Design Notes
July 09, 2021
Calendar Class Update: Time for BUFFS
Class Enthusiasts, this post is for you!
With the return of all calendar classes comes balance updates for each one released between 2011 and 2016 with the purpose of bringing them up to modern standards! Although every calendar class revolves around the Temporal Rift mechanic, these changes were made with the intent of giving each class a unique role, so a specific calendar class may perform better than the others depending on the situation you’re in!
Chronomancer
Chronomancer has aged poorly over the years, poor enough to the point where two of its skills are effectively unusable. These changes aim to bring back use to these skills and push the class into a glass cannon like role.
Mana Regeneration: Mana Model changed to Warrior
Temporal Strike:
- Damage increased
- Mana Cost: 5 > 3
- Cooldown: 2 seconds > 1.5 seconds
Rift Inversion:
- Healing function changed, now heals the player based on the number of Temporal Rift stacks they have (does not consume stacks)
- No longer applies Inverted Matrix
- Now applies Time Warp, which increases Haste by 20% for 12 seconds.- Mana Cost: 20 > 10
Rift Collapse:
- Now has an 80% increased chance to crit
- Mana Cost: 30 > 20
Riftburn:
- DoT damage reduced
- DoT no longer consumes or does damage based on Temporal Rift stacks
- Now reduces enemy Dodge by 15%
- Mana Cost: 50 > 15
- Cooldown: 16 seconds > 12 seconds
ChronoCorruptor
ChronoCorruptor’s aura blocks, lack of mana sustain, and extreme levels of RNG make it very frustrating to use. We’ve made changes to each of these aspects so that the class feels better to play while still keeping a highrolling nature.
Mana Regeneration: Mana Model changed to Warrior
Chaos Rift Strike:
- Damage increased
- Mana Cost: 5 > 4
- Skill icon updated
Split Causality:
- Skill has been remade!
- When used, now applies either Mend Time or Restore Time to the player. Mend Time is a large HoT that lasts 2 seconds, Restore Time is a small HoT that lasts 8 seconds
- When used, now applies either Time Hemorrhage or Time Bleed to the target. Time Hemorrhage is a large DoT that lasts 2 seconds, Time Bleed is a small DoT that lasts 8 seconds
- No longer applies Unstable Rift- Mana Cost: 20 > 10
- Skill icon updated
Time Collapse:
- No longer applies Unstable Rift
- Mana Cost: 30 > 20
- Skill icon updated
Don’t Blink Twice:*
- Skill has been remade!
- Damage reduced, but now always does damage
- No longer stuns
- Now applies Distorted Time to the player, which increases Haste by 20% for 15 seconds.
- Now applies either Visceral Shift or Shiftburn to the player. Visceral Shift increases physical damage by 100% for 5 seconds, Shiftburn increases HoT and DoT power by 100% for 5 seconds.
- Mana Cost: 50 > 15- Skill icon updated
*renamed from Shiftburn
Chaotic Movement: Dodge Chance: 10% > 15%
Timekiller
We’re addressing a strange issue regarding Timekiller in which it’s a calendar class, but is missing the Temporal Rift mechanic. We’ve also made various adjustments that improve its PvP (and PvE) performance.
General: Switched positions of the Relive The Past and Compress Time skills
Stat Model: Changed to Rogue
Rift Slash (renamed from Auto Attack): Now applies Temporal Rift to the player
Stretch Time:
- Damage type changed to Physical
- Now applies Temporal Rift to the player
- Now reduces target Haste by a flat 20% for 10 seconds
- Mana Cost: 15 > 8
Compress Time:
- Mana Cost: 30 > 10
- Cooldown: 20 seconds > 10 seconds
Relive the Past: Now does damage based on stacks of Temporal Rift- DoT Damage increased
Stop Time:
- Damage reduced
- Damage type changed to Physical
- Now applies Temporal Rift to the player
- Stun duration: 4 seconds > 2 seconds
- Mana Cost: 45 > 20
- Cooldown: 16 seconds > 12 seconds
Temporal Cataclysm: Now reduces DoT damage taken by 60%
ChronoCommander
Improving ChronoCommander’s role as a tank without compromising its ability to deal damage.
Mana Regeneration: Mana Model changed to Warrior
Time Rift: Now always applies Focus
Time Rift Inversion: Healing function changed, now heals the player based on the number of Temporal Rift stacks they have (does not consume stacks)
Severed Rift:
- DoT damage reduced
- DoT no longer consumes or does damage based on Temporal Rift stacks
- Now reduces enemy damage by 25% - Mana Cost: 50 > 10
Auxiliary Systems (renamed from Timeless): Now increases Endurance by 150%
Temporal Power Suit (renamed from Endless): Now reduces physical damage taken by 10%
Chrono DragonKnight
Reducing Time of the Dragon’s cooldown to address the changes to monster respawn times.
Mana Regeneration: Mana Model changed to Warrior
Time of the Dragon: Cooldown: 35 seconds > 25 seconds
Infinity Knight
Improving Infinity Knight’s mana sustain.
Mana Regeneration: Mana Model changed to DeathKnight (regens mana for each DoT tick)
Strike of Dawn: Mana Cost: 5 > 0