Design Notes

November 29, 2024

Phantom Chronomancer Class

Reap Your Rewards

Introducing the Phantom Chronomancer class, the newest addition to AdventureQuest Worlds! Unlock the class, armor set, and character page badge when you get the 2025 Poster calendar. You can pre-order your 2025 Calendar NOW from HeroMart. A version will be added to the in-game HeroMart map in the later half of 2025 for HeroPoints or AdventureCoins.

This year's calendar class combines time and death to create a dodge based calendar class that can dish out large amounts of damage.

Phantom Chronomancer Details

Description
Recommended enhancement: Wizard. When a Chronomancer refuses to die a natural death, a Phantom Chronomancer pays them a visit, carrying out their execution by draining them of their temporal powers.

Stat Model
Power Caster

Mana Regen
The Phantom Chronomancer gains mana when they:

  • Strike an enemy in combat (more effective on crits)
  • Are struck by an enemy in combat

Combat Skills

The Clock is Ticking

Rank needed: 1 / Auto Attack
Target: Enemy
Max Targets: 1
Type: 40% - 280% Magical as Physical, static
Range: Medium
Cooldown: 1.8 seconds

Swing your scythe at your opponent, dealing unavoidable damage while applying No Escape From Death, reducing their Dodge by 30%, outgoing damage by 20%, and Crit Chance by 15% for 20 seconds. Damage dealt is based on the number of Seconds to Midnight stacks you have. 

An Auto Attack, but with a Scythe (and some hefty target debuffs)!

Reaping Rift

Rank needed: 1
Target: Enemy
Max Targets: 1
Type: 40% Magical
Range: Medium
Mana Cost: 4
Cooldown: 3 seconds

Harvest your opponent's time to use against them. Applies Temporal Rift for 10 seconds, which stacks to 4 and is used by your other abilities.

If Death Sentence is active, it's consumed to apply Guillotine, reducing your opponent's Physical and Magical Resistance by 45% for 12 seconds.

The calendar class special, Temporal Rift. Stack this up, and you'll be doing lots of damage in no time. This skill also has an added effect of debuffing your target's resistance stats when certain conditions are met.

The Clock Strikes at Midnight

Rank needed: 2
Target: Enemy
Max Targets: 1
Type: 55% - 385% Magical, static
Range: Long
Mana Cost: 10
Cooldown: 3 seconds

Begin the countdown to your opponent's demise. Applies Seconds to Midnight for 12 seconds, increasing the damage of each successive hit of this skill, up to 4 times. 

If Death Sentence is active, it's consumed to apply Impalement, increasing your outgoing damage by 20% for 12 seconds.

A fairly straightforward skill. The more you use it, the more damage it deals to contribute to your rift collapse skill. If Death Sentence is up, you'll also receive a nice boost to your damage output!

Final Hours

Rank needed: 3
Target: Enemy
Max Targets: 1
Type: 290% Physical as Magical, static
Range: Long
Mana Cost: 45
Cooldown: 3 seconds

An unavoidable attack that signals the end for your opponent. If you don't have Temporal Rift, you Enshroud your presence, increasing your Dodge by 40% while healing you over time for 10 seconds.

If you have 4 stacks of Seconds to Midnight, applies Death Sentence, increasing your Crit Chance by 30% for 3 seconds.

A very expensive skill mana cost wise, but arguably your most important one. Firstly, using this skill while you don't have Temporal Rift grants you 40% Dodge, which is enough to max out your Dodge when paired with certain enhancement traits, and an HoT which is this class' only source of healing. Secondly, when you have 4 stacks of Seconds to Midnight and use this skill, you'll get the Death Sentence aura, which can either be used to increase the likelihood of your rift collapse skill critting, or can be consumed with Reaping Rift or Seconds to Midnight to apply a powerful effect, allowing for even more damage to be done. If you have enough mana to spare, you can benefit from multiple effects at the same time! 

Time of Death

Rank needed: 5
Target: Enemy
Max Targets: 1
Type: 8% - 24% recorded damage as Magical
Range: Long
Mana Cost: 0
Cooldown: 12 seconds

Carry out your opponent's execution, dealing damage based on the amount you've dealt in the last 10 seconds while Temporal Rift was active. Damage scales with each stack of Temporal Rift and consumes those stacks. Removes Seconds to Midnight and Death Sentence.

Last but not least, the rift collapse skill. The more damage you deal while under the effect of Temporal Rift, the more damage this skill does. When you use this skill, it consumes your Temporal Rift and Seconds to Midnight stacks, so if you want to want to balance your Dodge chance upkeep with your damage output, you might want to use this skill sooner than later.

Passive Skills

Sharpened Scythe 

Rank needed: 4
Type: Passive
Hit Chance and Crit Chance increased by 10%.

A Swift Death

Rank needed: 4
Type: Passive
Haste and Dodge increased by 20%.

Harvested Time

Rank needed: 10
Type: Passive
Outgoing magic damage increased by 25%.

Conclusion

Phantom Chronomancer has a fairly straightforward playstyle that involves balancing your dodge upkeep with your damage output. When you max out your Temporal Rift and Seconds to Midnight stacks, you can use Time of Death out the door to deal a fair amount of damage and refresh your Dodge buff reliably, or you can build your Time of Death damage even higher by applying your Guillotine and Impalement auras first, but at a severe cost to mana while also risking your dodge upkeep.

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