Design Notes
October 13, 2017
Vampire Lord Class
Unlock our new Anniversary / Mogloween Class this weekend!
Welcome to Vampire Lord! The much anticipated class is finally coming out (or has, depending on when you’re reading this), and we couldn’t be more excited to share it with everyone!
Vampires are all about blood, beatings and… bats! With that in mind we gave the Vampire Lord class a kit with a focus on sustain, debuffs and, well... bats! It seemed only natural to build it into a solid farming class and so all of its abilities can hit (count it) 2 targets.
How to unlock the Vampire Lord Class
There are several different variants of the Vampire Lord Class, and 3 different ways to unlock it.
- Vampire Lord Class: buy it for 2000 AdventureCoins or talk to Safiria to farm for it. (Seasonal)
- Royal Vampire Lord Class: buy it for 2000 AdventureCoins or talk to Safiria to farm for it. (Rare)
- Enchanted Vampire Lord Class: color customizable, only available from the Blood Moon Treasure Chest collection. (Rare exclusive)
Recommended Enhancements: Wizard, Lucky.
Vampire Lords rule over their sanguine servants and, feasting on the blood of mortals, they can live forever. Don't show one a mirror though, or you might not like what you don't see.
Mana Regeneration
Vampire Lords gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat.
Skill Breakdown
Auto Attack: Slash
Rank needed: 1
Mana cost: 0
Cooldown: 2 sec. cooldown
Type: Physical
Range: Long Ranged
Description: You slash out at two targets with your extended Vampire claws, dealing 70% weapon damage to each. Deals 70% damage to 2 targets.
2 targets! Good damage too, just wait until you see your 4th skill!
Rank 1: Devour Blood
Mana cost: 25
Cooldown: 5 sec.
Type: Magical/Physical
Range: Long Ranged
Description: Deals damage to up to 2 enemies and heals for some of the damage dealt. Applies 'Blood Loss' debuff to your enemies, reducing damage done by 50% for 5 seconds.
Does not apply 'Blood Loss' while 'Aspect of The Bat' is active.
This is your heal and defensive debuff. It’ll keep you alive and help some teammates stay alive too.
Rank 2: Sonar Scream
Mana cost: 0
Cooldown: 10 sec.
Type: Magical
Range: All
Description: Applies 'Deafened' debuff to up to 4 enemies, increasing the damage they take by 30% for 8 seconds. If you have 'Aspect of The Bat', applies 'Sonar Senses' buff to yourself, increasing your hit chance by 50% for 8 seconds.
Does not apply 'Deafened' while 'Aspect of The Bat' is active.
Use this to grab all the attention when you enter a room (who doesn’t love screaming the moment they enter a room?). It has the longest range of all your skills and the most targets. Its Deafened debuff is great to maximize damage so don’t forget to sneak it in before getting batty.
Rank 3: Ghoul Gouge
Mana cost: 25
Cooldown: 8 sec.
Type: Magical/Physical
Range: Long Range
Description: Deals damage to up to 2 targets and applies 'Gouged' debuff to your enemies, dealing damage over 12 seconds.
Does not apply 'Gouged' while 'Aspect of The Bat' is active.
This is your big damage dealer while applying a decent DoT as well. Even though you lose the DoT while Aspect of The Bat is active, you gain a ton of mana cause of all the damage so it’s still huge.
Rank 4 Passives
Pure Blood: Increases Endurance by 25%
Ageless: Intellect increased by 30%, Crit Rate reduced by 20%
Your defensive skills aren’t a little lacking so the Endurance helps cushion that. Crit Rate reduction here only matters if you don’t have Aspect of The Bat, so it’s not as bad as it looks. The intellect buff is to boost your damage and haste.
Rank 5: Aspect of The Bat
Mana cost: 25
Cooldown: 30 sec.
Type: No Modifiers
Range: Melee
Description: You take on the aspects of a bat! Your haste and crit chance increase by 500% for 15 seconds but you deal 50% less damage, take 50% more, , your skills cost 100% more mana and no longer apply debuffs to your enemies.
It immediately maxes out your crit rate and haste so you will be critting every single hit and your autos hit every second! This comes at a cost though. All of your damage is cut in half, you take more damage and your skills no longer debuff and all mana costs are doubled! You’ll find that this still results in a massive damage boost and you regain mana more if you crit... as long as you’re hitting enough enemies.
Versus one enemy you may run into mana problems and healing (you heal from each target hit) but versus three or more and you might begin to take too much damage. Versus two enemies is where you’ll find the sustain to be just right.
Rank 10 Passive
Sanguine Lord: Damage increased by 20%
Who doesn’t love more damage?
Conclusion
To master this class, you’ll have to master timing your debuffs perfectly. Aspect of The Bat is situational and figuring out the best times will take some practice. If your health gets low, you might not want to use Aspect of The Bat, because stakes will be higher and you won’t get the defensive debuff from Devour Blood. If your mana gets low though, despite the increase in mana costs, Aspect of The Bat will likely recover your mana faster because of all the crits.
We all had a bloody good time building this class! Happy fighting!
PS: the original (Rare) Vampire Class will ALSO get the skills listed above. Enjoy!