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Assassin
Assassins operate in silence secrecy. Much like a ninja, Assassins are stealthy and quick, attacking quickly and decisively, eliminating the threat of resistance. In order to become an Assassin, one must first train in the ways of the Ninja and seek out Mazumi in Greenguard Forest. Because Assassins are well-rounded fighters, relying on their Strength, Intellect, Endurance, and Dexterity, they often equip themselves with Fighter, Hybrid, Wizard, Thief, and Lucky Enhancements.
Base Stats
Strength: 83 Intellect: 83 Endurance: 69 Dexterity: 69 Wisdom: 24 Luck: 17
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Skills
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Auto Attack Rank Needed: 1 Mana Cost: 0 Mana Cooldown: 1.5 Seconds Type: Physical Description: A rapid attack studied only by a reclusive few.
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Crosscut Rank Needed: 1 Mana Cost: 15 Mana Cooldown: 2 Seconds Type: Physical Description: Instantly attack twice, dealing extra damage. Note: Deals 200% weapon damage
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Shadowblade Rank Needed: 2 Mana Cost: 25 Mana Cooldown: 12 Seconds Type: Physical/Magical Description: Deals physical and magical damage, and blinds enemy for 6 seconds. Note: Deals 90% weapon damage
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Shadowburn Rank Needed: 3 Mana Cost: 5 Mana Cooldown: 6 Seconds Type: Physical/Magical Description: Deals light weapon damage plus magical damage, stunning any target afflicted by Shadowburn for 3s, or returning 20 mana otherwise. Note: Deals 90% weapon damage
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Thin Air Rank Needed: 5 Mana Cost: 30 Mana Cooldown: 30 Seconds Type: Physical Description: Raises dodge by 3% and haste by 5% every time you are hit. Lasts 30s. Note: Effect cannot be stacked, all dodge & haste buff % will reset once used again.
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Passive Abilities
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Elusive Rank Needed: 4 Type: Passive Description: Dodge chance increased by 15%
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Incisive Rank Needed: 4 Type: Passive Description: Critical chance increased by 15%
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