Assassin

Lore > classes > assassin


Assassins operate in silence secrecy. Much like a ninja, Assassins are stealthy and quick, attacking quickly and decisively, eliminating the threat of resistance. In order to become an Assassin, one must first train in the ways of the Ninja and seek out Mazumi in Greenguard Forest. Because Assassins are well-rounded fighters, relying on their Strength, Intellect, Endurance, and Dexterity, they often equip themselves with Fighter, Hybrid, Wizard, Thief, and Lucky Enhancements.

Base Stats

Strength: 83
Intellect: 83
Endurance: 69
Dexterity: 69
Wisdom: 24
Luck: 17

Assassin

Skills

AutoAttack

Auto Attack
Rank Needed:
1
Mana Cost:
0 Mana
Cooldown:
1.5 Seconds
Type:
Physical
Description: A rapid attack studied only by a reclusive few.
 

CrossCut

Crosscut
 Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 2 Seconds
Type: Physical
Description: Instantly attack twice, dealing extra damage.
Note: Deals 200% weapon damage

 Shadowblade

Shadowblade
 Rank Needed: 2
Mana Cost: 25 Mana
Cooldown: 12 Seconds
Type: Physical/Magical
Description: Deals physical and magical damage, and blinds enemy for 6 seconds.
Note: Deals 90% weapon damage

ShadowBurn

Shadowburn
Rank Needed:
3
Mana Cost: 5 Mana
Cooldown: 6 Seconds
Type: Physical/Magical
Description: Deals light weapon damage plus magical damage, stunning any target afflicted by Shadowburn for 3s, or returning 20 mana otherwise.
Note: Deals 90% weapon damage

thinair 

Thin Air
 Rank Needed: 5
Mana Cost: 30 Mana
Cooldown: 30 Seconds
Type: Physical
Description: Raises dodge by 3% and haste by 5% every time you are hit. Lasts 30s.
Note: Effect cannot be stacked, all dodge & haste buff % will reset once used again.



 

Passive Abilities

Passive

Elusive
Rank Needed: 4
Type: Passive
Description: Dodge chance increased by 15%

Passive

Incisive
Rank Needed: 4
Type: Passive
Description: Critical chance increased by 15%

 

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