Design Notes

June 22, 2015

The DreadMoor Spirit

BACK on the Design Notes and On Your Screen... IN GREEN!

Hey guys! I've been working on AE's mobile games for the past few years but THIS FRIDAY I'm returning to AQW for a special guest release that I designed. Close your eyes and picture this...

OK, you can't read with your eyes closed. I see the problem.

Change of plan... keep reading but picture yourself with your eyes closed picturing this: The village of Deadmoor has been a ghost town for as long as anyone can remember. Some really bad stuff went down here and we're a few hundred years late to the party but it's never too late to try and right the wrongs of the past.

I made friends with the ghost of a little girl who died here. Her voice was stolen when she was brutally murdered by the townspeople. If you can help me return her stolen screams, then I'll give you the chance to earn my own personal, Mad Weaponsmith armor and my super hammer! There will also be a bunch of other rewards if you're not a fan of green, but you look like a player with some taste... so you like green.

Getting off topic... Come to Deadmoor, help me help her. Learn the secrets of Deadmoor's terrible past and you'll get to learn a little bit more about me too (if you're interested. It's optional). The adventure in Deadmoor starts THIS FRIDAY in AQW! Don't let me down.

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