Design Notes

June 30, 2015

Sample Release Outline

Use the Following Below to Format Your AQW Release Design

The outline below is close to what the AQWorlds designers use when laying out plans for a release. You'll want to include as much information about your release as you can, in order to help the designers if your entry wins and gets added in-game. 

Release Title: Subtitle

Overview

Write a short paragraph about your release, what happens, etc.
Example: Battle through the Land of Dreams and Nightmares in the ultimate test of courage! Face your fears, fight to stay alive, and learn who sent you on this deadly - and mysterious - quest. JUST as you arrive at the Phoenixrise Gate... Memet the Nightmare Moglin appears! She's got a terrifying test for Legends this weekend... all to satisfy a mysterious stranger and their need to know more about YOU!

 

Details

  • Release Name: Title: Subtitle

  • Map name:

  • Cutscene Titles:

    • Cut 1

    • Cut 2

    • Cut 3

  • Quest-giver NPC: Name

  • Music: style of music or existing soundtrack to use

 

Sample Timeline

  • /join map name

  • Cut 1 plays when (you join map, talk to NPC, etc)

  • Quest 1: Quest details

  • Quest 2: Quest details

  • Quest 3: Quest details

  • Quest 4: Quest details

  • Quest 5: Quest details

  • Cut 2 plays on (monster death, quest complete, etc) Optional

  • Quest 6: Quest details

  • Quest 7: Quest details

  • Quest 8: Quest details

  • Quest 9: Quest details

  • Quest 10: Quest details

  • Cut Cut 3 plays on (monster death, quest complete, etc) Optional

  • Farming Quest 11: Quest details

  • Farming Quest 12: Quest details

  • Farming Quest 13: Quest details

  • Farming Quest 14: Quest details

  • Farming Quest 15: Quest details

 

Rewards

  • List any ideas for rewards

  • Include reference art if possible

 

Monsters

  • List ideas for monsters (either new, existing, or monsters to recolor)

 

NPC Dialogue Template

  • Name: Name your dude here

  • Title:  Give your dude a title here

  • Appearance: Include links to reference art if possible

  • Initial Text: Greetings go here

  • Talk Text: More information goes here

  • Progress Text: Text changes that appear after players complete a quest

  • End Text: Text changes that appear after players complete a quest

  • Buttons: Shop, Cutscene Replay, Quest, Talk

 

Sample NPC Dialogue Apop

  • Name: Cysero

  • Title:  The Mad Weaponsmith

  • Appearance: Known

  • Initial Text: Hiya! Thanks for coming. Did you bring the plaster and parchment? Wait, you’re not here to for my ‘Intro to Paper Mache Volcanoes’ class? Oh, then help this ghost.

  • QS dependent Text: You’re doing good work here, sir, madam or other! But you’re not done yet. Those rocks won’t find themselves. They’re rocks. They can’t do that. I am almost entirely sure they can’t. Note to self: Invent self-finding rocks.

  • End Text: Thank you. You set right a terrible wrong and also stopped... someone from getting a powerful… something, apparently. Full disclosure: I wasn’t really paying a ton of attention but I got the impression that you did great things here today! Right? Right. So, good job.

  • Cysero’s Skills (available from the start): Plays Cutscene: Cysero's Skills?

 

Sample Map Layout

See sample map layout document here

Sample Cutscene Outlines

See sample cutscenes here

 

Quest Template

Quest  Title

Quest text goes here

Quest turn-in item 1 name and quantity

Quest turn-in item 2 name and quantity

Quest turn-in item 3 name and quantity

After completion quest text goes here

 

Quest design notes:

 Your quest text should always tell players:

  • what to do
  • what monster to kill
  • how many of Item X to get


Sample Quest

 

Quest 1: A Spider’s Finger (Kill Quest)

The next reagent in the ritual is a Spider Finger. That might be tough to find cause… you know, spiders don’t have fingers. But THESE things are straight up mutants so one of them SHOULD have at least ONE finger.

Quest turn-in: Spider Finger X 1

Man, this is the grossest ritual ever. OK almost done.

 

Quest 2: Well Done (Click Quest)

The last thing that we need is some water from the well of a ghost town that was wiped out by a plague at least a century ago. Lucky for us, here we are. There’s a well in town to north, go get some water from it.

Quest turn-in: (Clicky) Water from the well X 1

Great. Here we go. The Extremely Gross Unction Of A Hero's Weapon is complete.

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