June 13, 2015
Our Newest Mobile Game: VelocityAE
Classic Arcade Game Fans - This One's For You!
Hard. Retro. ...and SUPER HARD! Can you last 10 seconds? Are your thumbs blessed with the the nimbleness of an elf rogue drinking their third pot of coffee? Tell you what. Get over 1,000 points and the entire internet will bow down before you claiming you are the ultimate gaming god of the universe.
Hurl down a wormhole in an 8-bit spaceship… that has a proven track record of exploding… in this retro arcade runner (technically speaking, a space-time continuum flyer). Your only goal is to survive as long as possible. The longer you last, the faster you go, and the higher your score climbs.
Simple, right? HA!
Survive breakneck turns as you dash through geometric wormholes that will shatter your spaceship — and hopes of a high score.
- Amazing 8-bit graphics
- Classic arcade soundtrack
- Simple yet skillful tap button controls
- Original gold coin collecting system (no one’s ever done that before, right?)
- Colorful and vivid 3D geometry cubes that change color like WOAH
- Infinite lives! You don’t even need to be a cat (wait, what?)
- Unlock new rockets and spaceships featuring state of the art pixel art
- Totally free! But we make you watch an ad every once in awhile, ‘cuz, you know, someone has to pay your spaceship mechanic bill…
This ridiculously hard twitch game was created as an overnight project by Rolith and the CRIT Team at Artix Entertainment. May you enjoy countless hours of frustratingly, addictively-beautiful space-travel with VelocityAE!
Rolith's Surprise Mobile Game Release: The Story
If you’re a long-time player of Artix games, then you probably recognize this fellow. That’s Rolith, our resident code monkey. He’s been Artix’s longest coder, cracking away at DragonFable in 2006, and has dabbled in just about every Artix game ever since.
But, man, Rolith LOVES his job. When he’s not typing code at breakneck speeds here at the Secret Underground Lab, he’s at home writing even more ridiculous code “for funsies” (Rolith’s words exactly). I bet his dreams are in C#.
So it should come to no surprise that Rolith decided to make a game in his spare time... because, funsies.
So one night, Rolith started building something he was really passionate about (retro arcade runners), and 24 hours later… VelocityAE was born.
But before anyone could ask him why, Rolith quickly pulled aside Cysero and Korin, asking for their help to build some assets for his overnight game. Cysero whipped up the 8-bit artwork for the spaceships and Korin was on 3D mesh duty.
“Have you told Artix about your game, Rolith?” Cysero asked. “Um, No...” whispered Rolith, “Don’t tell Artix about Velocity yet.
Finally Rolith approached Artix and said, “I know you got a ton of games coming out this summer, but what would you say if I had one ready to go…. right now?”
A skeptically-curious Artix was given Rolith’s iPhone and he started playing. He died 3 seconds later. “Hard. Retro. ...and SUPER HARD!” exclaimed Artix as he spent the next 17 minutes replaying the game over and over again, trying to beat his high score. He didn’t last longer than 10 seconds. “I love this! How long until we can release it for the players”
Rolith smirked. Artix went o_O, leaned in and asked, “Did you, uh… already submit it?” Rolith was taken aback. “Should I have waited?” “No, no…. this is great!” Artix reaffirmed. “At least you did not use your spare time to making another game about Ponies! Let it go live secretly, we can make fixes and then tell the whole world about this!"
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