Acolyte

Lore > classes > acolyte


Acolytes are passionately devoted to improving the condition of the world around them. They are perhaps the most valuable of allies, able to mend wounds and turn the tide of battle. In order to become an Acolyte, a Healer must undergo extensive white magic training. Once a Healer has reached Rank 5, Juvania will upgrade worthy disciples into Acolytes. Acolytes rely on their Intellect, Endurance, and Luck stats, so equipping themselves with Wizard, Lucky, and Healer Enhancements would be best suited for this holy magic user.

Healer Base Class Upgrade

Location: Juvania's Upgrade Shop
Price: 5,000 Gold
Sellback: 1,250 Gold
Requirements: Requires Healer Class, Rank 5

Acolyte

Skills

AutoAttack

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 100% weapon damage

healing

Healing Word
Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.

heartbeat

Heart Beat
Rank Needed: 2
Mana Cost: 12 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Deals 10% of current HP plus moderate magical damage to the target.

EnergyFlow

Energy Flow
Rank Needed: 3
Mana Cost: 5 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds.

clearmind

Clear Mind
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 20 Seconds
Type: Magical
Description: Reduces friendly target's Mana cost by 50% for 10 seconds.



Passive Abilities

Passive

Pure Hearted
Rank Needed: 4
Type: Passive
Description: Increases healing by 10%

Passive

Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

 

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