks. 

Type: Physical/Magical 
ManaCost: 30 
Cooldown: 16 seconds 
AOE: 4
Full range 

 

Rank 3: Corruption Through Time 
Applies Corruption Through Time. Corruption Through Time increases all damage you do by 20% for 10 seconds. Doesn’t stack. 

Type: Physical/Magical 
ManaCost: 20 
Cooldown: 6 seconds 
AOE: 6 (hostiles) 
Melee range 

Rank 4 Passive: Sandskin 
Dodge chance increased by 10% 

Rank 4 Passive: Corruption Master 
Critical strike chance, Hit chance, and Haste increased by 7% 

Rank 5:  Temporal Collapse 
Deals damage to your target based on the damage you've recently dealt while under the effects of Temporal Rift (in the past 10 seconds).  Consumes Temporal Rift stacks. 

Type: Magical 
ManaCost: 35 
Cooldown: 20 seconds 
AOE: 1 
Melee range 

Rank 10 Passive: Timesmith 
Starting from Rank 1, you can equip Hourglasses and Corruption as a consumable to enhance your other skills. 

HOURGLASSES 
 

Hourglass of Power 
[Corrupted Chronomancer Class]For the next 2hrs your Hourglass Inversion skill now also increases most of your secondary stats a further 10% for 30 seconds. Doesn’t stack. This includes Damage Done, Haste, Critical Chance, Critical Damage, Hit Chance, Dodge Chance and Damage Reduction. 

          Cooldown: 6 seconds 

Note: This one is as straight forward as you can get. It’s a broad buff on everything you want. It doesn’t complicate things or add strategy. You just smash it and go. 

Hourglass of Paradise 
[Corrupted Chronomancer Class]For the next 2hrs, your Corruption Through Time skill now also toggles between several new buffs. You get a mana and heal over time, a reduction in damage taken by 60% and increased haste by 50%. Also, your crit chance and damage are reduced by 30%. These auras last 2hrs and toggle on and off each time you use Hourglass Inversion. 

          Cooldown: 6 seconds 

Note: Mix this with an offensive Corruption to mitigate some of the Corruption’s defensive weakness. Turn Paradise off right before your nuke for great sustain AND damage! 

Hourglass of Transience 
[Corrupted Chronomancer Class]For the next 2hrs, Corruption Through Time makes you Transient for 20s. Applies a growing DoT to you. Using it again applies Ephemeral for 5s. Buffs dodge & damage by 50%. Using Hourglass Inversion while Transient gives you Incorporeal for 10s. Increases END & Haste by 50% & removes Transient & Ephemeral. While Transient, Sand Rift applies Flow. Increases enemy damage taken by 15% for 5s, stacks to 3. While Stable, it instead applies Ebb for 8s. Gives a growing DoT 

          Cooldown: 6 seconds  

Note: This Hourglass lives up to its namesake- your life is quite temporary and chaotic. But, balance your resources, and you'll find it paying off handsomely. Get Ephemeral and you'll be dishing out huge damage while being nearly invincible- but your stay will be quite temporary. Stabilize yourself out and you'll act faster and gain health- but you'll lose your Temporal Rift stacks. Try to strike a balance alternating between these two skills, and you'll be able to extract the item's full power- but don't get too greedy!

Infinite Corruption 
[Corrupted Chronomancer Class]For the next 30 seconds your Corrupted Sand Strike applies a DoT that stacks 15 times and lasts 40 seconds. Your Hourglass Inversion now applies a Heal over Time that lasts for 20 seconds and doesn’t stack. 

          Cooldown: 6 seconds 

Note: Throwback to Infinity Knight/Chrono DragonKnight where DoT/HoTs were the highlight of Chrono classes. Provides great synergy if an Arachnomancer is being used to further increase their DoTs which Temporal Rift records for an even more powerful nuke. 

Entropic Corruption 
[Corrupted Chronomancer Class]For the next 30 seconds your Corruption Through Time skill now also reduces mana costs by 50% and increases Haste by 30% for 7 second. It also increases damage done by 100% for 4 seconds, and increases damage taken by 150% for 10 seconds. Finally, it gives up to 6 enemies Focus, forcing them to attack you for 3 seconds. 20 second cooldown. 

          Cooldown: 6 seconds 

Note: This Corruption grants massive power boosts, but severely increases the amount of damage you take. In addition, Sand Rift starts applying Focus to monsters, forcing them to target you and making parties less of a safety net. You may have to combine this with a defensive Corruption or something like Archpaladin in order to get the rewards from this risky Corruption. 

Foresee Corruption 
[Corrupted Chronomancer Class]For the next 10s your Corruption Through Time skill now also applies Foresee for 150s. Using this hourglass while Foresee is active will consume it and apply Seer for 20s. Using Corruption Through Time while Seer is active removes it and applies Change the Future which applies Focus, reduces damage taken by 80%, increases Dodge Chance, Haste, Hit Chance, Critical Strike Damage, and Outgoing Damage by 100% for 5s. 40s cooldown. 

          Cooldown: 40 seconds 

Note: This is the slow burn of Corruption in its slowest of slow forms. The damage boost is one of the highest in the game, the defense fits the cap and that’s not even half of what you get! Patience is power here. 


Tags: Arklen,
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October 20, 2018

Master of Moglins Class and ShadowScythe General Buffs!

Welcome our newest class to the mix and get excited about some ShadowScythe General buffs!

*Master of Moglins has changed since these original Design Notes came out. These changes are not final. Also, a bug has been fixed and you should now properly see all 12 battlepets! Here are the changes:

Moglin's Magical Strike
No longer applies any auras
Number of targets reduced from 3 to 1
Damage on hit reduced slightly

Moglin Life
Heal power reduced slightly
Mana cost reduced from 40 to 30

Moglin Spirit
Damage increased slightly
Number of targets increased from 3 to 4
Pirate Haste increased from 20% to 30% haste
Quibble Luck reduced from 20% to 10%
Auras can now be refreshed

Moglin Menace
Cooldown increased from 4 seconds to 6 seconds
Aura duration time reduced from 200 seconds to 20 seconds
Aura cycling removed, auras now apply randomly and you can have all of them at once
Zorbak and Memet Auras have a 50% chance to apply
Legion and Mort Auras have an 80% chance to apply
Mort Dodge increased from 5% to 7% per stack
Memet Haste removed and replaced with Memet Crit Chance. Memet now increases your crit chance by 10%
Auras can now be refreshed

Moglin's Frenzy!
Damage increased slightly
Number of targets increased from 3 to 4
Memet, Twig and Quibble's Good Luck!
Critical Strike Chance reduced from 20% to 10%

These changes were made in response to player feedback. The class now plays significantly simpler. You no longer have to wait through your cycles to get the buffs you want and get them right away. You can also get all 4 at once and oftentimes do. You also now hit 4 targets with your skills. For these reasons we had to reduce the power level on other parts of the class, notably, on hit damage and Luck. These changes have been added to the design notes below.

Thank you to everyone who contributed to the Moglin kickstarter! We are mega-moglin proud to announce the release of the Master of Moglins AQW battlepet class! Fight alongside your favorite moglin friends to take down good, evil and anything in between! Your 1 skill will summon Twilly to fight alongside you and your 4 skill will attack with all 10 Kickstarter moglins!

Before we get into the nitty-gritty details though I wanted to give a quick summary of the changes to ShadowScythe General:

Shadow Slam damage increased from 12% to 16% (25% increase)

Overwhelming Shadows increased from 10% to 15% (33% increase)

Undead Rebirth heal doubled

Shadow Void skill damage increased from 80% to 90% (12% increase)

We found that ShadowScythe General was very close to the power level we wanted. We didn't want it to push out other, harder to get, classes (particularly farming classes). We made some small adjustments based on your feedback. Also, we noticed a few players struggled to defeat ShadowScythe General as Void Highlords. We found Void Highlord will always win if they're patient with their skills. Don't kill yourself spamming those self harming skills! Anyways, thanks to everyone who tested out the class, we read all the feedback and appreciated all help. Your test ShadowScythe General classes should all now be Warrior skins.

Now, onto Master of Moglins!

Concept: You battle alongside moglins and call them to your aide. This is a well rounded jack-of-all-trades/buff/support class. Your skills target 4 enemies (or friends) and have long range. Due to the limiting way this class was made available, we didn't want to make it the go-to for anything. We opted, instead, for a fun, easy to use class that can be used for a variety of things.

Description: Recommended Enhancement: Wizard. Thank you for your contribution to the 2018 Moglin Kickstarter! You have earned your place as a Master of Moglins and can now call on them to assist you and your allies in battle!

Stats: Masters of Moglins favor Intellect and Wisdom.

ManaRegen: Master of Moglins gain mana from all hits landed in combat, and especially on critical hits.  The amount depends on damage relative to *their own* HP total.

Abilities:

Auto Attack - Moglin's Magical Strike: Deals between 10% of spell power as damage to your target.

Type: Physical

ManaCost: 0

Cooldown: 2 seconds

 

Rank 1 - Moglin Life: Your Moglins heal you! Heals you and up to 4 allies on hit. Then Twilly buffs Endurance. If it's already buffed, Twig heals health over time. If that's already buffed, Cupcake heals mana over time! If used out of combat, while you don't already have a pet equipped, will summon Twilly!
Twilly +20% Endurance                           

Twig heals health over time           

Cupcake heals mana rapidly over time
Buffs lasts 30 seconds, don’t stack and don't refresh.

Type: Magical

ManaCost: 30

Cooldown: 8 seconds

AOE: 4

Long Ranged

 

Rank 2 - Moglin Spirit: You burst with Moglin spirit! Deals damage to up to 4 targets and applies Pirate +20% Haste to you. If you already have Pirate, you get Frogzard. If you already have Frogzard you get Quibble, then Paladin and finally Dricken.
Pirate +30% Haste                     

Frogzard +80% Hit Chance          

Quibble +10% Luck                       

Paladin -20% Damage Taken       

Dricken +20% All Damage Done
Buffs lasts 30 seconds and don't stack.

Type: Magical

ManaCost: 20

Cooldown: 6 seconds

AOE: 4

Long Ranged

 

Rank 3- Moglin Menace: Has a chance to randomly apply up to 4 different evil Moglin Auras for each hostile target. Zorbak DoT to your enemy (lasts 20 seconds and doesn't stack), Legion 5% Damage  Buff to you (lasts 20 seconds stacks to 6), Mort 7% Dodge Buff to you (lasts 20 seconds and stacks to 6) and Memet 10% Crit Chance Buff to you (lasts 20 seconds and doesn't stack).

Type: Magical

ManaCost: 10

Cooldown: 6 seconds

Long Ranged

 

Rank 4 Passives

Twilly’s Helping Hand: +15% healing done

Zorbak's Dark Influence: +10% DoT damage and INT

Rank 5 - Moglins Frenzy! : Damages and debuffs based on your buffs!

Twilly -20% Damage Done                  

Twig Decay, Cannot Heal             

Cupcake +20% Mana Costs           

Paladin +20% Damage Taken           

Pirate -20% Haste                          

Quibble -20% Crit Chance              

Dricken -20% Damage Done       

Frogzard -20% Hit Chance              

Zorbak Spell Power DoT                  

Legion +20% Damage Taken              

Mort -80% Dodge                            

Memet 4sec Stun

Last 10sec

Type: Magical

ManaCost: 50

Cooldown: 30 seconds

AOE: 3

Long Ranged

 

This final skill applies a different debuff to your enemy for each buff you have on yourself! For example, if you have Twilly +20% Endurance from your Moglin Life skill, you'll apply Twilly -20% Damage to your enemy.

Rank 10 passive: Memet, Twig and Quibble's Good Luck!: +10% Crit Chance




Tags: Arklen,
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October 19, 2018

Tonight: ShadowScythe General Class

Our 10th Anniversary Class is here!

We are celebrating the AQWorlds 10th anniversary with a class full of DOOOOOOOOOM! Starting tonight, log in immediately unlock the ShadowScythe General Class for 2,000 AdventureCoins or begin the fight to unlock it.

How to Get the Class 

Starting Friday, October 19th, you can get the class by...

  • Talking to Gravelyn in Battleontown to find the Class for 2,000 ACs or 
  • Collect merge items from the daily quest to create the Class or
  • Farm the war boss for a 3% drop to get the merge items to create the class

Important details

  • Legends can earn the merge items 2x faster!
  • Both versions of the Class and gear will be permanently available. 
  • The AC versions of the armor, helms, cape, and weapon will have additional damage boosts.

Member Preview Version

Last week, members got a chance to preview the class early and give us feedback on its skills and balance. We appreciate their help, and they'll be able to keep the armor art as our way of saying "Thanks!" 

Class Focus

We built this class with a focus on group PvP. It’s a niche we haven’t really focused on much and we wanted the Paladin-crushing General to be an absolute boss in group PvP. In fact, your Undead Rebirth straight up prevents Paladins (and LightCasters) from getting or giving several of their auras! Outside of PvP we also wanted it to hold its own as a farming class and we gave it some of the best sustain out there.

Description: Recommended Enhancements: Lucky, Hybrid. By the powers of of Noxus, you have been reborn as an Undead General! Paladins, Lightcasters and even High Lords tremble at your dark presence. Gather your undead army and take what is rightfully yours!

Stats: ShadowScythe Generals favor Strength, Intellect, and Endurance

Mana Regen: ShadowScythe Generals don't use mana. They gain power from submitting their defenses to Consuming Shadows.

Abilities:
Auto Attack: Shadow Slam
Deals damage on hit and grants a stack of Consuming Shadows which which debuffs your damage resistance by 4% and increases the damage done on all of your skills for 20 seconds. Stacks to 20. Also applies Overwhelming Shadows to your target, reducing their haste and damage by 10% for 2 seconds.
          Type: Physical
          ManaCost: 0
          Cooldown: 4 seconds
          AOE: 1
          Medium range
          
Rank 1: Shadow Blast
Disperse the shadows in a blast of dark energy. Deals damage to up to 6 targets and has a 50% chance to petrify them for 1 second. Applies 3 stacks of Consuming Shadows per target hit. You also gain Rush of Unlife which increases your haste by 40% for 8 seconds.

           Type: Physical/Magical
           ManaCost: 0
           Cooldown: 8 seconds
           AOE: 6
           Full screen range


Rank 2: Bone Picker
Rips the bones right out of your enemies! Deals damage to up to 6 targets and applies a stack of Consuming Shadows. Also applies a stack of Undead Assembly which increases your damage done and healing done by 10%. Undead Assembly lasts 15 seconds and stacks to 4.
           Type: Physical/Magical
           ManaCost: 0
           Cooldown: 6 seconds
           AOE: 6
           Full screen range


Rank 3: Undead Rebirth
You rebuild yourself. Applies a HoT that lasts 4 seconds. Your undeath creates an aura of decay around you preventing up to 6 hostile targets from healing for 4 seconds. Applies a Shadow Seal on you and your enemies which blocks your enemies from applying the following auras: Illuminated, Lumen, Light Wave, Soul Drinking, Abolish, Righteous Seal and Blinding Light. Shadow Seals lasts 10 seconds.
           Type: Physical/Magical
           ManaCost: 0
           Cooldown: 10
           AOE: 6 (hostile only)
           Full screen range

Rank 4 Living Dead
          Increases damage resistance to a max of 80% and prevents 10% of damage resistance debuffs.

Rank 4 Passive: Unblinded
          Increases your hit chance by 30%

Rank 5:  Shadow Void
Explode in a void of darkness. Deals massive damage to your primary target and less damage to up to 5 surrounding targets. Damage is increased by Consuming Shadows stacks and consumes those stacks. Damage always crits and can't miss. Also applies Crippling Fear to all enemies hit, decreasing their dodge and hit chance by 30% for 3 seconds.
           Type: Physical
           ManaCost: 0
           Cooldown: 12 seconds
           AOE: 6
           Full screen range

Rank 10 Passive: Sepulchure’s Blessing
          Increases your Crit Chance by 20%



Tags: Arklen,
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October 04, 2018

Naval Commander and Dragon Shinobi Buffs!

Classy Buffs for Killer Heroes

This week we have two class buffs for you. The (delayed) Naval Commander and Dragon Shinobi. Read on for more details about the changes to each class in the full Design Notes post here.

Tags: Arklen,
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September 10, 2018

How to Get LightCaster Class: Update

If you've already got the Class, this does not apply to you

 

The Good news: the LightCaster Class is CRAZY strong and REALLY easy to get.

The Not-So-Good news: the LightCaster Class is CRAZY strong and REALLY easy to get.

 

 

In the name of improving class diversity and healthier game balance moving forward, we're making some changes to the LightCaster Class requirements.

 

The Better news: If you already have the LightCaster Class, NOTHING changes for you. Nada. Zip. Zilch. Go on blasting bad guys like you always have.

 

The Best news: LightCaster Class is NOT CHANGING or being nerfed. (BUT Heroes who do not already have the class will need to hit level 80 before they can start to unlock it.)

 

If you don't have LightCaster Class yet, pull up a notepad and read on. You've unlocked a new quest!

 

LightMage Class: the Precursor to LightCaster

If you do not have the LightCaster Class yet, starting this Friday, you'll need to obtain LightMage Class. LightMage is LightCaster’s younger sibling. It’s a less powerful but balanced version you'll unlock if you own the Evolved LightCaster or Enchanted LightCaster armors. 

To get LightMage Class:

  1. Talk to Aranx in the /celestialrealm map (click "Shops")
  2. Buy the Evolved LightCaster armor from the Evolved LightCaster Armor shop.*
  3. Get the Evolved LightCaster Token from its shop.
  4. Use this token to purchase the LightMage Class.**

Rank up your LightMage Class and enjoy!

*If you already have the LightCaster Class you can get LightMage for free by buying a free LightCaster Token C from the same shop.

**The LightMage Class Shop will only appear if you own Evolved LightCaster (or the Rare Enchanted LightCaster). If you have Enchanted LightCaster, then you will use that Token to purchase the LightMage Class.

To get LightCaster Class:

  1. Talk to Aranx in the /celestialrealm map
  2. Get the Evolved LightCaster Armor. Buy the Evolved LightCaster armor from Aranx’s shop shop to get the LightMage Token.
  3. Get LightMage Class. Click “LightMage Class” in Aranx’s apop once you have the LightMage Token to get the Class.
  4. Complete Aranx's Celestial Realm quests. You’ll need to do all the quests in /celestialrealm and /lostruinswar to access the farming quest
  5. Get LightMage to at least Rank 1 and gather all the items required to start the quest, then begin the LightCaster Quest. Accept Aranx’s LightCaster Class quest to begin (Level 80+ required, at least 1 rank in LightMage required and the items listed below)**
  6. Complete the quest to unlock the LightCaster Class.

Rank up your LightCaster Class and enjoy!

** The LightCaster Class quest can be found by clicking ‘Shops’ and then ‘LightCaster Class’ on Aranx in /celestialrealm.

LightCaster Class Quest

Requires LightMage (rank 1)

Items required to start the quest are:

  • Guardian of Spirits’ Blade  
  • Avatar Of Death’s Scythe 
  • Lance of Time 
  • Burning Blade 
  • Burning Blade of Abezeth

Guardian of Spirits’ Blade  
Defeat Infernal Knights or Fallen Knights in /celestialrealm, /lostruinswar or /lostruins 
Turn in Trapped Spirits to Aranx in /celestialrealm by clicking ‘Farming Quests’

Avatar Of Death’s Scythe 
Defeat Undead Hounds in /lostruinswar or /lostruins
Turn in Energy of Death to Aranx in /celestialrealm by clicking ‘Farming Quests’.

Lance of Time 
Defeat Infernal Imps in /celestialrealm, /lostruins or /lostruinswar
Turn in Captured Time to Aranx in /celestialrealm by clicking ‘Farming Quests’.

Burning Blade 
Defeat Diabolic Warlord in /lostruinswar for a 1% chance to get a Burning Blade.

Burning Blade of Abezeth
Defeat Aranx in /celestialarenad for a 5% chance to get a Burning Blade of Abezeth

You'll need Aranx’s Pure Light to complete the quest, which has a 10% chance to drop from Aranx in /celestialarenad starting this Friday!

Now that the how is out of the way, here is the what! 

LightMage Class

(Armor art and skill animations match LightCaster)

Auto Attack (1)
Double click a monster to start Auto Attacking it. This is a basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.

Light Beacon (2)
Cast down an elemental light beacon upon the target. Does lite damage and applies In The Beacon increasing the amount of damage your opponent takes by 2% per stack and lasts 10 seconds if not re-stacked. (Stacks up to 50 times)

Light Beam (3)
Beam your opponent with a ball of pure light. Deals significant damage that is guaranteed to hit but cannot crit. Each hit applies a stack of Blinding Light which decreases your opponent's chance to hit by 5% per stack and lasts 12 seconds if not restacked. Maxes out at 2 stacks.

Lumenator (4)
Casts a net of light upon your allies. Heals for 300% spell damage to up to 6 allies and applies Lumen which increases damage, crit damage, crit chance, hit chance, dodge chance, haste and damage resistance all by 8% for 12 seconds. Cannot stack.

Seared by the Light (5)
You focus the power of the entire sun on a single point. Does a large amount of damage on hit then deals 400% damage over 10 seconds.

Bright Mind (p1)
Increases Intellect by 8%

Light Speed (p2)
Increases Haste by 8%

Power of the Light (p3)
Increases all damage done by 10%

All in all, this is a solid single target mixed healing/dps class with a decent group buff. It doesn’t have that absolutely busted well rounded good-at-everything-ness that LightCaster has but it will hold you over for pretty much any non-major boss fight in the game. Also, pro-tip, LightMage and LightCaster's auras are different so you can stack LightMage's Lumen with LightCaster's Illuminated!

 

Tags: Arklen,
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October 29, 2013

Plasma Pyro: Too Hot For This World

Plasma Pyro should totally be rare, right?

Yep. It should. It's an awesome set! Each piece of it is made of beautifully rendered flames that flicker and dance across your character's body. And, apparently, cause a lot of lag for a significant portion of our players. Wouldn't be a big deal if this was a rarely-seen set, but when an armor looks this good, of course everyone is going to want it:

Freakin' gorgeous.

Obviously it's freakin' gorgeous, so we don't want to remove it from the game entirely. And we definitely want to give those of you who might have used a slightly-delayed payment method a chance to get this great set. However, we do need to limit the number of people who have it, for lag-management reasons. So the set will remain in game until Friday, at which point it will go rare.

And on the bright side (heh, bright), all of you Arklen fans who bought it will be the proud owners of a very limited, very prestigious set. Good compromise?

PS: the Chaos War rare gear leaves this Friday! Don't miss out on some of this great gear. /join chaoswar to battle the Chaorrupted creatures of Lore!

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October 29, 2013

Arklen’s Artist Showcase Shop

Animation Wizard turned Featured Artist

Just when you thought your favorite day was Friday Release Day… here comes Tuesday taking the spotlight with the Featured Artist Showcase Shop!

Artist Showcase Shop online adventure games

Special Tuesdays throughout the year are dedicated to an AdventureQuest Worlds artist who gets to express his or her creativity by creating unique items for YOU! We have been blessed with the artistic talents of… *a really big deep breath*… Zoshi, Diozz, Tyronius, Aegis, Jemini, Ven, J6, Dage, Mido, Hizu, Nuglath, and myself, *another big breath* aaaand now it’s time for Arklen to ignite the stage.

Give me the Goodies

As much as you’d love to learn more about Arklen as a person, you’re probably a bit more excited about the items in his shop. And for good reason, too—Arklen conjured up some of the HOTTEST items we have ever seen!

Plasma Pyro Armor and Helm

Plasma Pyro Armor and Helm

Plasma Pyro items

Plasma Pyro Cape, Plasma Pyro Blade, and Battle Pet Pyro

Arklen Banana Blade

B’Naner Blade… because you’ve always wanted a delicious concealed weapon… some might even call it a conpeeled weapon...

Starting at 5pm Sever Time, open your Game Menu and claim your favorite Arklen items from the Featured Artist Shop! You can also speak with Arklen in Battlecon to access his hot stuff.

Pyro Pricing

Due to insane inferno animations, the items in Arklen’s Shop will be Legend-Only, OR you can use AdventureCoins instead! If you haven’t already become an Upgraded Legend, then this is the PERFECT time to Upgrade your Membership because the LAST day for 5th Upholders is Thursday, October 31.

5th Upholder badge and star swords

Click here to become a Legend now!

Additionally, we are running a special on AdventureCoins: 10% More AdventureCoins when you buy with a Credit Card.

Earn 10 percent more ACs when you buy with your Credit Card

Click here to order your AdventureCoins bundle and receive 10% more ACs!

So if you wanna be the hottest thing in AQWorlds—literally—then help support your favorite online adventure game and show off your smokin’ hotness =D

Hark Arklen’s Story

Arklen’s adventures began 10 years ago when he started playing the original AdventureQuest—it was the only Flash RPG back then! After scoring some animation software, Arklen created a magical floating turtle that shot a blue water blob at its enemies. When Captain Rhubarb and Galanoth caught sight of this reptilian rascal, they invited the intrepid animator to join the Artix Entertainment family.

Arklen first animation in AdventureQuest game 

For as long as he can remember, Arklen always liked drawing. Japanese TV shows made drawing seem a little more accessible, and his immensely more talented friend kept him motivated. Arklen calls himself an Animator first and an Artist second. He’s been focusing on effects animation (hence the Plasma Pyro armor set), but character animation is close behind. To this day, Arklen continues to animate and is leveling up his artist abilities with the help of the AE community!

Arklen Featured Artist

Not only has Arklen traveled across AdventureQuest Worlds, but also all across the real-world; he’s found artistic inspiration in Poland, London, Los Angeles, New York, and San Francisco. Arklen also loves raviolis, sweet chili, and spaghetti squash. Douse that with red sauce, and he’s in love. Wash it all down with an almond milkshake and Arklen is in heaven! 

Wowie! Arklen sure is a fascinating fellow. And come later this afternoon, you too will be fascinated by Arklen’s fiery items as you Battle On to victory!

xoxo Beleen

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