Design Notes
August 05, 2026
PaladinSlayer & CardClasher Class Reworks
Sharper Card Skills & MORE SKULLS
Good news! The newly reworked CardClasher and PaladinSlayer Classes arrive next Friday, August 7th! Vordred the PaladinSlayer was generous enough to write out a post for me to share, so let's get to

THIS IS VORDRED. THE DESIGN NOTES WRITER MINION WAS TOO SLOW. THEIR SKULL HAS BEEN REPURPOSED. INSTEAD, I WILL TELL YOU ABOUT MY CLASS.
LUCKY YOU!
IF YOU EVER WANTED TO BE ME (AND YOU DO) YOUR DREAM IS ABOUT TO COME TRUE.
LUCKY YOU x 2!
I AM VORDRED THE PALADINSLAYER.
UNSTOPPABLE ON THE BATTLEFIELD. IMMUNE TO DAMAGE.
WIELDING MAGIC DARK ENOUGH TO CRIPPLE PALADINS OR ANY OTHER FOOL WHO STANDS IN MY WAY.
LOOK AT ME FUNNY AND I WILL TURN YOU INTO MY MINION, TOO. BECAUSE...
MORE SKULLS = MORE POWER!
PaladinSlayer Class Details
Description:
Recommended enhancement: Hybrid. YOU ARE A PALADINSLAYER. NO MERE MORTAL BOUND TO THE LIGHT CAN DEFY YOU! ALL WHO EXIST MUST BOW TO YOUR SUPERIOR SKILLS AND MARTIAL ABILITIES!
Stat Model: Full Hybrid
Mana Regen: PaladinSlayers can mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat
Skill Breakdown
BLADE OF MASSIVE DESTRUCTION
Rank needed: 1 / Default Attack
Target: Enemy
Max Targets: 1
Type: 100% Physical
Range: Medium
Mana Cost: 0
Cooldown: 2 seconds
A blade feared by even the most courageous Paladins. Deals bonus damage to Humans.
THE OLD WRITER LEFT A NOTE. IT SAYS:
"The descriptions were too hard to read in caps lock, so we opted to just have the skill names in all caps."
WHO DID THEY THINK THEY WERE? CHANGE DENIED. CONTININE READING.
FEAR THE LIGHT
Rank needed: 1
Target: Enemy
Max Targets: 1
Type: 105% Hybrid
Range: Long
Mana Cost: 5
Cooldown: 6 seconds
Nullify your foe's pathetic healing magic! Applies Decay, negating all non lifesteal healing your target receives for 2 seconds. If Morph is active, applies Fear the Light, a 4 second DoT.
PALADINS ARE NOT SO TOUGH WITHOUT THEIR HEALING. BUT WHY STOP AT JUST PALADINS?
SHADOW GRASP
Rank needed: 2
Target: Enemy
Max Targets: 1
Type: 125% Hybrid
Range: Long
Mana Cost: 10
Cooldown: 10 seconds
The shadows grab hold of your foe, stunning them for 2 seconds. Also applies Shadow Grip, reducing Crit Chance and Dodge by 30% for 10 seconds.
If Morph is active, Shadow Grip becomes enhanced, reducing Outgoing Damage, Hit Chance, and Haste by 30% for 4 seconds.
MY SHADOWS WILL SPREAD ACROSS THE WORLD! THERE WILL BE NO ESCAPE.
MORE SKULLS
Rank needed: 3
Mana Cost: 20
Cooldown: 30 seconds
Amass the Skulls around you and Safeguard yourself for 30 seconds, increasing Damage Resistance by 80% and blocking up to 3,000 damage. Your Undead Power strengthens you or an ally, increasing Outgoing Damage and Crit Chance by 50% for 8 seconds.
MORE SKULLS! AS LONG AS I HAVE MY SKULLS, I CANNOT BE STOPPED. MY POWER ALSO GROWS IMMENSELY, AND IF I AM FEELING GENEROUS I MAY PROVIDE ONE OF MY MINIONS WITH POWER INSTEAD.
VOIDUMINANCE!
Rank needed: 5
Target: Enemy
Type: 500% Hybrid True Damage
Range: Long
Mana Cost: 15
Cooldown: 15 seconds
The ultimate Paladin slaying spell. Deals true damage and applies Necrot, reducing your target's Damage Resistance by 50% for 15 seconds. Also Morphs your target into your undead minion for 4 seconds, commanding them to attack only you and reducing their Outgoing Damage by 90%.
ALL WILL SERVE ME! NO PALADIN CAN RESIST THIS SPELL, AND IF THEY SOMEHOW DO THEIR DEFENSES WILL BE CRIPPLED.
THERE IS ANOTHER NOTE FROM THE OLD WRITER. IT SAYS:
"Since the functionality to turn an enemy undead doesn't exist, we opted to make the undead minion part of Voiduminance a taunt that cripples your foe's damage. Vordred seems like the kind of guy who'd toy with his minions like this anyways."
THEY ARE NOT WRONG, HAHAHAHA!
Passives
Inescapable Shadows
Rank needed: 4
Type: Passive
Haste increased by 15% and Hit Chance increased by 50%.
Ancient Evil
Rank needed: 4
Type: Passive
Your power comes from deep beneath the Necropolis, increasing your Strength and Intellect by 25% but you are vulnerable without your layer of Skulls, reducing your base Endurance by 50%.
Detect Living
Rank needed: 10
Type: Passive
While your target isn't Morphed, Blade of Massive Destruction applies Detect Living, which stacks to 20 and lasts 10 seconds. At 20 stacks they're consumed to apply HAHAHAHAHA, increasing your Crit Chance and Crit Damage by 500% for 10 seconds and causing More Skulls to grant Undead Power to all allies. Detect Living is always applied against Humans.
HAHAHAHAHA!
Conclusion
WHOEVER REWORKED PALADINSLAYER DID A GOOD JOB. THEY INCORPORATED MY SKULLS, MADE IT REALLY TANKY, GAVE IT A LOT OF DEBUFFS INCLUDING ANTI-HEAL, ADDED MY VOIDUMINANCE SPELL, AND EVEN REMEMBERED MY DETECT LIVING ABILITY. IT REALLY FEELS LIKE "VORDRED (ME), THE CLASS"!
YOU HAVE ENOUGH DETAILS FROM ME ABOUT PALADINSLAYER NOW.
HERE IS A NEW MINION. THEY WILL CONTINUE THIS POST WITH INFORMATION ABOUT THE CARDCLASHER SKULLS.
...
New writer taking back the keyboard. Vordred is all-powerful and would never typo. So he 100% meant to say CardClasher Skulls. So wherever you see me say CardClasher Skills, make the substitution you know he would want.
(VORDRED NOTE: YOU WILL DO, MINION. FOR NOW.)
*cough* Right. Back to class rework details with the reworked and revamped...

CardClasher Class Skills
The new CardClasher is similar in many ways to the old one, but with a new way to play.
- You draw random cards.
- Choose to spend them for effects or throw them at your opponents for damage.
- We kept the three card deck set-up but added way more powerful buffs and debuffs.
- Buffs and debuffs can now be shared with your friends.
Combined with fast cooldowns, these changes make the updated CardClasher a high-energy, fast-paced, and rewarding class... when things go right.
Description:
Recommended enhancements: Lucky. CardClashers draw powerful cards with diverse effects, playing them to manipulate the flow of battle!
Stat Model: Luck Hybrid
Mana Regen: CardClashers don't use mana, they use cards.

Skill Breakdown
Duel
Rank needed: 1 / Auto Attack
Target: Enemy
Max Targets: 1
Damage: 55 - 165% Hybrid Damage as Physical
Range: Medium
Cooldown: 1.75 seconds
Advance your turn, damaging your opponent.
A simple autoattack. Doesn’t do a lot of base damage, but gets increased drastically by Raise the Stakes and your various buffs and debuffs.
Draw
Rank needed: 1
Target: Enemy
Max Targets: 1
Range: Medium
Cooldown: 1.5 seconds
Draw a card for you and your opponent, applying one of three random cards. These cards do nothing, but can be activated by Playing or Dealing them. Drawing again replaces the existing cards.
This is the start of the class combo! You draw one of three random cards for both you and your opponent. Red cards represent offensive effects, blue cards represent defensive effects, and green cards represent healing related effects. This plays into your next few skills.
Play
Rank needed: 2
Target: Enemy
Max Targets: 1
Damage: 150 - 450% Hybrid Damage as Physical
Range: Medium
Cooldown: 9 seconds
Activate your opponent’s card, applying a debuff to them based on the card, and consuming Raise The Stakes. If you have Vigor or your opponent has Weakness, deal extra damage.
- PaladinSlayer: -20% Defense and Haste and prevent your foe from healing for 6s
- Necromancer: -40% Damage dealt for 12s
- DoomKnight: -50% Defense, Crit Chance, and Dodge for 12s
This turns the card on your opponent into an effect! The effects mirror most of the debuffs on each stated class, but only last a short while in comparison to the class themselves. Play your cards carefully to ensure victory!
Deal
Rank needed: 3
Target: Friendly
Max Targets: 4
Type: Status
Range: Medium
Cooldown: 9 seconds
Activate your held card, applying buffs to you and your teammates depending on your held card, and consuming Raise The Stakes.
- Paladin: +70% All, Phys, and Mag defense with a large HoT for 3s
- Bard: +20% Damage, +10% Haste, +5% Crit, and -20% Mana Cost, and a Heal over Time for 18s
- Legendary Hero: +40% STR, INT, and LCK, +25% Damage, and +40% Crit Damage for 6s
Turn the card on you into a positive effect! This affects not just you, but up to three other teammates as well. This greatly enhances you and a small party’s abilities, once again mimicking effects from other classes.
Card Toss
Rank needed: 5
Target: Enemy
Max Targets: 1
Type: 190 - 570% Hybrid Damage as Physical
Range: Infinite
Cooldown: 1.5 seconds
Toss your unused cards at your opponent, dealing damage. Gain a stack of Raise the Stakes for each card, increasing your skill damage by 50% per stack up to 4 stacks, lasting 10 seconds. Raise the Stakes is consumed when you next Play or Deal.
Don’t like your cards? Toss them at your foe for damage! Doing so greatly increases the damage you deal with subsequent skills. Play this at the right time, and you can end up dealing huge amounts of damage!
Passives
Stacked Deck
Rank needed: 4
Type: Passive
The cards are stacked in your favor, granting you +10% Dodge and Haste, and +20% Crit Chance.
Luck of the Draw
Rank needed: 4
Type: Passive
You believe in your cards and your good fortunes. +10% Luck.
Topdecking
Rank needed: 5
Type: Passive
Starting from rank 1, your abilities cannot be avoided. Dealing once more while under card effects Deals them one more time on your selected target.
Conclusion
While CardClasher carries a lot of buffs and debuffs, make no mistake- it can still solo and deals a respectable amount of damage. While not quite as damaging as the strongest offensive classes, between its damage and varied support abilities, you’re sure to find a place in every party.
You adjust and balance your play- will you focus on grabbing the effects that you need, suppressing your foes and supporting your team, or will you throw all your cards at your foe, dealing as much damage as you can?
How Do You Get These Classes?
Stryche (the head of HeroMart, our online merch store) confirmed we are going to begin a pre-order for a new batch of Battle On Battle Card games soon! They should arrive later this year, so if you've been after getting your gauntlets on the Original BattleOn Battle Card game IRL... your wait is almost over!
This new batch of Battleon Battle Card games will unlock the CardClasher Class with all of the updated skills listed above... but with NEW art. Players who already unlocked the CardClasher Badge Shop will keep their original class art and unlock the updated CardClasher Ace armor art. Anyone unlocking the CardClasher Class starting with this year's new batch of card games will get see the CardClasher Ace art.

Players who already unlocked the CardClasher Badge Shop will keep their original class art and unlock the updated CardClasher Ace armor art. Anyone unlocking the CardClasher Class starting with this year's new batch of card games will get see the CardClasher Ace art.
Anyone buying the new run of Card Game Packs will get:
- CardClasher Class (belt pouch art removed)
- CardClasher Ace armor (belt pouch art removed)
- NEW Ace of Cards helm
- NEW CardSharp Fanned Cards mace
- Card Cape
- CardBlade (single + dual-wield)
- CardClasher House
- The same, iconic character page + Book of Lore badge art (but which will open a new shop)
Players who have already unlocked the CardClasher Badge Shop will get:
The original...
- CardClasher Class & Armor art
- Card Cape
- CardBlade (single + dual-wield)
- CardClasher House
Plus the new...
- CardClasher Ace armor (belt pouch art removed)
- NEW Ace of Cards helm
- NEW CardSharp Fanned Cards mace
Anyone who has the original, pre-2026 update CardClasher Class will get:
- an exclusive Pyramid Box Pet
Anyone unlocking the 2026 version of PaladinSlayer Class will get:
- PaladinSlayer Class (with MORE SKULLS added)
- PaladinCrusher armor (with MORE SKULLS added)
- the new SKULLCRUSHER MACE
- The same, iconic badge art (but which will open a new shop)
Players who have already unlocked the PaladinSlayer Class will get:
The original...
- PaladinSlayer Class
- PaladinSlayer Armor + Helm
- Skull Pauldrons of Vordred Cape
Plus the new...
- PaladinCrusher armor (with MORE SKULLS added)
- SKULL CRUSHER mace
Anyone who has the original, pre-2026 update CardClasher Class will get:
- NO BODY Pet
The CardClasher and PaladinSlayer classes are a break from how we have handled previous restocks because it had been so many years since the last restock, and they are such fan favorites.
Thank you to everyone who gave feedback on how you would like to see in-game rewards set-up for future restocks. Yesterday Artix, Stryche, and I met to lock down our plans for how those would be handled based on the input we received.
PS: Many players on Twitter had seen the CardChaser armor set Despera made several years ago. That was (and is still) planned to arrive in the HeroPoints Merge Shop.














