Evolved Shaman



Shamans share a deep connection with Lore's four main elements. But there lies within the Shaman sect a core group of Evolved Shamans who have gone beyond, looked deeper, traveled down magical paths others dare not tread, and so are now more closely connected to the elements than their less evolved brethren. The Evolved Shaman’s robes, trim, rocks, and runes are completely color custom. One must hold a Rank 10 Reputation with Arcangrove or be willing to fork over 2,000 AdventureCoins in order to call themselves an Evolved Shaman. The Evolved Shaman’s power comes from his Intellect, Endurance, and Wisdom, and do well in battle when equipped with Wizard and Lucky Enhancements.

Base Stats

Strength: 21
Intellect: 97
Endurance: 80
Dexterity: 17
Wisdom: 97
Luck: 35

 

Evolved Shaman

Skills

AutoAttack

Auto Attack 
Rank Needed:
0
Mana Cost: 0 Mana
Cooldown: 0 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.

FreezingFlame

Freezing Flame
 Rank Needed: 1
Mana Cost: 5 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Deals moderate damage and either burns your foe for damage over time or freezes your target in place, stunning them for 4 seconds. Effect increased by Elemental Grasp.
Notes: AoE attack, hits 3 targets in range. Cold Burn DoT effect lasts 4 seconds (2 ticks)

Furious

Furious Gale
Rank Needed:
2
Mana Cost: 20 Mana
Cooldown: 10 Seconds
Type: Magical
Description: Deals heavy damage and reduces enemy haste while increasing yours for a short time. Effects both increased by Elemental Grasp.

Rain

Refreshing Rain
Rank Needed:
3
Mana Cost: 20 Mana
Cooldown: 15 Seconds
Type: Magical
Description: Casts a Heal Over Time on yourself and nearby allies. Heal amount is increased by Furious Gale.
Notes: Heals up to 4 friendly targets, Heal over Time lasts 10 seconds.

ElementalGrasp 

Elemental Grasp
 Rank Needed: 5
Mana Cost: 60 Mana
Cooldown: 16 Seconds
Type: Magical
Description: Deals light damage to target and applies Elemental Grasp, negating all target Evasion and Critical Strike chance. This effect also makes the Evolved Shaman’s spells more powerful, and gets stronger the more spells the Shaman casts against the target.



 

Passive Abilities

Passive

Ancestral Teachings
Rank Needed:
4
Type: Passive
 Description: Increase INT by 15%

Passive

Primal Fury 
Rank Needed:
4
Type: Passive
 Description: Increase Crit Chance by 8%

Passive Elemental Storm 
Rank Needed: 10
Type: Passive
 Description: Small chance to greatly increase the power of an AoE ability.

 

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