Mecha Jouster



Jousters are masters of battle as heavy cavalry, specializing in using lances. MechaJousters are the same, save for one extra attribute: They ride HUGE MECHANIC OSTRICHES! That is the dumbest slash coolest thing I’ve heard all month. The MechaJouster class is available through the Wheel of Doom or Wheel of Destiny. Whether or not you get the class (Or the Armor, which allows you to quest for the class) is left to chance.

Base Stats for Level 1 and (60)

Strength: 5 (138)
Intellect: 0 (9)
Endurance: 3 (83)
Dexterity: 5 (138)
Wisdom: 1 (28)
Luck: 2 (64)

MechaJouster

Suggested Enhancements

Fighter
Lucky
Thief

Skills

Joust

Joust
Rank Needed:
0
Mana Cost:
0 Mana
Cooldown:
2 Seconds
Type:
Physical
Description: A not so basic attack taught to all Jousters. CHAAARGE! Has a chance to stun off balance targets.
If a jouster doesn’t joust, they’re just someone who likes holding lances and getting to places in style. This is a standard Auto Attack with a chance to stun enemies who have been inflicted with the Off Balance debuff. These stuns are a little on the rare side, and last 2 seconds each.

Thrust

Thrust
Rank Needed: 1
Mana Cost: 16 Mana
Cooldown: 6 Seconds
Type: Physical
Description: A moderate attack that can puncture your targets armor with enough momentum or knock your opponent off balance with enough precision.
The goal of jousting is to knock your opponent from their steed. Jousters do have shields, but when you charge at each other with long pointed weapons you’re bound to get hurt. Deals 80% damage. Applies Off Balance to the target if you have Magnetized Precision active. Applies Punctured if you have Momentum Active. Must hit to apply effects. Damage does not vary with your weapon’s damage range.
 

 Magnetized Precision

Magnetized Precision
Rank Needed: 2
Mana Cost: 20 Mana
Cooldown: 14 Seconds
Type: Physical
Description: Deals light damage and for the next 6 seconds your accuracy is greatly increased. If your opponent is already punctured he will begin to bleed for damage over time. Gives your thrust attacks the ability to knock your opponent off balance, greatly reducing their chance to dodge.
It’s not cheating. Honest. All MechaJousters use magnets to steady their weapons and supplement their accuracy. All the best ones, anyway. Deals 75% damage, during Magnetized Precision the Thrust skill can apply Off Balance, which lowers the target’s dodge chance for 12 seconds.
 

Auto Repair

 Auto Repair
Rank Needed: 3
Mana Cost: 32 Mana
Cooldown: 42 Seconds
Type: Physical
Description: Repairs your mechanical parts restoring a moderate amount of health.
Have you ever repaired a machine as it’s motor was running? That’s a rhetorical question! NEVER do that! Not unless you’re the MechaJouster. They are often so familiar with their bird that a change of parts between attacks is a breeze. Single target heal. Self Only. Heal amount will not vary with your weapon’s damage range

Charge 

Charge
Rank Needed: 5
Mana Cost: 29 Mana
Cooldown: 32 Seconds
Type: Physical
Description: A battle cry granting the jouster a boost in momentum. Increases haste and damage slightly. Also gives your thrust attacks the ability to puncture your opponents armor increasing damage they take from all sources.
Jousters go fast. You should go fast. Sounds reasonable, right? I’ve got some news for you: Momentum does not actually increase damage on its own, but the haste boost you’re granted from it is more than slight. Momentum lasts 8 seconds. During Momentum, the Thrust skill can apply Punctured, which causes the target to take an extra 50% damage for nearly 12 seconds.



 

Passive Abilities

Passive

 Deflection
Rank Needed: 4
Type: Passive
Description: Increases your chance to dodge by 10%

Passive

Stalwart
Rank Needed: 4
Type: Passive
Description: Increases endurance 15%

Passive

Lance
Rank Needed: 10
Type: Passive
Description: Joust attacks have a chance to give you “First Strike” in which for 6 seconds all joust and thrust attacks are as powerful as your first strike.

I’m saying this one more time. You’re riding a mechanical ostrich that matches the rest of your armor. If I could make these words even more italic than they already are, I would. This makes you a sturdy fighter that a lot of foes don’t know how to approach. The extra endurance is good, but increased dodge chance on something that can regain mana from taking damage? Strange.

The MechaJouster was given a lot of changes during the short time it has been available, but right now MechaJouster brings a surprising level of support with it. Cutting enemy dodge chance is a valuable and uncommon skill, Puncture adds enormous damage support with that extra 50% vulnerability, and your crit chance is huge. Huge as in over 40% when you hit the level cap. I actually recommend Weapons with broad damage ranges for this class since you wont miss very often and you’re going to be throwing boosted crits all day.

Recommended Allies!

The major drawbacks of this class  are in the Cooldown lengths and sometimes mana costs. You need to be even faster. You need a Bard. They’ll increase your damage, haste and even assist in mana regeneration and healing over time. You know that super-high crit chance I mentioned? How about potentially adding 30% on top of that? How about someone else who can increase the damage your foe takes? By teaming up an Archfiend, you gain an ally who can do both of those things.

Breakdown by Aster


 

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