Naval Commander
A Naval Commander is the leader of their crew. Although they can fight as an individual they work best when they fight alongside their crew. Naval Commanders regenerate mana in the same way that warriors regen Mana. This class is available for 2000 ACs OR if you have an upgraded account, you can buy it for gold. Base Stats for Levels 1 and (65)Strength: 4 (134) . |
Suggested Enhancements Fighter |
Skills
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Auto Attack |
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Strike'n'Parry As a leader you need to know when to take one for the team. This moves lets you draw attention away from your crew and forces the monster to attack you, but seeing as you are a strong intimidating leader your opponent is less likely to hit you. |
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Flintlock Barrage This is your dependable damage move and it attacks 4 targets at once. Of all your moves you will probably be using this one the most. With 4 enemies attacking you, you’ll really want to make sure you’re in a team that has your back. The move does help out your team a little by slowing down your opponents’ attack speed. With a full party this turns into nice constant AoE damage. |
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Commander's Rally Things don’t always go your way in battle. As a leader you need to be be able to inspire your crew to keep fighting even when the odds are not in your favour. Your heal over time is not particularly potent, but it does effect 6 players. This is the sort of move you really want to be in a party to make useful. |
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Flintlock Fury This is effectively your nuke. It deals the largest damage out of all the moves, attacks up to 4 targets, and as you would expect, becomes more powerful the more people are in your party. Because the cooldown takes a while, it’s a sudden burst of damage as opposed to something you depend on. But if you time it right it can make all the difference, especially with that 50% chance to stun your opponents. |
Passive Abilities |
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Broadside Blast |
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Gust of Wind |
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Reinforced Hull |
After playing around with this class, I would say it performs best as a strategic addition to any group, especially while in a full party. You’ll want either Fighter Enhancements, Luck Enhancements, or a mixture of both. You can use it for support or tanking in a limited capacity. With a full party it can even function as a farming class.
When you take a close look you’ll realise that all 4 moves, and the second passive, either slow your enemies, reduce their chances to hit you, or outright stop damage hitting you. This may seem good, but with the warrior regen model what this effectively means is that MP regen from enemies attacking you is significantly reduced.
You’ll have to plan your moves carefully to avoid running out of mana, or use the Mana Vamp enhancement. Spiral Carve or Health Vamp would also be useful.
Recommended Allies!
Naval Commander is tricky as far as allies go. It's a party class, like Paladin Highlord or Doomknight Overlord, so any ally in the party is a good ally. As many as possible. It can do nice damage but it also has heading and support capabilities, so its not so much about having people support it, as it is about it being with other people.
Breakdown by Zereldo