Design Notes

December 06, 2024

Balance Patch Notes

Running List of Class Updates, Balance updates, and More

Read on to see what we've updated, what's been fixed, and stay up to date!

12/06/24 - December Balance Updates

Ho-ho-ho! This week's balance patch notes focus on updates to the Frostval Barbarian and Frost SpiritReaver classes, as well as an adjustment to the Frost SpiritReaver quests.

Frostval Barbarian

Changes have been made to improve farming performance. Barbaric Strike is now ranged, Enrage no longer reduces Haste, and some of Enrage's power has been shifted into Winter's Depress. 

Barbaric Strike:

  • Range: Melee > Long 
  • Damage: 100% > 50%
  • Now has a 25% chance to stun for 1 second if Enrage is active.

Frostval Gifts:

  • Switched skill order with Winter's Depress.
  • Frostval Gifts can now be applied to allies while Enrage is active.
  • Frozen Beard now only applies to the caster.

Winter's Depress:

  • Switched skill order with Frostval Gifts.
  • Cooldown: 8 seconds > 5 seconds
  • Damage: 0% > 75%, can't miss or crit.

Enrage:

  • Cooldown: 3 seconds > 5 seconds
  • Damage: 300% > 250% 
  • Enrage no longer reduces Haste.
  • Enrage outgoing damage buff: 100% > 50%
  • Enrage duration: 10 seconds > 5 seconds
  • No longer applies Focus. This effect was not specified in the skill's description, and was removed to preserve the balance of the class.

Frost SpiritReaver

Giving Frost SpiritReaver a boost to performance and changing the way that Frozen Essence stacks interact with Spirit Synchronization. 

Spirit Freeze:

  • Cooldown: 4 seconds > 3 seconds
  • Damage: 45% > 35%

Spirit Banishment:

  • Mana Cost: 20 > 30

Spirit Synchronization:

  • Cooldown: 2 seconds > 6 seconds
  • Damage: 15% > 10%
  • Desynchronized no longer removes Spirit Synchronizing.
  • Now only consumes Frozen Essence stacks if Fully Synchronized Spirit is active.
  • Frozen Essence stacks no longer refresh.
  • Frozen Essence duration: 10 seconds > 20 seconds.

Monster Updates

  • Adjusted the stats of Super-Charged Karok.
  • Adjusted the stats of Enfield.
  • Reduced the levels of monsters in /snowmore.
  • Reduced the damage of Image of Glace, Abel, and Shade of Kyanos.

Quest Updates

  • The Frost SpiritReaver quests now require level 60 in order to begin.
  • On Frost SpiritReaver's "Cold Blooded" quest, Icebreaker Mage is no longer required in order to accept the quest and the Sapphire Orb requirement has been changed to Necrotic Orb. Frost SpiritReaver's performance did not reflect the difficulty of some of the monsters that needed to be defeated in order to obtain it, so changes were made to make the quests more reasonable for a mid level player to complete.

Item Updates

  • The Frostval Barbarian Poleaxe is now also rewarded from the "Unleash the Frostvale Barbarian" quest.
  • Increased the drop rate of Northern Crown.
  • Increased the drop rate of Frostslayer.
  • Xyfrag's Slimy Tooth and Nerfkitten's Fang can now be purchased in the Void Merge Shop for Gold Voucher 500k x1 and Void Energy x50 each. While progressing through the Verus DoomKnight quest line, players were often finding it difficult to progress past the Xyfrag and Nerfkitten portion of the Doom Spikes quest, so an alternative method for obtaining their items was added.

 

11/29/24 - Quest + Balance Updates

This week's balance update focuses on making a few changes to existing farming quests that were affected by zone revamps, as well as a couple of class updates.

Quest Updates

  • On the "Legion Fealty 2" quest, the amount of each required Cohort has been reduced from 500 to 400. Several of the Cohorts dropped from mobs that have recently been rebalanced (and generally made stronger than before), so we're reducing the number of kills needed across the board to keep completion times closer to where they previously were.

Item Updates

  • Increased the stack limit of each item required for the "Legion Fealty 1" quest by 20 times its required turn in amount.
  • Increased the stack limit of each Cohort required for the "Legion Fealty 2" quest from 500 to 2400.
  • Increased the drop rate for DoomCoin. The /maul monsters received an increase to their HP with the Doomwood zone rebalance, which reduced the rate at which DoomCoins could be obtained.

Bug Fixes

  • Increased the amount of mana restored when using Reload on Skyguard Grenadier and Skycharged Grenadier. The skill is intended to always fully restore mana, there were some cases where mana would not be fully restored while mana cost reducing effects were active.
  • Fixed a bug on Infinity Knight that caused Eternal Chronomancer's Unity Through Time to not be activated.

Classic Defender & Defender

A few backend changes were made a while ago to improve server stability. One of these changes ended up removing a mechanic on the Defender classes that caused one of its skills to deal damage based on how much a target had done to you. The performance of both classes were impacted due to this change, so we're giving them an adjustment to bring them back to where they were previously.

Classic Defender

Retaliation:

  • Damage: 100% > 330%

Defender

Infernal Shield Slam:

  • Damage: 60% > 200%

Classic Paladin

Following up on Defender. One of the backend changes that was made removed the mana regeneration model on Classic Paladin. As Classic Paladin was the only class that used this type of mana recovery, we're instead opting to give it the Warrior mana recovery model as it regenerates mana the same way.

System:

  • Changed mana recovery model to Warrior.

Abolish:

  • No longer applies Zeal.

Dragon Knight

Dragon Knight's kit is quite solid, but it's not performing as well as we'd like it to so it's receiving a buff for no other reason than that whatsoever. 👀👀👀 No siree, nothing else to see here so move along.

Dragon's Fire:

  • Can now crit.
  • Flammable Magic Resistance debuff: 15% > 30%, now also reduces DoT Resistance by 50%.

Dragon's Might:

  • Can now crit.
  • Now also applies Disarmed to your target if they have not been yet affected by it, reducing outgoing damage by 80% for 4 seconds.

Swordplay:

  • Can now crit.
  • Damage: 25% > 200%, now does damage based on weapon DPS.
  • Swordplay and Masterful duration: 10 seconds > 15 seconds

Dragon Breath

  • Can no longer miss.
  • Damage: 210% > 225%
  • Blazing Siphon duration: 12 seconds > 15 seconds.

 

11/22/24 - Doomwood Part 1, Doomwood Part 2, Etherstorm Updates

This week's round of changes focus on improving Doomwood Part 1, Doomwood Part 2, and Etherstorm! Although finishing these areas aren't required to begin the Chaos Finale, their completion is highly recommended due to their impact on the finale. The rebalance places Doomwood Part 1 between Sandsea and Bloodtusk, Etherstorm between Bloodtusk and Doomwood Part 2, and Doomwood Part 2 between Etherstorm and The Span, as that's where the storylines originally released.  

Monster Updates

  • Adjusted mob placements in Doomwood Part 1 & 2, and Etherstorm zones.
  • Adjusted stats on mobs in Doomwood Part 1 & 2, and Etherstorm zones.
  • Adjusted tags on mobs in Doomwood Part 1 & 2, and Etherstorm zones.
  • Renamed the 5 Headed Dracolich monsters to each have unique names.
  • Renamed the Doom Overlord in /necrocavern to Evolved Overlord.
  • Rebalanced the /vordredboss Vordreds.
  • Reduced the duration of Ultra Vordred's Shadow Grasp and Noxious Decay effects. Changed the effect of Voiduminance.
  • During the Desoloth the Final boss, the player will now receive a buff at the beginning of the fight.
  • Rebalanced Dark Sepulchure.

Item Updates

  • Added a 15% Human damage boost to Primitive Bone Axe and Skelevore, added a level 30 requirement.
  • Added a 15% Human damage boost to Necro U Cheerleader.
  • Added a 20% Human damage boost to Skull-Poms.
  • Added a 25% Human damage boost to Dread Knight Cleaver, increased drop rate to 100%, added a level 40 requirement.
  • Added a 20% Undead damage boost to Spear of Virtue, added a level 40 requirement.
  • Added a 20% Undead damage boost to Blinding Light of Destiny Handle, added a level 30 requirement.
  • Added a 10% Elemental damage boost to Firestorm's Flight, Ethereal Sky Cape, added a level 30 requirement.
  • Added a 15% Elemental damage boost to Mini Energy Tornado.
  • Added a 20% Elemental damage boost to Glowing Crown Blade and Wave of Destruction, added a level 30 requirement.
  • Added a 20% Elemental damage boost to Crimson Blade of Flames, Lightning Strikes, Coeur du Mer, and Telltale Bones.
  • Added a 10% Dragonkin damage boost to Crimson Dragoon and Crimson Dragon Helm, added a level 30 requirement
  • Added a 15% Dragonkin damage boost to Brute Strength, added a level 30 requirement
  • Added a 15% Dragonkin damage boost to Firestorm's Offspring.
  • Added a 35% Dragonkin damage boost to Desoloth's Bane.
  • Added NUE Necronomicon to Sally's Necromancer Shop.
  • Slightly increased the drop rate of Ultimate Darkness Gem.
  • Increased the amount of Undead Energy and Dark Energy that can drop from Doom Overlord and Evolved Overlord.

Quest  Updates

  • Increased the XP, Gold, and adjusted rep rewards for Doomwood Part 1 & 2, and Etherstorm quests.
  • Significantly reduced the number of kills required for certain Doomwood Part 1 and Etherstorm quests

 

11/15/24 - Chaos Finale Updates

This week's round of changes focus on improving the Chaos Finale! 

Monster Updates

  • Adjusted mob placements in /newfinale.
  • Adjusted stats on mobs in Chaos Finale zones
  • Adjusted tags on mobs in Chaos Finale zones.
  • During the Final Battle, the player will now get a buff that reflects their awakened power.
  • Renamed Chaos Healer to Alliance Healer.
  • Renamed Chaotic Virago to Alliance Virago.
  • Renamed Chaotic Pirate to Alliance Pirate.
  • Renamed Golden Chaos to Golden Virago.
  • Rebalanced the 13th Lord of Chaos.
  • Rebalanced Prince Drakath.

Item Updates

  • Changed the damage boost on Death's Scythe to 15% all, increased drop rate, added a level 50 requirement.
  • Added a 40% Chaos damage boost to Drakath's Sword, Drakath Armor, and Original Drakath Armor, added a level 50 requirement.
  • Increased the Chaos damage boost on Drakath the Eternal to 40%.
  • Reduced the Chaos damage boost on Ouroboros Warlock to 35%.
  • Added a 50% Chaos damage boost to Blade of Chaos, added a level 50 requirement.
  • Added a 50% Chaos and 120% Drakath damage boost to Deadly Chaos Sword, added a level 50 requirement.
  • Fragment of Mount Doomskull now requires completion of the Drakath Faced quest in order to obtain.

Quest Updates

  • Increased the XP, Gold, and adjusted rep rewards for Chaos Finale quests.
  • Increased the rep reward on the Embrace Your Chaos quest.
  • The "Build Drakath's Armor" quest now requires rank 10 Chaos Faction in order to accept.

 

11/8/24 - Mirror Realm + Swordhaven Updates

This week's round of changes focus on improving the Mirror Realm and Swordhaven saga. 

Monster Updates

  • Adjusted mob placements in Mirror Realm and Swordhaven saga zones.
  • Adjusted stats on mobs in Mirror Realm and Swordhaven saga zones.
  • Added tags to various mobs in Mirror Realm saga zones.
  • Rebalanced Chaos Harpy.
  • Rebalanced Ultra Chaos Harpy.
  • Rebalanced Chaos Lord Xiang.
  • Rebalanced Ultra Xiang.
  • Rebalanced Chaos Dragon.
  • Rebalanced Ultra Chaos Dragon.
  • Rebalanced Chaos Lord Alteon.
  • Renamed Ultra Alteon in /ultraalteon to Ultra Chaos Alteon and rebalanced the fight.

Items Updates

  • Added a 5% damage boost to Life Taker, added level 40 requirement.
  • Added a 10% damage boost to Energy Saber.
  • Added a 15% damage boost to Alteon's Dragon Sword and Alteon's Polished Dragon Sword, increased drop rate, added a level 50 requirement.
  • Added a 15% Dragonkin damage boost to Chaos Dragon Slayer and Chaos Dragon Slayer Helm, added a level 40 requirement.
  • Added a 20% Elemental damage boost to Evader Daggers and SpellSmith Daggers, added a level 30 requirement.
  • Added a 25% Elemental damage boost to The Last Redemption (gold), added a level 40 requirement.
  • Added a 15% Undead and Elemental damage boost to Alteon's Royal Armor, added a level 40 requirement.
  • Added a 15% Undead damage boost to Xiang's Good Wings, added a level 40 requirement.
  • Added a 20% Undead damage boost to Duality Mage Good Staff, added a level 40 requirement.
  • Added a 15% Human damage boost to Xiang Evil Wings, added a level 40 requirement.
  • Added a 20% Human damage boost to Duality Mage Evil Staff, added a level 40 requirement.
  • Added a 20% Human damage boost to Undead Paladin, Undead Paladin (Rare), Paladin's Curse, and Paladin's Curse (Rare), added a level 45 requirement to the non-rare versions.
  • Added a 30% Human damage boost to ShadowReaper Of Doom and ShadowReaper Of Doom (Rare), added a level 45 requirement to the non-rare version.
  • Added a 25% Human and Undead damage boost to Duality Mage Staff, added a level 40 requirement.
  • Added a 15% Chaos damage boost to Chaotic Lost Warrior, added a level 40 requirement.
  • Added a 20% Chaos damage boost to Xiang Chaos and Chaos Lord Alteon (armor), added a level 40 requirement to Chaos Lord Alteon (armor).
  • Added a 40% Chaos damage boost to Cry of Chaos, added a level 50 requirement.
  • Increased the drop rate of Mirror Realm token on Painadin Overlord and Undead Artix.
  • Added a 10% all tagged monsters boost to Blade of Awe.
  • Reduced the Gold/Exp/Rep/Class Points boosts on Awethur's Accoutrements to 15%. This change was made because the item had equivalent boosts to the Armor of Awe items, but could be obtained much earlier.
  • Changed the boosts on Lore's Champion to 10% all monsters and 20% Gold/Exp/Rep/Class Points, added a level 50 requirement.
  • Changed the boosts on Lore's Champion Daggers to 15% all monsters and 20% Gold/Exp/Rep/Class Points, added a level 50 requirement.
  • The Shriekward Potion now prevents Shriek from being applied instead of removing the effect.

Quest Updates

  • Increased the XP, Gold, and adjusted rep rewards for Mirror Realm saga quests.
  • The "Horror Takes Flight" quest can now only be completed once, Chaos Harpy will now directly drop x3 Mirror Realm Token, and Ultra Chaos Harpy will now directly drop x9 Mirror Realm Token when defeated.
  • The "Good, Evil, and Chaos Battle!" can now only be completed once, Chaos Lord Xiang will now directly drop x5 Mirror Realm Token and Ultra Xiang will now directly drop x15 Mirror Realm Token when defeated.
  • Swordhaven story quests can now only be completed once.
  • Increased the Swordhaven rep rewards from Lady Celestia's ultra quests.
  • On the "The Dawn of Lore" quest, Mummified Bone has been renamed to Ancient Bone, and now drop from O-dokuro.
  • On the "The Dawn of Lore" quest, the Iron Head requirement has been replaced with Block Head from the Stone Golem in /cornelis.

 

11/1/24 - Thunderforge Updates

This week's round of changes focus on improving the Thunderforge saga. 

Monster Updates

  • Adjusted mob placements in Thunderforge saga zones.
  • Adjusted stats on mobs in Thunderforge saga zones.
  • Added tags to various mobs in Thunderforge saga zones.
  • Rebalanced Manticore.Rebalanced Ultra Manticore.
  • Rebalanced Chaos Lord Lionfang.
  • Rebalanced Ultra Lionfang.

Items Updates

  • Added a 20% Undead damage boost to Blade of Immortality and Pantherian Priests, increased drop rate, added a level 40 requirement.
  • Added a 15% Human damage boost to Death Pit Warrior Helm and Horned Death Pit Helm, added a level 40 requirement.
  • Added a 25% Elemental damage boost to Solidified Lightning Staff, added level 40 requirement, increased drop rates.
  • Added a 20% Chaos damage boost to Chaos Lionfang Armor.
  • Added a 30% Chaos damage boost to the Manticore Whip, increased drop rate, added a level 40 requirement.

Quests Updates

  • Increased the XP, Gold, and adjusted rep rewards for Thunderforge saga quests.
  • Increased the rep rewards for the "Bone Ladders" and "The Chaos Eye of Vestis" quests, increased the drop rate of Vestis' Chaos Eye and the number of Darkblood Femur Wrathful Vestis drops.

10/25/24 - The Span Updates!

This week's round of changes focus on improving the The Span saga.

Monster Updates

  • Adjusted mob placements in The Span saga zones.
  • Adjusted stats on mobs in The Span saga zones.
  • Added tags to various mobs in The Span saga zones.
  • Added a skill to Carnax.
  • Added a skill to Fluffy the Dracolich.
  • Added a skill to Dragonoid.
  • Rebalanced Kathool.
  • Rebalanced Ultra Kathool.
  • Rebalanced Chaos Lord Iadoa.
  • Rebalanced Ultra Iadoa.

Item Updates

  • Added a 5% damage boost to Kathool Acolyte, added level 40 requirement.
  • Added a 15% Human damage boost to the Mirror Realm Champion shop items.
  • Added a 20% Human damage boost to Darkwolf Bandit's Sword and Darkwolf Bandit's Swords, added level 40 requirement.
  • Added a 20% Undead damage boost to Dragonoid Edge and Dragonoid Edges, added level 40 requirement.
  • Added a 15% Elemental damage boost to Kindred's Valiance Hat, added level 40 requirement.
  • Added a 15% Elemental damage boost to the ThunderForge Champion shop items.
  • Added a 20% Elemental damage boost to Kindred's Valiance Armor, added level 40 requirement.
  • Added a 25% Elemental damage boost to Carnax Laser Sword and Carnax Laser Swords, added level 40 requirement, increased drop rates.
  • Added a 15% Dragonkin damage boost to Galacti Helm and Galactic Mech, added level 40 requirement.
  • Added a 15% Dragonkin damage boost to the Swordhaven Champion shop items.
  • Increased the Undead damage boost on Angelic Lightning and Dual Angelic Lightnings to 15%.
  • Increased the Gold Boost on the TheSpan Champion shop items to 15%.
  • Added a 20% Undead damage boost to Dragonoid Edge and Dragonoid Edges, added level 40 requirement.
  • Added a 20% Dragonkin damage boost to Serpent Tongue and Serpent Tongue Blades, added level 40 requirement, increased drop rates.Added a 20% Chaos damage boost to Iadoa (Armor).
  • Added a 30% Chaos damage boost to Spear of the Deep One, added level 40 requirement.

Quest Updates

  • Increased the XP, Gold, and adjusted rep rewards for The Span saga quests.

Map Updates

  • Updated music in /deepchaos and /dreamnexus

Miscellaneous Updates

  • Consumable items will remain equipped upon changing classes.
  • Rolled a fix for the issue where comsumables would on rare occasion do nothing when used.

 

10/18/24 - Martial Artist & Legendary Passives!

Class Updates

Martial Artist

Many of you took to different social media sites this past week to express your disappointment regarding the newly released Martial Artist class. We hear you loud and clear, and are making some much needed changes based on your feedback.


The Good News: We just released this year's birthday class; Martial Artist, which uses a (mostly) unique Auto Attack function!
The Not So Good News: Martial Artist's Auto Attack function is heavily reliant on server connectivity, meaning players with higher server response times are seeing noticeably poorer performance than those with lower response times. Additionally, many of you feel that the class requires way too many skill inputs. 


In order to keep a level playing field between players in different regions while also reducing the amount of times buttons need to be pressed, we have shifted Martial Artist from its connection based, manual Auto Attack, to a standard Auto Attack. This means that the way the class plays has been significantly changed, but its overall performance levels remain roughly the same, while still keeping a higher skill ceiling than most classes. As Martial Artist is intended to be a late game class, its performance levels may not reach those of certain endgame classes, but you may see improved results if you have specific enhancements or gear to go along with it.


Once again, a big thank you to all who left their feedback on Martial Artist. We're sorry we didn't meet your expectations, and hope you have a much more enjoyable experience with the new version of the class! 

Class Changes

Pummel is now an Auto Attack. Stance skills now deal damage and consume all mana when used, but every two uses of Pummel grant enough mana to swap Stances again. The amount of Pummels required to fully stack Frogzard and Gorillaphant auras have been reduced. The Haste granted from the Swift Strike passive and Crit Chance granted from Gorillaphant based stances have been reduced in order to balance the class at lower levels, but should be unattainable once Forge enhancements are obtained. Concentration still reduces mana costs, but with the new intent of allowing Stances to be swapped quicker while also increasing damage output.

 

Pummel:

  • Now an Auto Attack.
  • Mana Cost: 50 > -50
  • Cooldown: 0.5 seconds > 1.5 seconds
  • Damage: 105% > 80%

Frogzard's Crushing Jaw:

  • Mana Cost: -100 > 100
  • Cooldown: 4 seconds > 3 seconds
  • Target: Self > Enemy
  • Damage: 0% > 105% Physical, can't miss
  • Gorilla-Zard Stance outgoing damage per stack: 8% > 12%, max stacks: 6 > 4

Gorillaphant Beatdown:

  • Mana Cost: -100 > 100
  • Cooldown: 4 seconds > 3 seconds
  • Target: Self > Enemy
  • Damage: 0% > 105% Physical, can't miss
  • Crit Chance increase while Gorillaphant based Stances are active: 50% > 20%
  • Zard-Gorilla Stance now also reduces Magic Resistance
  • Zard-Gorilla Stance Physical and Magical Resistance reduction per stack: 5% > 8%, max stacks: 6 > 4
  • Dragon-Gorilla Stance no longer reduces the target's outgoing damage.

Soaring Dragon:

  • Mana Cost: -100 > 100
  • Cooldown: 10 seconds > 8 seconds
  • Target: Self > Enemy
  • Damage: 0% > 125% Physical, can't miss
  • Dragon Stance now causes Pummel to reduce the target's outgoing damage by 15% for 20 seconds, stacks to 2.
  • Dragon based stances no longer increase Damage Resistance by 30%. 
  • Switching to a Dragon based stance now causes your next use of Pummel to apply Spinning Dragon.
  • Gorilla-Dragon Stance outgoing physical damage per stack: 8% > 12%, max stacks: 6 > 4
  • Zard-Dragon Stance DoT Resistance reduction per stack: 8% > 12%, max stacks: 6 > 4
  • Increased the damage of the Zard-Dragon Stance DoT.

Concentration:

  • Cooldown: 40 seconds > 30 seconds
  • Pummel no longer increases Mana Costs while Fully Focused is active.

Swift Strikes:

  • Haste: 30% > 15%

Endurance Training:

  • Now also increases Damage Resistance by 20%.

Legendary Passive

Added the Legendary passive to the following classes: 

  • Glacial Berserker Test
  • Legion DoomKnight Tester
  • Legion Paladin Member Trial
  • Legion Revenant Member Test
  • LightCaster Test
  • Pumpkin Lord
  • Void Highlord Tester
  • WarriorScythe General

 

10/04/24 - Collector of Updates

This week's round of changes is class focused, bringing updates to Vindicator of They/The Collector and Sentinel.

Quest Updates

  • Adjusted the turn in requirements and Gold and XP rewards on Elissa Keelhaul's quests.

Item Updates

  • Pirate is no longer seasonal. Is now awarded after completing the Map Recovery quest. 
  • Classic Pirate is now a drop from Kuro.
  • Token of Collection can now be purchased in the Collector Token Merge Shop for Super Fan Swag Token A x1.

Map Updates

  • Added a salty monster to The Void.

Class Updates

Vindicator of They/The Collector

Vindicator of They and The Collector's skills are now functionally identical. Additionally, the two classes have received a set of changes that drastically boost their performance. The most notable change is to the self DoT applied by the stun skill, as when it's active, it now empowers your other skills with bonus effects! Mana sustain has also been improved and the rank 10 passive now heals and activates more frequently.

System

  • Stat model change to Offensive Caster

Skill 1:

  • Now deals 40% magical damage
  • Super Taster Haste debuff: 40% > 20%
  • Super Taster now also reduces Dodge by 20%
  • If Life is Unfair, applies Flavor Explosion, restoring 10 mana every second for 6 seconds.

Skill 2:

  • Mana Cost: 20 > 15
  • Cooldown: 3 seconds > 2.5 seconds
  • Damage: 50% > 100%, lifesteal amount increased.
  • If Life is Unfair, applies Your Half, reducing your target's Damage Resistance by 20% and My Half, increasing your Damage Resistance by 20%. Both effects last 10 seconds.

Skill 3:

  • Damage, 0% > 70%, can now miss.
  • Range: Long > Medium
  • Petrify duration: 2 > 3
  • Self DoT duration: 4 > 5, DoT damage increased
  • If your target is immune to being Petrified, applies Not So Big, increasing your Damage Resistance by 40% for 10 seconds.

Skill 4:

  • Range: Melee > Long
  • Now consumes the self DoT to deal 25% increased damage.
  • No longer has an increased chance to crit.

Passive 1:

  • Now also increases Hit Chance by 10%. 

Rank 10 Passive:

  • Your skills have a 1% chance to grant you unlimited MP and massive healing for 8 seconds.

Sentinel

Certain skills that couldn't crit before can now crit, removed the self-DoT, the final skill no longer removes all auras, changed the effects applied from Offensive and Defensive Stance based auras to be more streamlined for their respective roles, and added new effects to boost PvP performance.

System

 

  • The Watch Eternal now applies to the target and reduces Dodge by 25% per stack.
  • The Watch Eternal maximum stacks: 10 > 20

Vigilance:

  • Range: Melee > Long
  • Can now crit.
  • Overwatch no longer stacks, now reduces Crit Chance by 15% and Luck by 30%.
  • Beholden no longer reduces Crit Chance or Dodge.
  • Overwatch and Beholden duration: 10 seconds > 15 seconds.
  • Now applies Preamble to the player, increasing Physical and Magical Resistance by 80% for 3 seconds.
  • Now applies Omnia Paratus to the target, preventing Preamble from being applied, lasts forever. 

Sentinel's Strike:

  • No longer applies Sentinel's Strike

Active Endurance:

  • Damage: 35% > 50%
  • Now heals in addition to dealing damage.
  • Offensive Stance no longer increases Crit Chance, now increases Crit Damage by 50%.

The Western Covenant (previously Adrenaline Rush):

  • Cooldown: 5 seconds > 2.5 seconds
  • Now deals 10% of Max HP as self true damage.
  • No longer applies Self-Disregard.Adrenaline 
  • Rush now increases DoT Resistance by 80%.
  • Renamed Adrenaline Rush to "The Western Covenant".
  • Castellan Doctrine no longer increases Physical Resistance, now increases END by 50%.
  • Venator Doctrine no longer increases END and Hit Chance, now increases Crit Chance and Physical Resistance by 35%.

Dour Duty (previously Purge The Wicked):

  • Cooldown: 12 seconds > 18 seconds
  • Can now crit.
  • No longer consumes Sentinel's Strike, Stances, or Doctrine auras.
  • No longer applies Garrison.
  • Now always applies Austerity.
  • Now applies two stacks of The Watch Eternal.
  • Now applies Exigency Clause to target, reducing Heal Power by 95% for 7 seconds.

The Western Covenant - First Excerpt (previously Ironclad Vow):

  • Physical Damage: 10% > 0%

The Western Covenant - Second Excerpt (previously Lasting Conviction):

  • 20% Physical Resistance > 20% Damage Resistance

The Western Covenant - Alpha and Omega (previously War Veteran):

  • STR: 15% > 30%
  • No longer increases DEX.

10/01/24 - Azalith, Morningstar Update #2!

Yesterday, we rolled out an update to the boss, fixing an issue where mis-timed heals would lead to instant party wipes. The changes (which included added DMG to the Inversion attack) diminished the difficulty of the battle but increased the difficulty in coordinating with party members. This was not the goal.

A new update will go live shortly, bringing the Azalith, Morningstar boss closer to its original version but with a Decay attack instead of the heal inversion. This will keep mis-timed heals ineffective, but less detrimental to the health of the party. 

Azalith, Morningstar Updates:

  • Changed attack speed from 2 seconds to 2.5 seconds
  • Inversion Magic now applies Decay, no longer deals damage
  • Tenebrae now removes Decay

We've received a lot of feedback about why last week's challenge boss felt so frustrating. The entire team appreciates everyone who took the time to share their thoughts.

We've added several design guidelines to help ensure sure future boss battles are more enjoyable from the start: 

  • no Rare Rarity gear tied to challenge boss fights 
  • Azalith, Morningstar and the Divina Voluntas item will not be required for future farms

10/01/24 - Azalith, Morningstar Daily Quest!

The following changes have been made to Azalith, Morningstar: 

Azalith, Morningstar Changes

  • Added a daily quest for Divina Voluntas
  • Increased the physical and magical damage buff on vs. Azalith from 50000% to 75000%
  • Inversion magic no longer applies Contrarium, now instead deals 99% max HP damage and applies Debilitare, reducing Incoming Healing by 50% for 4 seconds.
  • Dark Magic now aplies Tenebrae, reducing Hit Chance by 100% for 4 seconds.
  • Increased attack speed from 2.5 seconds to 2 seconds

09/28/24 - Azalith, Morningstar Changes?!?

The following changes have been made to Azalith, Morningstar: 

Azalith, Morningstar Changes

  • Increased boss shield to 1,500,000
  • Now has a chance to drop Divina Voluntas until the Blood Caster Set leaves.

 

09/20/24 - Bloodtusk Saga Improvements

This week's round of changes focus on improving the Bloodtusk saga. 

Monster Updates

  • Adjusted mob placements in the Bloodtusk saga zones.
  • Adjusted stats on mobs in the Bloodtusk saga zones.
  • Added tags to various mobs in the Bloodtusk saga zones.
  • Reworked the Naga Baas boss.
  • Adjusted the Khasaanda boss.

Item Updates

  • Added a 5% Human, Undead, Dragonkin, and Elemental damage boost to Quattro Cleaver, added a level 30 requirement.
  • Added a 10% damage boost to Starlight Slicers and Decorem, added a level 35 requirement. 
  • Added a 10% Human damage boost to Chinchillizard Trophy Helm added a level 30 requirement. 
  • Added a 15% Human damage boost to Savage Reaver, added a level 30 requirement. 
  • Added a 10% Chaos damage boost to Chaotic Tigriff Cub.
  • Added a 15% Chaos damage boost to Chaotic Shadows Armor, added a level 30 requirement.
  • Added a 15% Chaos damage boost to Chaos GruaigeBaas Pet.
  • Added a 20% Chaos damage boost to Soul of Chaos Human Armor, Soul of Chaos Armor.
  • Added a 20% Chaos damage boost to Quattro Chaos, added a level 30 requirement, increased drop rate.
  • Added a 30% Chaos damage boost to Hack Past Insane, Chaos Eruption Blade.
  • Added a 10% Human and Undead damage boost to Iron and Gold Axe, added a level 30 requirement.

Item Updates

  • Increased the XP Gold, and rep rewards for the Bloodtusk saga quests. 
  • Horc and Troll quests now have an equal amount of turn-in requirements.
  • Increased the XP Gold, and rep rewards for the Chaorruption Detection and Trust in the Vision quests. 
  • Increased the rep rewards for the Horc and Troll farming quests in /bloodtusk.
  • Increased the rep rewards for the "Troll Membership Dues" and "Horc Membership Dues" quests.
  • Lord of Order quests now require level 50 in order to accept.

 

 

09/13/24 - Sandsea Saga Updates and Pirate class?!?

This week's update includes an update to Pirate class and a rebalancing of the Sandsea saga.

(Alpha) Pirate

Pirate often found itself running out of mana quickly which made it difficult to use for extended periods of time, so we removed the mana cost on Plunder as it was the main culprit responsible. The Plunder Haste effect has been swapped out for a crit damage buff and Haste has been added to one of the passives in order to make damage output and skill flow more consistent. Cannon Fire has also received a few adjustments to line up its cooldown with the rest of Pirate's skills while also no longer increasing the enemy's Haste. We also plan to make Pirate a non-seasonal early game class in the very near future, so stay tuned for more info on that in the coming weeks.

Cutlass Combo:

  • Mana Cost: 7 > 4

Plunder:

  • Mana Cost: 30 > 0
  • Plunder Haste is now Plunder Crit, increases Crit Damage by 30%.

Cannon Fire:

  • Cooldown: 15 > 12
  • Mana Cost: 25 > 20
  • Damage: 370% > 300%
  • Cannon Wound outgoing damage debuff: 35% > 25%
  • Cannon Wound duration: 10 seconds > 8 seconds
  • Cannon Wound no longer increases your target's Haste.

Sea Legs: 

  • Now also increases Haste by 6%.

Map Updates

  • Crulon no longer appears in /djinn until the area's story quests have been completed.
  • Updated music in /sandcastle, /djinn, /orecavern

Monster Updates

  • Adjusted mob placements in the Sandsea saga zones.
  • Adjusted stats on mobs in the Sandsea saga zones.
  • Renamed one of the Horc Sell-Sword monsters in /sandport to Sell-Sword Leader
  • Added a skill to Chaos Sphinx.
  • Reworked the Tibicenas boss fight.

Item Updates

  • Added a 15% Undead damage boost to Horc Sell-Sword Scimitar, added a level 30 requirement, increased drop rate on Sell-Sword Leader.
  • Added a 20% Undead damage boost to Daggers of Djet.
  • Added a 10% Human damage boost to Sek-Duat Cloak, War Mummy Headgear, added a level 30 requirement. 
  • Added a 15% Human damage boost to Ankh Staff, Moumiya Scythe, added a level 30 requirement.
  • Added a 15% Human damage boost to Sek-Duat (armor), War Mummy (armor).
  • Added a 10% Chaos damage boost to Chaos Sphinx (pet).
  • Added a 15% Elemental damage boost to Tibicenas (armor).
  • Added a 20% Chaos damage boost to Corruption Blade and Chaotic Sand Reavers, added a level 30 requirement, increased drop rate.

Quest Updates

  • Adjusted the XP and Gold rewards for the Sandsea saga quests. 

09/06/24 - Arcangrove Saga Improvements

This week's round of changes focuses on improving the Arcangrove saga. 

Monster Updates

  • Adjusted mob placements in the Arcangrove saga zones.
  • Adjusted stats on mobs in the Arcangrove saga zones.
  • Added tags to various mobs in the Arcangrove saga zones.
  • Added a skill to Mana Golem.

Item Updates

  • Added a 5% damage boost to Wendigo (armor). 
  • Added a 10% damage boost to The Supreme Arcane Staff. 
  • Added a 15% Human damage boost to Dark Wizard's Disparage, added a level 30 requirement, increased drop rate.
  • Added a 15% Dragonkin damage boost to Red Hot Flamberge and Dacite Daggers, added a level 30 requirement, increased drop rate.
  • Added a 10% Chaos damage boost to Ledge Head, and Mana Golem (pet).
  • Added a 15% Chaos damage boost to Bone Claws of Turmoil, Ledgermayne (armor), and Mudluk's Tadpolearm, added a level 30 requirement. 
  • Added a 20% Chaos damage boost to Blades of Corruption, added a level 30 requirement.
  • Added a 20% Chaos damage boost to Radiant Ledgesword, added a level 30 requirement, increased drop rate to 100%.
  • Added a 10% Elemental damage boost to Druids Fur Cloak and Hooded Druids Cloak, Earth Shaman Hood, Mafic Wings, Hot Head Helm, added a level 30 requirement. 
  • Added a 15% Elemental damage boost to Earth Shaman.
  • Added a 15% Elemental damage boost to Diamonds of Time, Dual Fumarolic Axes, Riparian Trident, Anaerobic Trident, Defender of the Reef, Scythe of Sisyphean, The Great Gilead Axe, Ornate Platinum Impalers, added a level 30 requirement. 
  • Added a 20% Elemental damage boost to Lilith Katana and Astral Scythe of Lilith, added level 30 requirement.
  • Added a 35% Elemental damage boost to Fire Extinguisher.

Quest Updates

  • Increased the XP and Gold rewards for the Arcangrove saga quests. 
  • The Feed Me quest is no longer Legend only. Increased Gold, XP, and Rep rewards to 2,500. Now always rewards the Fire Extinguisher.

8/30/24 - Balance Updates and more Class Points

This week's round of changes focuses on improving the Darkovia and Mythsong sagas. Additionally, monsters now award more Class Points!

Class Points

The Class Points formula has changed. Ranking up classes in the earlier ranks (and especially early game) should be a lot faster than before. The overall kills needed to rank a class to 10 has also been slightly reduced. 

Previous formula: (Class Rank * 50) +- 10
New formula: (225 + (Class Rank * 25) +- 10

Class Updates

Sovereign of Storms

  • Added icons.
  • Increased the range of all non Auto Attack skills to Infinite.
  • Reduced the Mana Cost of Sky Splitter from 90 to 80.
  • Electrified now also increases Damage Resistance by 20%.

Chaos Slayer

  • The Paragon aura now increases outgoing physical and magical damage by 500% instead of all damage.

Monster Updates

  • Replaced the Skeletal Fire Mage, Rattlebones, and Albino Bat mobs in /darkoviagrave with stronger variants. 
  • Adjusted mob placements in various Darkovia and Mythsong saga maps.
  • Added a new room to /darkoviagrave for the non story related mobs.
  • Added (more) tags to mobs in the Chiral Valley saga.
  • Added (more) tags to mobs in the Dawrfhold saga.
  • Added tags to mobs in the Darkovia saga.
  • Added tags to mobs in the Mythsong saga.
  • Added a boss mob to the end of /mythsongwar (their pirate outfit burned off)
  • Added skills to Dracowerepyre.
  • Changed the logic of the Wolfwing boss.
  • Renamed Chaos Lord Discordia to "Discordia", added a new skill.
  • Added a new skill to Pony Gary Yellow.
  • Added a new skill to Kimberly.

Item Updates

  • Batwing Scythe no longer drops from the His Bark is Worse Than His Blight quest, now directly drops from Blightfang instead. 
  • Added a 5% Undead damage boost to Red Glowstick, Yellow Glowstick, Blue Glowstick, Green Glowstick, and Violet Glowstick.
  • Added a 5% Chaos damage boost to Wolfwing's Wings and Faust Face.
  • Added a 10% Chaos damage boost to Faust Wings and Discordia Chaos Mask.
  • Added a 15% Chaos damage boost to Chaos Rose, increased drop rate and added a level 30 requirement.
  • Added a 20% Chaos damage boost to Broad Werepyre Blade and Discordia Rose of Chaos.
  • Added a 5% Dragonkin damage boost to Dragon's Twilight.
  • Added a 10% Dragonkin damage boost to Chaotic Dragon Blade.
  • Increased the Dragonkin damage boost on the Polished Dragon Blade to 50%.
  • Added a 10% Undead damage boost to Deadhead Mallet, added a level 20 requirement.
  • Added a 5% damage to all monsters boost to Big Wolf Slaying Axe, Ticklish Zorbo, and Ticklish Zorbo Sword.
  • Added a 10% Human damage boost to Grateful Undead Sword, added a level 25 requirement.
  • Added a 15% Human damage boost to Lich Staff.
  • Added a 10% Class Points boost to the items in the Chiral Valley Champion shop.
  • Added a 10% Elemental damage boost to the items in the Dwarfhold Champion shop.
  • Added a 10% Undead damage  boost to the items in the Yokai Champion shop.
  • Added a 10% damage Human boost to the items in the Darkovia Champion shop.
  • Increased the Gold boost on items in the Mythsong Champion shop to 10%.
  • Added a level 40 requirement to the Fable Seaweed Mace, Forest Fury Helm, Trickster Horns, FableForest Elements Cape, and Bloodwolf Pup.
  • Added a level 50 requirement to the Chainsaw Katana, Dual Chainsaw Katanas, and Pink Chainsaw Katana.

Quest Updates

  • Increased the XP rewards on the Darkovia saga quests.
  • Darkovia story quests (except Lil' Red, Twisted Paw, and Sanguine) can now only be completed once.
  • Adjusted the XP rewards on certain Mythsong story quests.

 

8/23/24 - Early Game overhaul

This week's round of changes focuses mainly on improving the early game experience. Story quests now give significantly more XP, monsters have been rebalanced, and certain weapon drops now have small damage boosts on them. Our goal is to rebalance all of the 13 Lords of Chaos zones so that a new player can complete the entire saga on their own (if they wish), get enough XP to finish it off in the low to mid 50's level range, and acquire a nice assortment of classes and boosted items while doing so.

Monster Updates

  • Adjusted mob values in the Prologue areas (/swordhavenundead, /castleundead, /chaoscrypt, /prison, /forestchaos).
  • Adjusted mob values in the Chiral Valley saga.
  • Adjusted mob values in the Dwarfhold saga.
  • Adjusted mob values in the Yokai saga.
  • Added tags to mobs in the Chiral Valley saga.
  • Added tags to mobs in the Dwarfhold saga.
  • Added tags to mobs in the Yokai saga.
  • Added a skill to Hydra Head.
  • Added a skill to Escherion.
  • Added a skill to O-dokuro.
  • Added a skill to O-dokuro's Head.
  • Kitsune's Shapeshift duration reduced to 3 seconds, now does a powerful attack at the end of the transformation. 

Item Updates

  • Increased the drop rate of the Fighter Helm.
  • Increased the drop rate of the Chaorrupted Armet. 
  • Increased the drop rate of the Bear Skin Cloak to 100%.
  • Added a 15% Chaos Damage boost to Hanzamune Dragon Koi Blade, increased drop rate to 100%, increased level requirement to 25, reduced sell price.
  • Added a 5% Chaos Damage boost to Aracara's Limb, increased drop rate to 100%.
  • Added a 10% Chaos Damage boost to the 1st Lord of Chaos Staff and increased the drop rate.
  • Added a 10% Chaos Damage boost to Drow Sabre, Chaos Dragonlord Axe, and Chaos Dragonlord Mace.
  • Added a 15% Chaos Damage boost to Chaotic Draconian Blade and Hanzamune Dragon Koi Blade.
  • Added a 20% Chaos Damage boost to Staff of Inversion (weapon), Legendary Sword of Dragon Control, Chaotic Hanzamune and Chaos Shogun Sword
  • Added a 5% Elemental damage boost to Rocky Club.
  • Added a 5% Human damage boost to Pinetroll Mace, Kua-Toa Dagger, Butterfly Sword, Sai of Steel and O-dokuro Blade.
  • Added a 10% Human damage boost to Dai Tengu Blade of Wind, O-dokuro Glaive, and O-dokuro Staff

Item Updates

  • Reduced the amount of turn-in requirements on certain /swordhavenundead and /castleundead quests
  • Increased the XP rewards on the Prologue quests.
  • Increased the XP rewards on Galanoth's Lair quests.
  • Increased the XP rewards on the Chiral Valley saga quests.
  • Increased the XP rewards on the Dwarfhold saga quests.
  • Added a level 50 requirement to the ShadowScythe General daily quests and increased the Gold and XP rewards.

NPC Updates

  • Updated Renn and Zio's post Esherion dialogue to guide players towards the DragonSlayer, Enforcer, and Ninja classes. 
  • Removed the ShadowScythe General, Honor Shop, and Sepulchure's Helm buttons from the Prologue sections of Gravelyn's NPC menu. Added a level 50 requirement for the ShadowScythe General dialogue box and a level 70 requirement for the Sepulchure's Helm dialogue boxes on Gravelyn's post Prologue NPC menu. The level requirements were added as new players often tried to access that content, although they couldn't realistically complete it at their level. 
  • Galanoth's farming quests are now hidden until the Dragonslayer Marshal quest has been completed.

 

8/16/24 - Balance Updates and Monster Updates

Class Updates

  • Naval Commander's Commander's Rally now targets 7 players
  • ArchFiend's Fiend Frenzy now targets 7 players
  • Slightly reduced the HP of certain monsters in /shadowbattleon and /camlan
  • Fixed an unintended interaction with Chaos Rift on Chrono ShadowSlayer/Chrono ShadowHunter
  • Increased the drop rates of Chaos Eye and Chaos Tentacle on the stronger monsters in the /chaoswar map.
  • Increased the Elemental damage boost on the Firebird's Fury Poleaxe and Firebird's Fury Great Axe to 40%, reduced the amount of Anqa's Feathers required to x10.

 

08/09/24 - Balance Updates

Quest Updates

  • Renamed the turn in requirements on the Ninja Grudge quest from Pirate Pegleg to Pirate Medallion (the Fishmen have two legs), increased the required turn in amount and Gold and XP rewards. 
  • Increased the Gold and XP rewards on the Without a Trace and Hit Job quests.

BeastMaster Quests 

(see below for details on the BeastMaster buff)

Reworked the BeastMaster rep quests to be sequential. Rep quests are now unlocked as the faction rank increases and the quests reward increased Gold, XP, and Rep amounts. The amount of walking required to reach certain quest objectives has also been cut down. A level 50 requirement has also been added in order to start the quests.

All

  • Increased the max stack amounts on quest items.

Beat the Beasts

  • Increased the rep reward from 100 to 300.
  • Increased the turn in requirements to 6.

Secrets and Scroll

  • Now requires rank 3 BeastMaster Reputation in order to accept.
  • Increased the rep reward from 300 to 500.
  • The Secret Scroll of Beast Commanding now drops from Tanuki in /bamboo instead of the Bookcase.

Taming the Elementals

  • Now requires rank 4 BeastMaster Reputation in order to accept.
  • Increased the rep reward from 400 to 850.
  • Increased the amount of Living Flame Cores required from 3 to 5.

Dark Creature Demands

  • Now requires rank 6 BeastMaster Reputation in order to accept.
  • Increased the rep reward from 650 to 1750.
  • Bright Binding of Submission now drops from Solar Phoenix in /dreamnexus instead of Gold Draconian.
  • Increased the turn in requirements to 16.

Boss Beast Battle

  • Renamed to "Chaos Beast Battle"
  • Now requires rank 8 BeastMaster Reputation in order to accept.
  • Increased the rep reward from 600 to 3500.
  • Turn in requirements changed. Now requires x7 Purple Goo from either Rock Roc, Naga Baas, or Chaos Harpy.
  • The stronger the boss, the more Purple Goo it drops.

Beastmaster Challenge

  • We decided to remove this quest as keeping it around would result in the rebalanced lower rank rep quests being largely ignored. We contemplated adding a rank requirement to this quest and having it award a larger amount of rep, but that would've defeated the purpose of having a daily quest that could be completed at any time, in addition to the fact that all quests now give increased reputation anyways.

Monster Updates

  • Adjusted the level, HP, and damage of Breken the Vile
  • Adjusted the level, HP, and damage of Ogug Stoneaxe
  • Adjusted the HP and damage of Shark Bait.
  • Reverted the HP change on The Mainyu, reduced Damage Resistance debuff from 1000% to 500%, and fixed a bug that caused it to take reduced DoT damage. 

Class Updates

Party Target Skills

Increased Max target of the following skills to 7:

  • Daimon's Mass Affect
  • Defender's Shield Blessing
  • Defender's Shield Veil
  • Eternal/Immortal Chronomancer's Taking Eternity
  • Healer/Acolyte's Healing Word
  • Legion Revenant's Depraved Empowerment
  • LightCaster's Illuminate
  • LightMage's Lumenator
  • Lord of Order's Harmony
  • Lord of Order's Ordinance
  • Lord of Order's Axiom
  • Oracle's Group Divination
  • Master of Moglins' Moglin Life
  • Northlands Monk's Northland Lights
  • Paladin Chronomancer's Holy Vow
  • Paladin Chronomancer's Divine Intervention
  • StoneCrusher's Echoing Earth (and Infinity Titan equivalent)
  • StoneCrusher's Land's Embrace (and Infinity Titan equivalent)
  • Legendary Hero's Legacy Crater
  • Frostval Barbarian's Frostval Gifts
  • Frostval Barbarian's Silver Thaw/Maw/Jaw

Chaos Avenger

Increasing the duration of Unstoppable Force in order to make looping the effect easier when receiving Haste debuffs.

Fury Unleashed

  • Unstoppable Force duration: 25 seconds > 35 seconds

Blood Ancient

Giving Blood Ancient a performance boost and a few QoL changes. Auras shouldn't fall off as easily now and Afterimage won't reduce HP to 0.

Bloodshed

  • Crit Damage per stack of Bloodlust: 10% > 20%
  • Bloodlust max stacks: 10 > 5

Afterimage

  • Health Cost: 20% of current HP > 20% of max HP
  • Afterimage duration: 6 seconds > 10 seconds

Ischemia

  • Mana Cost: 20 > 10

Exsanguination

  • Mana Cost: 20 > 15
  • Damage: 60% > 140%
  • Increased the DoT damage on Blood Loss

Master of Moglins

Master of Moglins was falling a bit behind other classes in farming performance, so we told the Moglins to do better. Some aura durations have been reduced to prevent the Moglins from going too out of control, but in most cases they shouldn't be too noticeable when compared to before. Also added a new rank 10 passive with the intent of boosting single target performance. 

Moglin's Magical Strike

  • Damage: 100% > 110%, no longer deals reduced damage to secondary targets.

Moglin Spirit

  • Mana Cost: 20 > 10
  • Aura durations: 30 seconds > 20 seconds

Moglin Menace

  • Damage: 0% > 100%
  • Memet Crit Chance: 10% > 20%
  • Updated description to state the correct stack amounts of the Legion and Mort auras.

Moglin Life

  • Max targets: 4 > 7
  • The Twilly, Twig, and Cupcake auras now refresh.
  • Aura durations: 30 seconds > 20 seconds

Moglin Frenzy

  • Cooldown: 30 seconds > 15 seconds
  • Mana Cost: 40 > 30
  • Adjusted a backend damage calculation (damage remains the same, or slightly higher than before).
  • Twig Decay duration: 10 seconds > 4 seconds
  • Memet Stun duration: 4 seconds > 2 seconds
  • Mort Dodge debuff: 80% > 50%

Moglin Blitz (Previously Memet, Twig, and Quibble's Good Luck!)

  • No longer increases Crit Chance.
  • Moglin Frenzy now applies Moglin Blitz to your target, increasing the damage they take from each successive hit of the skill by 45%, up to 12 times.

Ninja

Classic Ninja

Normally, we rework class skill sets when a class is underperforming, has gone unused for long periods of time, and the existing skill set is generally just uninteresting and lacking a clear playstyle. Ninja in particular is an odd case, as it's generally skipped over during the early game, but finds some use in certain late-game applications due to its Shadowblade skill, a very powerful effect that causes most monsters to miss their skills. Ninja's kit as a whole is quite messy which is one of the reasons why it's in need of a skill rework, but keeping Shadowblade's effect untouched in addition to reworking the rest of Ninja's skills would result in it becoming too powerful. Due to the fact that Ninja sees use because of Shadowblade, but is also in need of a rework, we've made the decision to keep the classic version of Ninja around, but release a reworked version of Ninja with new skills. Please keep in mind that a classic version of a class is a rare exception and most reworked classes won't get this treatment.

Class Item Updates

  • Renamed the existing Ninja to Classic Ninja
  • Classic Ninja now drops from the Hidden Spy in /willowcreek.
  • Added the reworked Ninja to its respective shops.
  • Ninja, Assassin, and Ninja Warrior now require completion of Mazumi's "Hit Job" quest in order to purchase.

Ninja Rework

Ninja's skills have been reworked in order to make it play better as a Dodge class, while also putting more emphasis on the characteristics of a Ninja such as stealth, shuriken, smoke bombs, and assassinations.

System:

  • Stat model changed to Dodge Melee
  • Mana Model changed to Rogue

New Skill - Shuriken:

  • Mana Cost: 15
  • Cooldown: 1.5 seconds
  • Damage: 50%
  • Range: Long
  • Applies Rapid Bleed, a fast ticking DoT for 5 seconds, stacks to 8.

Shadowblade:

  • Mana Cost: 25 > 15
  • Cooldown: 12 seconds > 6 seconds
  • Damage: 50% > 200%, damage type changed to Physical.
  • No longer reduces Hit Chance
  • No longer applies the Shadowblade aura.
  • Now applies Sharpened Edge, increasing your Crit Chance by 10% and Crit Damage by 25% for 10 seconds. If Vanish is active, deals increased damage based on how long it's been active, but consumes Vanish. 

New Skill - Smoke Bomb:

  • Mana Cost: 25
  • Cooldown: 10 seconds
  • Damage: 100% Physical
  • Range: Long 
  • Throw a Smoke Bomb at your target, reducing their Hit Chance by 15%. If Vanish is active, your Smoke Bomb catches your target off guard, reducing their Hit Chance by an additional 35%, but consumes Vanish. Both effects last 6 seconds.

Thin Air:

  • Mana Cost: 30 > -20
  • Cooldown: 30 seconds > 15 seconds
  • No longer applies the Thin Air aura.
  • Now applies Vanish, increasing your Haste and Dodge by 100% for 5 seconds.
  • Now applies Concealed Blade for 5 seconds, causing your attacks to deal bonus damage to targets below 25% of their max HP, with the bonus damage increasing the closer they are to death.

Rank 10 Passive:

  • Added the Legendary passive (Assassin and Ninja Warrior Only)

BeastMaster

Increased damage across the board, adjusted playstyle to be more Dodge focused, added a new mechanic that empowers skill effects after striking a target with the Auto Attack. Healing is less than before, but should be more reliable as it now always crits and is on a lower cooldown. Moved the Haste buff into the passive and added a rank 10 passive.

System:

  • Stat model changed to Dodge Melee

Signal Arrow (Previously Auto Attack):

  • Changed animation.
  • Range: Melee > Long 
  • Cooldown: 2 seconds > 2.8 seconds
  • Damage: 90% > 120%
  • New effect - Follow Up: Using another skill after damaging a target with Signal Arrow will cause your companion to perform a Follow Up, enhancing the effect of that skill. 

Go for the Eyes:

  • Swapped skill order with Borrowed Wings.
  • Damage: 110% > 125%
  • Follow Up: Applies Eye Gouge, reducing Hit Chance by 25% for 6 seconds and applying a larger DoT.

Borrowed Wings (previously Fetch Potion):

  • Swapped skill order with Go for the Eyes.
  • Cooldown: 12 seconds > 8 seconds
  • Damage type: Magical > Physical Now always crits.
  • Now deals Weapon DPS instead of Weapon Damage.
  • No longer applies Radiance
  • Now applies Borrowed Wings, increasing your Dodge by 20% for 6 seconds.
  • Follow Up: Applies Eye in the Sky, increasing your Dodge by 40% for 6 seconds. 

Misdirection:

  • Damage: 100% > 175%
  • Misdirection aura now reduces Damage Resistance by 15% instead of Haste.
  • Stun chance: 15% > 30%, stun duration: 4 > 2
  • Follow Up: Applies Distracted, reducing Damage Resistance by 30% for 10 seconds.
  • Follow Up: Guaranteed Stun

Treat:

  • Range: Melee > Long
  • Damage: 0% > 300% Physical, can't miss
  • Cooldown: 24 seconds > 16 seconds
  • Treat no longer increases Haste
  • Treat outgoing damage increase: 30% > 20%
  • Follow Up: Applies Feast, increasing your Haste and outgoing damage by 40%.

Who’s a Good Beastie?:

  • Haste: 10% > 30%

You Are!:

  • Hit Chance: 5% > 10%

Pet the Beast (new):

  • Starting at rank 1, upon performing a Follow Up you pet your companion, Uplifting them which increases your outgoing physical damage by 5% for 8 seconds, stacks to 8. At rank 10, increases your Crit Chance by 10%.

Stay tuned next week for the 1 player Queen Iona challenge boss. She'll bring the thunder, but defeating her will allow you to forge a familiar, but amped up reward that's fit for a King (or Queen)!

08/02/24 - Balance Updates

Quest Updates

  • Reduced the Gold and XP rewards on the "A Lovely An-Sewer" quest, as they were much higher than intended.
  • Blazebalm's quests in /feverfew are no longer repeatable. Blazebalm's quests become unrepeatable once the Tiger, Tiger Burning Bright quest is completed.
  • This change was made to keep the quests consistent between both map states.
  • Increased the Rep rewards on the "Defeat Mega Tyndarius" quest.
  • Increased the Gold, XP, and Rep rewards on the "Defeat Ultra Tyndarius" quest.
  • Increased the Rep rewards on the "Embersea Membership Dues" quest.
  • Adjusted the reward amounts for the Alina & Rolith, Cysero, J6, and Nythera wedding event quests.
  • Increased the amount of items required to complete the quests in the /worldscore map.*
  • Increased the amount of items required to complete the quests in the /manacradle map.*

Item Updates

  • Level 40, 50, and 60 Awe Enhancements are no longer Legend tagged.
  • Sparkly Shadowslayer Relic is now a guaranteed reward from the "Shadowslayer Summoning Ritual" quest.

The following items now require the completion of the Dragonslayer Marshall quest in order to purchase:

  • Dragonslayer (Class)
  • Dragonslayer Armor
  • Dragonslayer Helm

Map Updates

Adjusted the placement of certain monsters in the following maps. These changes were made in preparation for a "beastly" update that's arriving next week.

  • /dreamnexus
  • /mafic
  • /wanders

The following maps had certain mob placements changed a while ago. We felt these changes were miniscule enough to where they didn't really warrant their own post, but we're adding them to this post as we want to continue to communicate any changes that are made to existing content.

  • /charredpath
  • /dreadspace
  • /starsinc

Monster Updates

  • Adjusted the levels, HP, and damage of certain monsters in the Nythera and J6 Wedding event maps.
  • Added an Elemental tag to the "Avatar Tyndarius" boss.
  • Added an Elemental tag to the "Voice in the Sea" boss.
  • Reduced the damage of the "Second Speaker" boss by around 40%.
  • Reduced the damage of the "Eternal Dragon" boss by around 33%.
  • Reduced the damage of the "Mask of Tranquility" boss by around 20% and Damage Resistance by 30%.
  • The Mainyu fight has been redone, let your true power be unleashed! (Don't panic when you see its HP, the fight is overall faster than before.)
  • Reduced the level, HP, and damage of regular monsters in the /worldscore map.*
  • Reduced the level, HP, and damage of regular monsters in the /manacradle map.*

There was a huge spike in difficulty during the final areas of the Shadows of War saga, especially when going from /deadlines to /worldscore and /manacradle. This change was made to flatten the spike. 

 

 

7/12/24 - So many stars

Star Light of Destiny

  • Reduced the amount of Star of the Empyrean required from x28 to x14.

Astral Empyrean

  • Might of the Cosmos Heal Amount: 2,800,000 > 1,400,000
  • Might of the Cosmos outgoing damage and outgoing physical damage increase per kill: 100% > 200%

 

7/5/24 - A Eternal Inversionist Update?

This week's balance update is about a change made to Eternal Inversionist.

  • Increased the range of all skills to infinite. 

5/18/24 - Bug Fixes

This week's balance update is all about bug fixes!

  • Fixed a bug on Exalted Harbinger in which the Soul Pact aura was not being applied for the correct amount of time.
  • Adjusted the Burning Ward aura so that it can no longer reduce HP below 1. If a player died to Burning Ward's reflection, it would prevent them from respawning. Additionally, monsters that died to Burning Ward's reflection would not drop anything.
  • Adjusted the Temporal Insanity aura so that it can no longer reduce HP below 1. If a player died to Temporal Insanity's reflection, it would prevent them from respawning. Additionally, monsters that died to Temporal Insanity's reflection would not drop anything.
  • The Temporal Insanity aura now displays an "IMMUNE" message to targets immune to it. When Temporal Insanity was applied to certain monsters, the aura would apply even though Temporal Insanity had no effect against them. To prevent confusion, an "IMMUNE" message now displays on monsters that are immune to the effect.
  • The Counter Attack aura applied by certain monsters can no longer reduce HP below 1. Players could often be disconnected when dying to a monster's Counter Attack aura, this change should prevent any unwanted disconnects and also add a bit more leeway when attacking into bosses with the aura up.

The First Speaker

Changes to 'Malgor, The First Speaker' quest has been made.

  • 'The First Speaker Silenced' is now a permanent item.

5/3/24 - Class Updates

This week's balance update focuses mainly on Arcana Invoker, but there's also a small surprise in store, hopefully a welcome one!

Arcana Invoker

Several changes have been made to improve the performance of the class. Significant changes include adjustments to the class's damage output to be more DPS focused, rather than being back loaded to the end of the skill rotation. Increased healing and debuff durations. Reduced Damage Resistance falloff early on. XXI - The World now lasts much longer and increases your damage output the longer it remains active, but at the cost of your defenses. Finally, the One With the Cycle skill has been changed to increase in damage the more it is used against the same target. For the full list of changes, look no further:
Anagenesis:

  • Now also deals damage based on Attack Power in addition to Spell Power.

The Beginning and the End:

  • 0 - The Fool duration: 45 seconds > 122 seconds
  • XXI - The World duration: 22 seconds > 122 seconds
  • XXI - The World now increases Damage Resistance by 40%.

Arcana Invocation:

  • Increased the HoT amount on the III - The Empress and XIV - Temperance auras.
  • Damage Resistance reduction per summoned Arcana: 4% > 2%
  • End of the World stacks applied per skill use: 2 > 1
  • End of the World now reduces Damage Resistance by 4% per stack.
  • End of the World duration: 5 seconds > 8 seconds
  • Each End of the World stack now contributes less damage to the "The Beginning and The End" skill.
  • The bonus damage is now based on the user's End of the World stacks instead of XXI - The World.

Arcana Revocation:

  • Skill can no longer miss.
  • Increased the duration of all 15 second (Reversed) debuffs (except The Lovers and Temperance) to 22 seconds
  • Added a Fool (Reversed) aura, reduces Damage Resistance by 22% for 15 seconds, only applies if 0 - The Fool is the user's only active Arcana.
  •  The High Priestess (Reversed) now reduces Crit Chance instead of Dodge.
  •  The World (Reversed) now reduces Damage Resistance and Crit Chance by an extra 11%, and Dodge by 11% less.
  • Changed the names of the (Reverse) auras to reflect the debuff they apply.
  • Bonus damage while Judgement is active has been increased, but the bonus damage is only only dealt one time to the primary target. Also, Doot Doot.

One With the Cycle:

  • Damage: 100% > 20%
  • No longer does damage based on how long The Fool has been active.
  • Now applies Sacrifice to the target, increasing the damage they take from each successive hit of One With the Cycle by 150%, up to 22 times.
  • Erasure duration: 5 > 3, DoT damage is now based on the amount of End of the World stacks the user has.

Darkside/Dark Lord

May the 4th be with you.

Blood Boil

  • Blood Boil aura duration: 8 seconds > 10 seconds

Terrifying Might

  • Haste: 5% > 0%, now increases Hit Chance by 10%.

Blood Rush

  • Haste: 10% > 15%

 

03/29/24 - Balance Updates

Item Updates

Hollowborn Shadow of the Legion

  • Added a 50% Reputation boost.

Hollowborn Lich King

  • Added a 40% damage to humans boost.

Hollowborn Lich King's Pride

  • Added a 50% damage to humans boost.

Hollowborn Caladbolg & Dual Hollowborn Caladbolgs

  • Added a 45% to all monsters boost.
  • Changed damage range to match the original Caladbolg.

Empowered Hollowborn Caladbolg

  • Added Empowered Hollowborn Caladbolg to the Ultra Dage merge, requires x1 Hollowborn Caladbolg and x1 Empowered Caladbolg. Deals 51% more damage to monsters when equipped.

Empowered Dual Hollowborn Caladbolgs

  • Added Empowered Dual Hollowborn Caladbolg to the Ultra Dage merge, requires x1 Dual Hollowborn Caladbolgs and x1 Empowered Dual Caladbolgs. Deals 51% more damage to monsters when equipped.

Quests

Added a new quest to the Altar of the Hollowborn Caladbolg

How Much for One Rib?

  • Defeat Binky for a 2% chance to obtain a Dark Unicorn Rib.
  • Rewards: Hollow Soul x250 (100% drop), Lesser Hollowborn Caladbolg (2.5% drop, deals 45% damage to all monsters when equipped).

Hollowborn Paragon Quest Pet

  • Added Hollow Soul x1 as rewards to the Hollowborn Paragon Quest Pet versions of the "Clear a Path" and "Time for Some Spring Cleaning" quests.

Monsters

  • Reduced Empress' Finger's Damage Resistance by 100%.
  • Reduced Ancient Mecha's HP to 180,000 and damage by around 40%.
  • Reduced Encore Darkon's HP to 222,222 and increased their Damage Resistance by 50%.

 

03/22/24 - Balance Updates

Item Updates

Increased the stack amounts for the following items:

  • Legion Token: 25,000 > 50,000
  • Bone Dust: 5,100 > 10,000
  • Dark Token: 600 > 10,000
  • Seraphic Medals: 5 > 600
  • Mega Seraphic Medals: 5 > 600
  • Seraphic Commander's Slain: 6 > 200
  • Ada Defeated: 1 > 20

Changed the damage range of the following weapons to static:

  • Dual Blinding Light of Destiny
  • Ultimate Blinding Light of Destiny
  • Obsidian Light of Destiny
  • Hollowborn Shadow of Fate
  • Dual Hollowborn Shadows of Fate
  • Void Light of Destiny
  • Cyber Void Light of Destiny
  • Dual Necrotic Swords of Doom
  • Necrotic Blade of the Underworld
  • Burning Sword of Doom
  • Hollowborn Sword of Doom

Changed the damage range of the following weapons to unstable:

  • Ascended Light of Destiny

Item Updates

  • Added Soul Sand x1 as a reward to the Daily Exercise 5: God of the Depths quest.
  • Added Soul Sand x2 as a reward to the Daily Exercise 6: Dage the Dark Lord quest.

Miscellaneous 

  • Added a "The Beast teleport button" to Virgil in /sevencircleswar.

Like what you see? Want to share your thoughts with the team? Send a tweet to the Class Balance team and Alina_AE on Twitter or in our official Discord server.

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