Naval Commander

A Naval Commander is the leader of their crew. Although they can fight as an individual they work best when they fight alongside their crew.

Naval Commanders regenerate mana in the same way that warriors regen Mana.

This class is available for 2000 ACs OR if you have an upgraded account, you can buy it for gold.

The Naval Commander Class is a seasonal rare, which means it will only be available for a limited time during Talk Like a Pirate Day each year.

Base Stats for Levels 1 and (65)

Strength: 4 (134)
Intellect: 1 (25)
Endurance: 5 (149)
Dexterity: 3 (110)
Wisdom: 2 (50)
Luck: 1 (30)

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Naval Commander

  Suggested Enhancements

  Fighter
  Luck
 

Skills

AutoAttack

Auto Attack
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.

  
Strike n Perry

Strike'n'Parry
Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 10 Seconds
Type: Physical
Description: A strike dealing light damage (Damage is increased by the number of people in the party) that forces the target attack you for 8 seconds and decreases the target's damage by 25% for 6 seconds.

As a leader you need to know when to take one for the team. This moves lets you draw attention away from your crew and forces the monster to attack you, but seeing as you are a strong intimidating leader your opponent is less likely to hit you.
This is great for when your friend is about to die, but nobody can heal him just yet, or just for reducing total damage being taken in general. The attack is not great, doing only light damage, but it does get more powerful with the party buff.

Flintlock Barrage

Flintlock Barrage
Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 6 Seconds
Type: Physical
Description: A strike dealing moderate damage to 4 targets. (Damage is increased by the number of people in the party) All targets hit suffer a haste reduction of 20% for 4 seconds.

This is your dependable damage move and it attacks 4 targets at once. Of all your moves you will probably be using this one the most. With 4 enemies attacking you, you’ll really want to make sure you’re in a team that has your back. The move does help out your team a little by slowing down your opponents’ attack speed. With a full party this turns into nice constant AoE damage.

 
Commander's Rally

Commander's Rally
Rank Needed: 3
Mana Cost: 25 Mana
Cooldown: 12 Seconds
Type: Physical
Description:  The presence of the captain inspires everyone in battle. Gives an AoE HoT (healing power increased by the number of people in the party) and increases the target's chance to dodge by 30% for 8 seconds.

Things don’t always go your way in battle. As a leader you need to be be able to inspire your crew to keep fighting even when the odds are not in your favour. Your heal over time is not particularly potent, but it does effect 6 players. This is the sort of move you really want to be in a party to make useful.
The true strength of this movie lies in the dodge buff it gives you. This dodge buff ONLY affects the caster. You can’t give the dodge boost to anyone else except yourself.
This is a really good move to use in combination with your first move since both effectively reduce your targets chance to hit you. You’re basically taking damage off your team mates without having to sacrifice much of your own HP at all.


Flintlock Fury 

Flintlock Fury
Rank Needed: 5
Mana Cost: 35 Mana
Cooldown: 15 Seconds
Type: Physical
Description: Deals a large amount of AoE damage to it’s targets. (Damage increased by the number of people in the party). It also has a 50% chance to stun opponents for 3 seconds.

This is effectively your nuke. It deals the largest damage out of all the moves, attacks up to 4 targets, and as you would expect, becomes more powerful the more people are in your party. Because the cooldown takes a while, it’s a sudden burst of damage as opposed to something you depend on. But if you time it right it can make all the difference, especially with that 50% chance to stun your opponents.



 

Passive Abilities

Passive

Broadside Blast
Rank Needed: 4
Type: Passive
Description: Crit chance is increased by 10%

Passive

Gust of Wind
Rank Needed: 4
Type: Passive
Description: Increases haste by 8%

Passive

Reinforced Hull
Rank Needed: 10
Type: Passive
Description:  Damage resistance increased by 15%.
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After playing around with this class, I would say it performs best as a strategic addition to any group, especially while in a full party. You’ll want either Fighter Enhancements, Luck Enhancements, or a mixture of both. You can use it for support or tanking in a limited capacity.  With a full party it can even function as a farming class.

When you take a close look you’ll realise that all 4 moves, and the second passive, either slow your enemies, reduce their chances to hit you, or outright stop damage hitting you. This may seem good, but with the warrior regen model what this effectively means is that MP regen from enemies attacking you is significantly reduced.

You’ll have to plan your moves carefully to avoid running out of mana, or use the Mana Vamp enhancement. Spiral Carve or Health Vamp would also be useful.

Recommended Allies!

Naval Commander is tricky as far as allies go.  It's a party class, like Paladin Highlord or Doomknight Overlord, so any ally in the party is a good ally. As many as possible.  It can do nice damage but it also has heading and support capabilities, so its not so much about having people support it, as it is about it being with other people.

Breakdown by Zereldo

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