Sorcerers are a select few who possess a truly unique connection to the arcane. Having originally begun their journey as Mages, Sorcerers were hand-picked by Arcana to continue their study in secret. Control the battle from a distance by tapping into the seemingly infinite supply of magic energy in the ley lines that surround Lore: Summon a rain of infernal fire and gelid ice upon your enemies, create impenetrable ethereal shields, and wreak havoc with powerful arcane explosions. When the fighting stops, you may stand back and admire the beautiful travesty that was once a battlefield. Sorcerers perform their best with Wizard enhancements, but many opt for Spellbreaker for added health or Healer for slightly more dodge, hit chance, and crit chance. Luck can be used as well for additional auto attack damage while maintaining high critical hit damage.

Mage Base Class Upgrade

Location: Arcana's Upgrade Shop
Price: 5,000 Gold
Sellback: 1,250 Gold
Requirements: Requires Mage Class, Rank 5

Base Stats for levels 1 and (60)*

Strength: 1 (28)
Intellect: 5 (152)
Endurance: 3 (92)
Dexterity: 2 (51)
Wisdom: 2 (69)
Luck: 2 (69)

*when this class revamp was written the cap was still lvl 60.  Will fix.


Suggested Enhancements




Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 90% weapon damage

The dedication it takes to control the raw power of magic is nothing to scoff at. All those hours you spend inscribing runes and studying the elemental planes take up much of your time, and as a result you don’t have the time to train your body like other classes do. Because of this, your auto attack is pretty weak. Just remember, Sorcerers (and caster classes in general) aren’t supposed to rely on their auto attack as their main source of damage; instead you can put all that studying to use and blast away your enemies with ground-shattering spells!


Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 10 seconds. Deals more impact damage if Frozen Blood is present on the target, but consumes the debuff.
Note: Deals 125% spell DPS. If Frozen Blood is applied, deals 175% spell DPS. Applies Scorched to the target, which prevents Frozen Blood from being applied. Removes Frozen Blood even if the attack misses.

Would you like that cooked medium rare, well done, or charred beyond recognition? Don’t let this simple spell fool you, it really packs a wallop. A moderately low mana cost and cooldown time, combined with a very nice 125% spell DPS make one scorching skill. If you freeze your opponent beforehand, you can dethaw them and deal an extra 50% in the process! If 175% still sounds low, remember that spell DPS and weapon DPS are calculated differently. This skill doesn’t deal damage based off your auto attack strength, but is instead influenced by spell power (like the rest of your skills). Good thing you equipped all those Wizard enhancements, right?


Ice Shard
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Launches a freezing shard at your enemy, dealing moderate damage. If Scorched is NOT present, applies Frozen Blood, reducing their attack speed and power for 10 seconds. If Scorched IS present, deals increased damage but does not apply Frozen Blood.
Note: Deals 100% spell DPS. If Scorched is applied, deals 125% spell DPS. Frozen Blood lowers enemy damage by 45%.

Ice, ice, baby! When life is stressing you out, just take a step back and cool off… Your enemy! Freeze them solid!  If you didn’t already burn whatever you’re shooting spells at, you’ll apply Frozen Blood, which nearly cuts their damage in half AND lowers their haste (sweet like ice cream with a cherry on top). If you did burn them, you’ll deal a bit more damage than usual. This should be the skill you spam the most. Frozen Blood’s enemy debuff works great with Arcane Shield’s damage mitigation, and when Frozen Blood is about to wear off, you can use Fireball to remove it with a bang!


Rank Needed: 3
Mana Cost: 15 Mana
Cooldown: 3 Seconds
Type: Magical
Description: Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and light damage to surrounding targets.
Note:  Deals 100% spell DPS to one target. If multiple targets are within the attack range, deals 133% spell DPS to selected target and 66% spell DPS to other targets.

Why use grenades when your opponent is basically a walking stick of dynamite? They just need one little push, and all that magic energy will come blasting out! Although it sounds cool, you should go through a mental checklist before using this skill. Are there any other monsters nearby? Sorcerer doesn’t have any healing skills and only one multi target skill, so you’ll be at a huge disadvantage fighting three monsters at once. Are you in a group with other multi target users? Fighting three monsters on your own is tough, but if four people are fighting three monsters, you’ll want to land a hit on every enemy so you get all the gold, EXP, and items from killing them. This skill is great in group PvP, because of the low cooldown time and mana cost.


Arcane Shield
Rank Needed: 5
Mana Cost: 5 Mana
Cooldown: 60 Seconds
Type: Magical
Description: Shield the caster, transferring most incoming damage to their MP instead of HP and reducing outgoing damage for 20 seconds.
Note: Will not consume more than 8 mana per attack received. Damage absorbed varies with spell power and is not a fixed percent.

So you clearly have no issues dealing damage, but cloth robes don’t offer a lot of protection and you seem much… Squishier than Warlords and Renegades. Well, that’s where Arcane Shield comes into play. Shape your mana into a barrier that deflects most incoming damage to your Mana, and you’ll be fine! While this skill only costs 5 mana, you’ll want to take note of the long cooldown time. In challenge boss fights and PvP, you should use this skill right before you anticipate a strong attack. This skill can be used in tandem with Ice Shard (which debuffs enemy damage) to mitigate even MORE damage! Ever battle a Sorcerer one-on-one? This is what makes them so hard to kill. It’s important to remember that this skill only lasts 20 seconds and has a 60 second cooldown, so make the most out of the time you have. And try not to run out of mana, or the shield won’t absorb any damage!


Passive Abilities


Hot Headed
Rank Needed: 4
Type: Passive
Description: Magic damage increased by 10%


Chilled Out
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

Sorcerer’s passives increase magic damage and decrease all damage taken. Yay, damage!

Regardless of how you’re using it, Sorcerer is an average class. In Player vs Enemy combat, you can easily defeat common monsters littered across different maps and solo weaker bosses. In Player vs Player, Arcane Shield and Frozen Blood grant Sorcerer longevity while Fireball and Explosion deal moderate to high damage with short cooldown times. With proper support, Sorcerer is fantastic at preserving its owner in challenge boss fights (the biggest problem is its lack of a healing skill, which can be compensated for with the right allies), and the debuff Frozen Blood helps the party as well.

Recommended Allies!

Sorcerers are great at taking as little damage as possible, but with no healing skill they’re easily worn down. Oracle, Paladin HighLord, and Acolyte users all help ensure that you stay healthy, so you won’t die from standard wear-and-tear damage. Classes like Naval Commander, Defender, and Sentinel can draw enemy attention and prevent them from attacking any other targets, so you could really let those damaging skills loose with partners like those! Sorcerer has a lot of quick cooldown times and the neat Ice Shard + Fireball combo, and allies like Archfiend and Arachnomancer could take advantage of all those spells you cast by powering them up. Archfiend can increase critical hit chance and seriously debuff enemy defense, while Arachnomancer can increase DoTs applied (like Fireball’s) and debuff enemy defense as well.

Breakdown by Pisces

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