Sorcerer
Sorcerers are a select few who possess a truly unique connection to the arcane. Having originally begun their journey as Mages, Sorcerers were hand-picked by Arcana to continue their study in secret. Control the battle from a distance by tapping into the seemingly infinite supply of magic energy in the ley lines that surround Lore: Summon a rain of infernal fire and gelid ice upon your enemies, create impenetrable ethereal shields, and wreak havoc with powerful arcane explosions. When the fighting stops, you may stand back and admire the beautiful travesty that was once a battlefield. Sorcerers perform their best with Wizard enhancements, but many opt for Spellbreaker for added health or Healer for slightly more dodge, hit chance, and crit chance. Luck can be used as well for additional auto attack damage while maintaining high critical hit damage. Mage Base Class UpgradeLocation: Arcana's Upgrade Shop Base Stats for levels 1 and (60)*Strength: 1 (28) *when this class revamp was written the cap was still lvl 60. Will fix. |
Suggested EnhancementsWizard |
Skills
Auto Attack
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Fireball Would you like that cooked medium rare, well done, or charred beyond recognition? Don’t let this simple spell fool you, it really packs a wallop. A moderately low mana cost and cooldown time, combined with a very nice 125% spell DPS make one scorching skill. If you freeze your opponent beforehand, you can dethaw them and deal an extra 50% in the process! If 175% still sounds low, remember that spell DPS and weapon DPS are calculated differently. This skill doesn’t deal damage based off your auto attack strength, but is instead influenced by spell power (like the rest of your skills). Good thing you equipped all those Wizard enhancements, right? |
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Ice Shard |
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Explosion |
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Arcane Shield |
Passive Abilities |
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Hot Headed |
Chilled Out |
Sorcerer’s passives increase magic damage and decrease all damage taken. Yay, damage!
Regardless of how you’re using it, Sorcerer is an average class. In Player vs Enemy combat, you can easily defeat common monsters littered across different maps and solo weaker bosses. In Player vs Player, Arcane Shield and Frozen Blood grant Sorcerer longevity while Fireball and Explosion deal moderate to high damage with short cooldown times. With proper support, Sorcerer is fantastic at preserving its owner in challenge boss fights (the biggest problem is its lack of a healing skill, which can be compensated for with the right allies), and the debuff Frozen Blood helps the party as well.
Recommended Allies!
Sorcerers are great at taking as little damage as possible, but with no healing skill they’re easily worn down. Oracle, Paladin HighLord, and Acolyte users all help ensure that you stay healthy, so you won’t die from standard wear-and-tear damage. Classes like Naval Commander, Defender, and Sentinel can draw enemy attention and prevent them from attacking any other targets, so you could really let those damaging skills loose with partners like those! Sorcerer has a lot of quick cooldown times and the neat Ice Shard + Fireball combo, and allies like Archfiend and Arachnomancer could take advantage of all those spells you cast by powering them up. Archfiend can increase critical hit chance and seriously debuff enemy defense, while Arachnomancer can increase DoTs applied (like Fireball’s) and debuff enemy defense as well.
Breakdown by Pisces