Design Notes

June 07, 2019

Loyalty Class Skills Breakdown

10 Year Achievement Tracker Class Update

Last October, we announced the newest Achievement Tracker rewards... exclusive class variants. Since the planned rewards were taking longer than expeceted, we released the class armor sets. But now, at long last, our most dedicated players will be able to unlock their free class variation!

  • 10 Years Played: HighSeas Commander
  • 600,000 AdventureCoins: Grim Necromancer
  • 9 Years Membership: Skycharged Grenadier

Highseas Commander

Ahoy Hero! I can see yer been around for a long long time! Dedication is important aye, and ye have clearly shown your dedication with the time you’ve spent saving Lore from many problems. Dedication deserves a reward aye? How about ye become a Highseas Commander again for old times sake?  However..with the power and magical abilities to fight those pesky monsters ye always fighting!

Take a look for yer-self below aye! I’ll break it down for ye, nice and simple.

Description:

Recommended enhancement: Lucky. Highseas Commander are opportunistic rogues and treasure hunters of the sea. Combat might not always go their way but they will do the best they can to make the most of any combat situation they find themselves in. You never really know what move a pirate will make next, and just as often, they don't know either.

Mana Regeneration:

Highseas Commander gain mana from all hits landed in combat. The amount is relative based on the difference from their current and max HP.

How to get it:

Unlock the 10 years played achievement in your Achievement Tracker. Then /join highseas to begin farming for your class.

Highseas Commander Skill Breakdown

Auto Attack

Rank needed: 1
Mana cost: 0
Cooldown: 2 sec. cooldown
Type: Physical
Range: Short Ranged
Description: A basic attack, taught to all adventurers. Deals damage based on your weapon damage.

Combo Runes

Rank needed: 1
Mana cost: 7
Cooldown: 3 sec.
Type: Physical
Description: Your runes are your primary weapon and your weapon of choice. Applies Dodge Rune for 4 seconds and one stack of Combo Rune on yourself. Each stack increases your chance to crit by 7% up to 5 stacks for 10 seconds. Also applies Empowered Rune, increasing crit damage by 15% up to 5 stacks for 10 seconds.

Magical Enhancement

Rank needed: 2
Mana cost: 25
Cooldown: 10 sec.
Type: Magical
Description: You summon the power within the runes you applied and activate their effects-- either boosting your Haste by 30%, Dodge by 30%, or applying a moderate HoT. If multiple runes are applied, each rune’s effect will be activated.

Rune Cannon

Rank needed: 3
Mana cost:  20
Cooldown: 12 sec.
Type: Magical
Description: You always carry a rune cannon around saving it for the opportune moment. Deals heavy damage. Applies Cannon Fodder which increases all damage taken by the target by 30% for 6 seconds, and if Combo Rune is active, also applies Cannon Burn dealing 400% damage over 6 seconds. Also applies Healing Rune for 4 seconds.

Rank needed: 4

Type: Passive Ability
Passive 1: Enchanted Gear
15% to dodge
Passive 2: Rune Amulet
15% to crit

Supernova

Rank needed: 5
Mana cost: 25
Cooldown: 15 sec.
Type: Magical
Description: Chant the ancient words of sacred text that you found on your journeys. Deals massive damage. Applies Runebound Destruction, increasing your opponents haste by 25% while reducing their damage by 40%. Also applies Haste Rune for 4 seconds.

Sigil of the Captain

Rank needed: 10
Type: Passive Ability
Description: After honing your pirate abilities over a long period of time you’ve mastered the art of being an Enchanted Pirate! Increases damage by 10%!

Conclusion

Being an Enchanted Pirate gives a whole new meaning to being a pirate! You’re faster, stronger, and this time have the magical skills of a mage to boot! Use Supernova as often as possible to benefit as you gain mana back from dodging your enemies attacks letting you keep your runes up and burn down their health with your Rune Cannon at the same time. Head on over to /Highseas if you meet the requirements this Friday! 


Grim Necromancer

Hi, hero! Dancing in the street? Having fun on your grim adventures? Oh, don't be a silly Billy or Mandy, we've started a new graduate class for learning the Grim Necromancer class, and you might even be qualified for a scholarship, and you don't even have to be a friend of the Archfiend! Just help me with some things that aren't too hard to handle, it'll be as easy as throwing stones!

Don't fade away, because here's the class breakdown!

How to get it:

Unlock the 600,000 AdventureCoins achievement in your Achievement Tracker. Then /join grimtea to begin farming for your class.

Grim Necromancer Class Skills

Grim Grasp

Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: Strike your opponent with a skeletal grasp that can never miss or crit. Damage dealt is based on your weapon damage. If you have Contagious applied, the opponent begins to Rot, taking damage over time for 30 seconds, stacks to 10.

Grim Summoning

Rank Needed: 1
Mana Cost: 12 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Summons an undead minion to your side (only appears if summoned outside of combat). Applies Grim Fate, a 4 second self DoT. Also damages yourself to send your minion into a Grim Frenzy, increasing your outgoing damage by 50% for 12 seconds, stacks to 3.

Enfeeble

Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 4 Seconds
Type: Magical
Description: Enfeebles the target, dealing more damage the closer you are to death while lowering their damage, dodge, and crit chance by 40% for 5 seconds. Also leeches life from the target and heals you. Guaranteed to hit and crit.

Spoil

Rank Needed: 3
Mana Cost: 0 Mana
Cooldown: 3 Seconds
Type: Magical
Description: Spoil your life soul, damaging yourself to restore MP. If Grim Fate is active, consumes it and applies Contagious, increasing your DoT damage by 20% for 6 seconds.

Rank needed: 4

Type: Passive Ability
Passive 1: Grim Speed
Haste increased by 20%
Passive 2: Grim Backbone
Endurance increased by 20%

Command Death

Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Use your Necrotic magic to assault your opponent. Deals more damage the closer you are to death.

Rank needed: 10

Type: Passive Ability
Passive: Grim Resistance
Spell damage taken reduced by 30%.

Conclusion

The Grim Necromancer is a riskier, more aggressive variant that rapidly changes its HP for power, unleashing huge attacks, and then healing it back. Grim Necromancer is part Necromancer, part CardClasher, and all awesome. If you meet the requirements, join /Grimtea this Friday and truly ascend beyond the mere raising of bones!


SkyCharged Grenadier

Hail, hero! Do you wanna feel so electric? Sail with the Skyguard's newest platoon, and command gratuitous amounts of electrical energy! It's like adding Skyguard Grenadier to an electrical storm! The Skyguard Academy has been developing new technology, and the SkyCharged Grenadier is the result of our research! With a set of electric-tech skills, this shocktrooper is sure to electrify the enemy!

How to get it:

Unlock the 9 years membership achievement in your Achievement Tracker. Then /join skycharged to begin farming for your class.

Here's the class breakdown!

SkyCharged Grenadier Class Skills

Bombard

Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2.75 Seconds
Type: Physical
Description: Fire a powerful, long ranged explosive round. Damage dealt is based on your weapon damage. You else apply a stack of Scorched to your target, which deals a small amount of damage and lasts 3 seconds. At rank 10 you also Conduct your opponent, which grants additional effects to the rest of your skills.

Plasma Bomb

Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 3 Seconds
Type: Physical
Description: Deals moderate damage and applies Shocked. Shocked reduces enemy haste and dodge chance by 20% for 15 seconds. If the target is Conducted, it is consumed and they become Depolarized, which increases their incoming physical damage by 20% for 10 seconds.

Sonic Grenade

Rank Needed: 2
Mana Cost: 30 Mana
Cooldown: 3 Seconds
Type: Physical
Description: Deals moderate damage and applies Deafened. Deafened reduces enemy hit and crit chance by 20% for 15 seconds. Also has a 25% chance to stun for 4 seconds. If the target is Conducted, it is consumed and they become Electrocuted, which increases their incoming damage by 20% for 10 seconds.

Recharge

Rank Needed: 3
Mana Cost: 0 Mana
Cooldown: 3 Seconds
Type: Physical
Description: Recharge your weapon to recover all of your mana. Recharging prevents the use of your weapon for 3 seconds.

Rank needed: 4

Type: Passive Ability
Passive 1: Thunderflash
Increase haste by 10%
Passive 2: Battle Horn
Increase damage by 10%

Signal Flare

Rank Needed: 5
Mana Cost: 40 Mana
Cooldown: 10 Seconds
Type: Physical
Description: Deals high damage, plus gives you secondary effects if your target is Shocked or Deafened. If Shocked, you Rally. Rally heals you over time. If Deafened, you Advance. Advance increases your crit damage by 100%. Secondary effects last 16 seconds. If the target is Conducted, it is consumed and they receive Arc Burn for 6 seconds, a very strong DoT.

Rank needed: 10

Type: Passive Ability
Passive: Superconductor
At rank 10, your Bombardments electrify the opponent for 4 seconds, granting secondary effects to your skills.

Conclusion

The SkyCharged Grenadier is an advanced version of the Skyguard Grenadier, with a different set of effects that make it an offensive powerhouse. If you meet the requirements, join /skycharged this Friday and become the one yelling “Bombs away!”

Tags: Alina,
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