Ranger

Lore > classes > ranger


Rangers are stealthy, wealthy, and wise to the ways of their opponents. Able to take down tyrants without blinking an eye or breaking a bowstring, you'll range far and wide with this Class, gaining gold and glory! Only those who have survived the unforgiving Sandsea and hold a Rank 10 Sandsea Reputation may call themselves a Ranger. Rangers heavily rely on Strength, Endurance, and Dexterity, and the keenest of archers arm themselves with Thief, Fighter, and Lucky Enhancements.

Base Stats

Strength: 69
Intellect: 17
Endurance: 76
Dexterity: 115
Wisdom: 35
Luck: 35

Ranger

Skills

AutoAttack

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: Rangers have been taught with an ancient art of attacking at any range, even with a melee weapon.

MarkforDeath

Mark for Death
Rank Needed:
1
Mana Cost: 5 Mana
Cooldown: 1.5 Seconds
Type: Physical
Description: Deals light damage and applies Death Mark to your foe. Death Mark can stack up to 5 times unless consumed by a skill or allowed to fade, and reduces foe’s damage up to 5% until consumed
Notes: Ranged, effect lasts 10 seconds.

ScorchingArrow

Scorching Arrow
 Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 10 Seconds
Type: Physical
Description:Launches a flaming arrow at your enemy, dealing moderate damage, also burning them with a fire Damage over Time (DoT). Fire damage over time can be increased by Death Mark.
Note: DoT lasts 10 seconds

ExplosiveBolt

Explosive Bolt
 Rank Needed: 3
Mana Cost: 25 Mana
Cooldown: 3 Seconds
Type: Physical
Description:This arrow has an explosive tip which explodes on impact, dealing high damage. Nearby foes can also be caught in the explosion for minor damage. Damage increased by Death Mark.
Note: Hits up to 4 targets.

Vampiric 

Vampiric Shot
Rank Needed:
5
Mana Cost: 40 Mana
Cooldown: 30 Seconds
Type: Physical
Description: You fire a magic arrow inscribed with runes at your target, dealing moderate damage to them but also applying a HoT effect to yourself. Both Damage and Heal Over Time effects are increased by Death Mark.
Note:
HoT lasts 10 seconds.



 

Passive Abilities

Passive

Ranger Secrets
Rank Needed: 4
Type: Passive
Description: Increases Dexterity by 15%.

Passive

Resolute
Rank Needed: 4
Type: Passive
Description: Crit chance increased by 8%.

 

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