Have you been pulled from the cold comfort of death to serve a new master? Or has your own will brought you back to the land of the living to continue fighting? DeathKnights unleash frigid ferocity upon their foes in the heat of battle, crushing not only the enemies’ bodies but also their spirits. Only those who have sacrificed—nay, invested—their undying souls to defending Doomwood may be worthy of calling themselves true DeathKnights. Lady Speedstyk of Lightguard Tower awaits those who can proudly boast a Rank 10 Doomwood Reputation, although a bribe of 2,000 AdventureCoins would do the trick as well. Because of their unworldly Endurance, Strength, and Dexterity stats, the most atrocious DeathKnights don themselves in Fighter, Thief, and Lucky Enhancements.

Base Stats

Strength: 94
Intellect: 17
Endurance: 104
Dexterity: 76
Wisdom: 35
Luck: 21





Auto Attack
 Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. 


Chilling Strike  
 Mana Cost: 5 Mana
Cooldown: 5 Seconds
Type: Physical
Description: The chill of death seeps into your foe. Death's Chill causes more damage over time for each stack of this skill. Stacks up to 5 times.


Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 8 Seconds
Type: Physical
Description: This moderate strike causes Frostbite, a damage over time effect that also slows your foe's attack speed. Enemy haste reduced more with more stacks of Death's Chill.


Death Grip
 Rank Needed: 3
Mana Cost: 25 Mana
Cooldown: 18 Seconds
Type: Magical
Description: A powerful strike that causes Deathgrip. Your foe feels the life slowly crushed out of them causing damage over time and reducing their damage. Enemy damage reduced more with more stacks of Death's Chill. Has a small chance to cause a 6 second stun.


Death Shroud
 Rank Needed: 5
Mana Cost: 30 Mana
Cooldown: 20 Seconds
Type: Magical
Description: You tap into the power of Death to pull your form back together. Causes you to heal over time, and significantly increases your damage resistance, but also slows your attack speed and reduces your damage output and crit chance while you are regenerating. Amount healed increases with stacks of Death's Chill.


Passive Abilities


Death's Might
Rank Needed:
Type: Passive
Description: Increase STR by 12%


Rank Needed:
Type: Passive
Description: Increase Critical Chance by 12%

Passive Final Word
Rank Needed: 10
Type: Passive 
Rarely, a frozen wave explodes out of you smiting your foe with all of the finality of death itself.


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