Lore > classes > healer

Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group’s victory or defeat. Healers are one of the four starting Classes available during Character Creation, but anyone can train in the art of Healing under the kindhearted guidance of Juvania. Since these white magic masters heavily rely on their Intellect, Endurance, and Luck stats, the best Healers often equip themselves with Wizard, Lucky, and Healer Enhancements.

Base Stats

Strength: 28
Intellect: 104
Endurance: 94
Dexterity: 35
Wisdom: 35
Luck: 52

Healer Class



Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 100% weapon damage


Healing Word
Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.
Note: You will be attacked if you heal a player that is in combat.


Heart Beat
Rank Needed: 2
Mana Cost: 12 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Deals 10% of current HP plus moderate magical damage to the target.


Energy Flow
Rank Needed: 3
Mana Cost: 5 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds.


Clear Mind
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 20 Seconds
Type: Magical
Description: Reduces friendly target's Mana cost by 50% for 10 seconds.


Passive Abilities


Pure Hearted
Rank Needed: 4
Type: Passive
Description: Increases healing by 10%


Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

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