Doomwood Arc Attack and Vordred Boss
Doomwood
Arc Attack

Mad Scientist’s Lab
/join lab to begin
This is the penultimate installment of the Doomwood Saga where Arcattack and Kimberly Freeman of One-Eyed Doll lend their voices to the NPCs. At CastleMania, Vordred seeks the electric-crazed musicians to power himself up. Fortunately, the scientists aren’t on board with helping Vordred, but they don’t have much of a choice. That means you and Arcattack will plan to sabotage him in secret.
Talk to Joe.
CastleMania: Disharmony and Despair: 1 Busted Guitar Found (Go to the room below.)
Stringing Your Enemies Along: 15 Guitar Strings from Swamp Thing, Frank, Ant Giant, and Giant Scorpion.
Out of Tune(ing Knobs): 3 Tuning Knobs from Swamp Thing, Frank, Ant Giant, and Giant Scorpion, 3 Boxes of Tuning Knobs (Look around in the lab. If you find a crate with a blue arrow pointing at it, click on it.)
Code of Conduct-or: 17 Miniature Lightning Rods from Swamp Thing, Frank, Ant Giant, and Giant Scorpion.
Sending Out an SOS to the World: 20 Transmitter Components from Swamp Thing, Frank, Ant Giant, and Giant Scorpion.

After watching a brief cutscene, Joe will assign you four more quests that you haven’t seen before. It may come to a shock (and I use the word loosely.), but there is lots of work to be done to stop Vordred from absorbing the electricity.
This is FINAL ZAP!: 5 Equipment Charged (Click on the blue arrows that appear around the lab. There may be certain monsters in the way so you either have to lure them to you or defeat them. Then click on the arrows quick.)
Wire You Doing this Again?: 7 Spools of Red Wire (They are scattered around the lab. Look at the blue arrows for guidance.), 10 Spools of Blue Wire from Swamp Thing, Frank, Ant Giant, and Giant Scorpion.
Die, All of You!: 15 Missing Dials from Swamp Thing, Frank, Ant Giant, and Giant Scorpion
Ample Amps Required: 10 Amps Placed (Click on the blue arrows that appear around the lab. There may be certain monsters in the way so you either have to lure them to you or defeat them. Then click on the arrows quick.)
Mountain
/join mountain
Don’t forget to accept the quest below from Joe before hiking.
Upward Over the Mountain: 1 Mountaintop Reached.
The quest will be complete when you reach the screen above.
Charging Up!: 1 Atmosphere Charged. (Defeat all of the Electric Mans on-screen.)

VordredBoss
/join vordredboss
This is it; The final showdown with Vordred. And he has Artix right where he wants him. Does that mean you have failed?
Quick, you mustn’t leave Artix to face Vordred by himself. He needs your support, but you’re going to need backup. Choose which of these NPCs you met on your journey in Doomwood.
Remember the choices you make in the final battle will determine which shop you will unlock once Vordred is vanquished. I wouldn’t recommend Backstabbing Artix unless you want to see one of the Bad Endings.
In between cutscenes, you get to take down Vordred for the sake of the countless paladins that fell victim to his undead spell.
Only if Artix’s Undead-Slaying Pomeranian sidekick comes to the rescue, will we see the true ending to the Doomwood Saga. With Vordred defeated, all should be well and the entire world remains flesh and blood. Or so we believe? Artix’s Blinding Light of Destiny needs to be repaired and…..uh, oh……

Previous: Doomwood Part 1
Next: Doomwood Part 2
Written by Occavatra














