Sorcerer

Lore > classes > sorcerer


Sorcerers are gifted spellcasters who incinerate their enemies with fireballs and launch freezing ice shards from a distance. Sorcerers were once Magi who excelled in the art of the arcane. With the guidance of the Mage Trainer, Arcana, select Magi can upgrade into Sorcerers once they reach Rank 5. Because these intellectual magic masters rely on their Intellect, Endurance, Luck, and Wisdom stats, Sorcerers often equip themselves with Wizard, Lucky, and Spellbreaker Enhancements.

Mage Base Class Upgrade

Location: Arcana's Upgrade Shop
Price: 5,000 Gold
Sellback: 1,250 Gold
Requirements: Requires Mage Class, Rank 5

Sorcerer

Skills

AutoAttack

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 100% weapon damage

Fireball 

Fireball
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 10 seconds. Deals more impact damage if Frozen Blood is present on the target, but consumes the debuff.
Note: Impact damage can be reduced by debuffs

 Iceshard

Ice Shard
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Launches a freezing shard at your enemy, dealing moderate damage. If Scorched is NOT present, applies Frozen Blood, reducing their attack speed and power for 10 seconds. If Scorched IS present, deals increased damage but does not apply Frozen Blood.
Note: Impact damage cannot be reduced by debuffs

 ExplosionOMG

Explosion
Rank Needed: 3
Mana Cost: 15 Mana
Cooldown: 3 Seconds
Type: Magical
Description: Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and light damage to surrounding targets.
Note: Impact damage cannot be reduced by debuffs

ArcaneShield 

Arcane Shield
Rank Needed: 5
Mana Cost: 5 Mana
Cooldown: 60 Seconds
Type: Magical
Description: Shield the caster, transferring most incoming damage to their MP instead of HP and reducing outgoing damage for 20 seconds.
Note: Does not reduce Auto Attack damage or any outgoing damage.



 

Passive Abilities

Passive

Hot Headed
Rank Needed: 4
Type: Passive
Description: Magic damage increased by 10%

Passive

Chilled Out
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

 

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