Design Notes

January 20, 2023

Class Balance Patch Notes

Running List of Class Updates, Balance updates, and More!

Read on to see what we've updated, what's been fixed, and stay up to date! 

01/20/2023

Arachnomancer Changes

Significant reworks to better align the class’s damage types, desired stats, and give it a playstyle. Cooldowns were significantly reduced overall, making the class play much faster. Original niches have not significantly changed, but the class now functions as a strong mid-game high dodge solo class that can scale into early endgame. 

This class presented an interesting challenge in design- it was already strong (if underappreciated), and aligning its damage types and stat model would have made it far too powerful. A light redesign gave it a new way to play while still being usable the same way it was before, allowing it to now function with 100%+ dodge, and encouraging more interaction from the player.

Stat Model
  • Full Hybrid -> Dodge Melee

Auto Attack -> Spider Bite

  • Now heals you when your foe has Venom Fangs
  • Cooldown increased (1.5s -> 2s)
  • Damage decreased (80% -> 60%)
  • Description updated

Venom Fangs

  • Cooldown increased (3s -> 6s)
  • Damage type changed (Hybrid -> Physical)
  • Mana cost decreased (12 -> 6)
  • Venom Fangs no longer stacks, damage increased (140% Magical -> 225% Hybrid), duration reduced, which increases damage per tick proportionally (8s -> 4s), and reduces enemy dodge by 30%
  • Now applies Arachnid Grace to the caster, increasing dodge by 70% for 1 second
  • Animation updated
  • Description updated

Slingshot Web

  • Cooldown decreased (8s -> 6s)
  • Damage decreased (100% Hybrid -> 100% Physical) (Physical damage calculation is a little lower than Hybrid calculation)
  • Damage type changed (Hybrid -> Physical)
  • Range increased (Short -> Long)
  • Mana cost decreased (23 -> 6)
  • No longer guaranteed to crit
  • No longer applies Webless to the caster
  • Web Miasma no longer requires Venom Fangs, damage now increases as your health decreases (325% Hybrid -> 250% - 2250% Physical), and reduces enemy dodge by 30%
  • Now applies Arachnid Grace to the caster
  • Animation updated
  • Description updated

Foreboding Arachnid -> Leaping Arachnid

  • Cooldown decreased (32s -> 6s)
  • Mana cost decreased (36 -> 15)Now costs 10% HP per use
  • Damage increase (0  -> 150% Physical)
  • Damage type changed (Magical -> Physical)
  • No longer stuns
  • Animation and Spell Graphic updated
  • Description updated

Toxic Adrenaline

  • Cooldown decreased (24s -> 6s)
  • Mana cost decreased (27 -> 21)
  • Now costs 20% HP per use
  • Damage increased (150% Hybrid -> 220% Physical)
  • Damage type changed (Magical -> Physical)
  • No longer applies Poison Overload to the caster
  • Animation and Spell Graphic updated
  • Description updated

Eight-Legged Freak -> Virulent Toxin

  • Effect changed (+18% dodge -> +18% DoT out)
  • Description updated

Attack-Your-Foe-Bia -> Arachnid Instincts

  • Renamed
  • Description updated

Arachne’s Favor

  • Effect changed (+10% STR/INT -> +10% Haste)
  • Description updated

Drakel Warlord Changes

Significant cooldown reductions and some damage increases to make the class play faster, smoother, and be more powerful. As well, a small taunt was added to the last skill, giving it some more niche utility. Starts as a tanky mid-game solo class, but scales into late-game.

  • Legend version longer purchased in the Class Shop, instead now requires rank 10 Death Pit Arena, merged for 500x Death Pit Arena Medals and 100k gold in the Death Pit Arena Rep shop

Drakel’s Auto Attack -> Drakel’s Crushing Strike

  • Damage increased (150% -> 200%)
  • Range increased (short -> medium)
  • Description updated

Strengthened Strike

  • Mana cost removed (15 -> 0)
  • Damage increased (125% -> 150%) and no longer static (the reason why the skill previously stated 250% is because 200% weapon DPS/type power = 100% weapon damage, and these changelogs are all converted to weapon damage to prevent confusion)
  • Range increased (short -> medium)
  • Fixed a bug regarding aura stacking on Intimidating (5x7% (bugged) -> 5x8%)
  • Description updated
  • Animation updated

Raged Strike

  • Mana cost removed (20 -> 0)
  • Cooldown reduced (15s -> 9s)
  • Range increased (short -> medium)
  • Boiling Blood heal duration reduced, increasing heal per tick proportionally (15 -> 12), stun duration reduced (3 -> 1)
  • Description updated

Strikes of Expertise

  • Mana cost removed (18 -> 0)
  • Cooldown reduced (15 -> 9)
  • Description updated

Enter the Arena

  • Mana cost removed (30 -> 0)
  • Damage increased (100% -> 300%)
  • Cooldown reduced (25 -> 9)
  • Now guaranteed to hit and crit
  • Now applies Focus to the enemy for 1 second
  • Master of the Arena now also adds +100% Crit Damage
  • Description updated
  • Animation updated

Drakel Skin

  • Effect increased (+20% END -> +50% END)
  • Description updated

01/13/2023

DarkBlood StormKing Changes

Updated to play smoother, be more fun, interactive, and engaging, and more powerful when obtained. 

This is a class that didn’t need that much of a buff to become balanced. We feel that classes like this often get overlooked because they haven’t been updated in a long time, but the case sometimes is that they are strong enough to not need changes urgently. Because of that, we primarily cleaned up its mechanics and gave it a few playstyle spins, and a few fun mechanics.

As we slowly reach the end of F2P classes to receive changes, more cases like this will occur.

Mana Regeneration:
  • Mage Model -> Warrior Model
Storm Call:
  • Mana cost reduced (20 -> -20)
  • Cooldown reduced (3s -> 2s)
  • Now applies Conductive to caster when Thunderstrike is on the foe, stacks to 50, lasts 5s
  • Description updated
Skyfire:
  • Mana cost reduced (40 -> 10)
  • Cooldown reduced (12s -> 6s)
  • Shocked now replaces Thunderstrike
  • Description updated
Thunderclap: 
  • Mana cost reduced (40 -> 10)
  • Cooldown reduced (12s -> 6s)
  • No longer applies Thunderstruck or Thunder Stun
  • Now applies Thunderstrike to foe, reducing dodge by 20% for 10s, replaces Shocked
Ball Lightning -> Storm Bolt:
  • Damage changed (130% -> 40% - 3040%), now scales with Conductive
  • Cooldown reduced (12s -> 10s)
  • Now applies Voltaic to caster when Conductive is present, consuming it, increases damage by 10% for 10s
  • Now applies Electrocuted to foe when Shocked is present, reducing Hit Chance and Crit Chance by 20% for 10sSpell graphic updated
  • Description updated
Raging Gale
  • Effect changed (+10% damage -> +10% hit chance)
Stormforged
  • No longer randomly does damageDescription updated
Miscellaneous:
  • Pumpkin Lord now has the rank 10 passive “Legendary”, increasing STR, INT, END, and LCK by 10%
  • Being AFK for more than 30 seconds in an Insignia Boss map will now return the player to /battleon

01/06/2023

Legendary Starter Classes

Warlord, Acolyte, Sorcerer, Renegade, Witch, and Beast Warrior now have a rank 10 passive “Legendary,” increasing STR, INT, END, and LCK by 10%


12/17/2022

Item Changes

Everlasting Blade of Chaos, Dual Everlasting Blades of Chaos, and Titan Drakath's Blades have had their Damage to Chaos boosts increased to 60%.

The Chaorrupter Unlocked Non Member and Legend variants are now AC tagged.


12/02/2022

Item Changes

Chaorrupter Unlocked is a powerful option against Chaos monsters, but it could be easily obtained at a low level. These changes aim to increase the difficulty it takes to obtain the weapons while preserving their damage boosts. Additionally, both weapons will become 0 AC in the near future!

- Chaorrupter Unlocked (Free Player) moved to the Chaos War Merge shop in /chaoswar, now costs x250 Chaos Eye and x250 Chaos Tentacle
- Chaorrupter Unlocked (Member) moved to the Chaos War Merge shop in /chaoswar, now costs x100 Chaos Eye and x100 Chaos Tentacle

Burning Blade of Abezeth was causing some confusion as it could be obtained by players that were unable to equip it. To prevent any further confusion, the weapon has been moved to a shop and made more consistent to obtain.

- Burning Blade of Abezeth moved to the Celestial Champion Shop in /celestialarena, now costs x20 Champion Sash and x3 Gold Voucher 500k
- Champion Sash drop rate increased to 100%, stack limit increased to 20

 

11/25/2022

Boss Skill Changes

Kitsune Shapeshift (invulnerability) duration: 15 seconds > 4 seconds
(Ultra) Iadoa Temporal Prison (stun) duration: 20 seconds > 5 seconds
(Ultra) Iadoa Astral Shift duration: 180 seconds > 25 seconds
(Ultra) Xiang stun duration on self: 15 seconds > 5 seconds
(Ultra) Xiang player stun duration: 20 seconds > 8 seconds

 

11/3/2022

Nechronomancer / Necrotic Chronomancer

Nechronomancer’s farming performance fell behind other classes after the introduction of Forge Enhancements. These changes aim to make the class less frustrating to use while also bringing its farming capability back up to a more competitive level. Additionally, the class has received a set of changes that drastically improve its performance against single targets.

Mortification:

  • Necrosis base damage per tick increased: 90% > 100%
  • Necrosis tick speed doubled (DoT damage will be halved per tick, but will now tick twice as fast)
  • Necrosis max stacks: 5 > 25
  • No longer heals based on Necrosis stacks

Bleeding Time:

  • Eternal Frenzy damage increase per stack: 6% > 12%
  • Eternal Frenzy max stacks: 15 > 8
  • Eternal Frenzy and Passage of Time duration: 4 seconds > 8 seconds
  • Passage of Time self DoT damage decreased

Temporal Reanimation:

  • Now deals more damage the lower your HP is
  • Foreseeable Future no longer requires Passage of Time to be active in order to activate

ShadowScythe’s Past:

  • Damage: 190% > 200%
  • Cooldown: 10 > 20
  • No longer guaranteed to hit, but can now crit
  • No longer removes Necrosis stacks
  • Unleashed Doom’s DoT now deals damage over 1 second, instead of damage after 3 seconds
  • Unleashed Doom DoT damage increased
  • Added a new aura called Unleashing Doom 
  • Unleashing Doom lasts 1 second and prevents Chaos Rift from being applied while active

ShadowScythe’s Future:

  • Cooldown: 3.5 seconds > 2.5 seconds
  • Empress's Awakening Heal Power: 200% > 50%
  • Empress's Awakening tick speed doubled
  • Empress's Awakening no longer removes stacks of Eternal Frenzy or Passage of Time
  • Removed the Brittle Bones and Slowed Reflexes auras
  • Added a new aura called Debilitated 
  • Debilitated reduces target Hit Chance, Dodge, and Crit Chance by 20% for 12 seconds
  • Added a new aura called Flow of Time 
  • Flow of Time removes the Passage of Time aura and increases HoT and DoT power by 20%  for 12 seconds

9/30/2022

  • Exiting combat after combat is now slightly faster
  • Dage the Dark Lord’s boss shield exponent changed from 0.85 to 0.8
  • You can no longer enter PvP matches during combat from challenge boss rooms. 

 

Like what you see? Want to share your thoughts with the team? Send a message to the Class Balance team and Alina_AE on Twitter or in our official Discord server.

Foreboding Arachnid -> Leaping Arachnid

  • Cooldown decreased (32s -> 6s)
  • Mana cost decreased (36 -> 15)Now costs 10% HP per use
  • Damage increase (0  -> 150% Physical)
  • Damage type changed (Magical -> Physical)
  • No longer stuns
  • Animation and Spell Graphic updated
  • Description updated

Foreboding Arachnid -> Leaping Arachnid

  • Cooldown decreased (32s -> 6s)
  • Mana cost decreased (36 -> 15)Now costs 10% HP per use
  • Damage increase (0  -> 150% Physical)
  • Damage type changed (Magical -> Physical)
  • No longer stuns
  • Animation and Spell Graphic updated
  • Description updated
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