Renegade



 You thought you just saw the silhouette of a person flash by, but it disappeared before you had time to react. Don’t worry, you’re (probably) not going crazy— there’s most likely a Renegade hiding in the shadows! As masters of stealth and subterfuge, Renegades rely on debilitating poisons, hidden weapons, and cheap shots to take down their enemies. Legends who have trained as a Rogue under Metrea may purchase this class from her Upgrade Shop for 5,000 gold. As one of the four Tier 2 classes, impress both old and new players by showing off your dedication to the art of playing dirty! Take advantage of that high Dexterity stat with Thief enhancements, and your opponents won’t even be able to touch you. Luck is an option you should choose if you’d like to increase critical hit chance and damage, while Fighter offers more Endurance auto attack damage at the cost of a little dodge chance.

Rogue Base Class Upgrade

Location: Metrea's Upgrade Shop
Price: 5,000 Gold
Sellback: 1,250 Gold
Requirements: Requires Rogue Class, Rank 5

Base Stats for levels 1 and (60)*

Strength: 3 (92)
Intellect: 1 (23)
Endurance: 3 (101)
Dexterity: 5 (152)
Wisdom: 2 (46)
Luck: 2 (46)

*When this class revamp was written the cap was still lvl 60.  Will fix.

Renegade

Suggested Enhancements

Thief
Luck
Fighter

Skills

AutoAttack

Auto Attack
Rank Needed:
1
Mana Cost:
0 Mana
Cooldown:
1.5 Seconds
Type:
Physical
Description: A rapid attack studied only by a reclusive few.
Note: Deals 75% weapon DPS

Hitting hard isn’t really your thing. Hitting fast, now THAT sounds like it’s more your style. Renegade does less damage than most other classes, but also attacks much quicker. This is especially useful when using a weapon with an unstable damage range, because all it takes is one strong hit to bring your enemy to their knees (and you’re hitting a lot!). Ultimately, Renegade deals the same overall amount of damage as other classes. The only difference is that Renegade has more opportunities to hit critically, or miss altogether!

VipersKiss

Viper's Kiss
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 3 Seconds
Type: Physical
Description: Instantly causes 50% weapon damage, apply a poison dealing additional damage over 10s.
Notes: Deals 66% weapon DPS and applies a DoT that does 25% weapon DPS per tick.

Coat your weapon in a nasty poison and slice your enemy! It doesn’t take a very big cut to infect them, but fortunately for you the damage continuously builds up as the toxin flows through their blood. 25% may not sound like a lot for a DoT, but it adds up quickly. Viper’s Kiss should always be active on your opponent, both for the extra damage and for other skills that rely on it.

 OpportunityStrike

Opportunity's Strike
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 4 Seconds
Type: Physical
Description: Deals damage based on how much time is left on your application of Viper's Kiss. (less time means higher damage)
Note:Deals 133% weapon DPS if Vipers Kiss is not present. If Vipers Kiss is present, deals between 45% and 350% weapon DPS

You’re in a fight. It’s either going to be you or them, and you don’t plan on dying any time soon. Study your opponents movements, look for holes in their defenses, and strike when they’re least prepared! If you’ve applied Viper’s Kiss, you can wait for the effects of the poison to set in before you strike to take full advantage of your opponent’s weakened state. Whenever Viper’s Kiss is active on your opponent, you should be using this skill. Damage increases as the DoT grows closer to fading, and with Footwork’s cooldown reduction you should be able to take full advantage of that.

Stiletto

 Stiletto
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 60 Seconds
Type: Physical
Description: Deals moderate damage, and applies Concealed Blade, causing your attacks to do more damage the lower your target's HP are (if below 40%) for 20 seconds.
Note:  Deals 105% weapon DPS, Concealed Blade increases weapon DPS by an amount between 0% and 620%, based off the opponents health.

Your dirty tricks don’t end there. Between your poisons and cheap shots, your opponent isn’t having a very fun time. If you’re a kindhearted Renegade, then you’ll wrap things up with this coup de grâce. You pull out a hidden dagger and attack with two (or three!) weapons at the same time. You can’t get close enough to use it until your opponent is severely weakened, and even then they can fend off the full force of your attacks. This skill is fantastic at finishing other players in Player vs Player combat, and can be used in tough boss fights to really whittle down their health.

Footwork 

Footwork
Rank Needed: 5
Mana Cost: 25 Mana
Cooldown: 30 Seconds
Type: Physical
Description: Increases haste and chance to dodge by 30% for 15s.
Note: Applies Footwork, which lasts for 16 seconds. All skill cooldown times are cut in half while Footwork is active. When Footwork expires, cooldown times are increased. This skill is stackable.

A Renegade who can’t dodge attacks is about as useful as a Sorcerer who can’t cast spells! Footwork greatly increases all the positive traits about Renegade we know and love. The amazing dodge chance that comes from that high Dexterity stat, and the rapid attack speed this class naturally has are both increased by a whopping 30%. And since increased haste means everything goes faster, cooldown times are drastically increased while Footwork is active. They’re reduced by such a large amount, that you can use Footwork again during the 15 seconds that the skill is active. Increased dodge, attack speed, and reduced cooldown times? There’s no reason Footwork shouldn’t be applied!



 

Passive Abilities

Passive

 Elusive
Rank Needed: 4
Type: Passive
Description: Dodge chance increased by 15%

Passive

Incisive
Rank Needed: 4
Type: Passive
Description: Critical chance increased by 15%

Elusive increases dodge chance to ridiculous levels (Elusive and Footwork alone increase your total dodge chance to 45%, not to mention the boosts your Dexterity stat adds), while Incisive provides a much appreciated critical chance buff to make the most out of your many, many attacks. Oh, and did I mention that Renegade recovers both health and mana every time it dodges an enemy attack?

Before you decide to use Renegade for every battle ever, there are some things you should consider. While its exceptional dodge and unique health and mana recovery method looks promising, it’s easily overwhelmed by tough bosses and shouldn’t be used for soloing any bosses that have an above average amount of health. As for farming, Renegade can’t hit more than one target which makes it less efficient than, say, Troll Spellsmith. For casual plays through weekly releases and intense PvP matches, Renegade is a great choice. If you’d rather dodge enemy attacks than take them and roll the dice with your damage, or if you’re looking for a quick paced and well balanced class, Renegade is the class for you.

Recommended Allies!

Renegade’s biggest problem is its inability to reliably heal, and this becomes a bigger issue in boss fights with lots of players (as the boss may not often target you). Healer and Oracle make nice allies for this reason, and the latter brings its own dodge skills to the table. Speaking of dodge, Naval Commander can both heal Renegade and buff its evasion chance! Other partners that boost damage like Archfiend, Arachnomancer, and Bard are always welcome too. Archfiend gets a special mention because of Fiend Frenzy, which greatly increases critical hit chance for a short period of time. Doomknight Overlord makes an interesting ally when used properly, Miasma lowers enemy hit chance by 50% and Renegade dodges a lot of attacks without such amazing support. I’ve personally beaten many challenge bosses with only two other people using this method (only bosses who don’t use skills, though). Lastly, although Renegade shouldn’t be taking many hits, class that mitigate damage like Berserker and Necromancer are always appreciated in a crowd.

Breakdown by Picses

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