February 06, 2014
Gallop towards victory!
On the fateful day of February 7, 2014, the world’s best MMO is getting a brand new class: the Jouster!
Jump upon your faithful steed and sprint into battle as you obliterate the opposition with your killer Strength, Endurance, and Dexterity stats.
Obtain the Jouster Class
There are a few ways you can become a super awesome Jouster.
- Win the Jouster ARMOR from the Wheel of Doom or the Wheel of Destiny
- Type /join doom in the chat bar for Wheel of Doom
- Type /join destiny in the chat bar for Wheel of Destiny
- Complete Quests with the Jouster Armor to unlock Jouster Class
- Win the Jouster CLASS in the Wheel of Doom/Wheel of Destiny
- Get the Jouster CLASS in the Wheel of Doom/Destiny Merge shop
- Invent a time traveling machine, give Artix Entertainment the rights to patent your invention, get hired by the AQWorlds team, and get the Jouster Class for FREE! (Yes, we're serious)
It takes A LOT of skill to ride (and stay on!) a mechanical steed in the midst of battle. As you level up your Jouster Class, you shall learn the following abilities:
2 second cooldown
A not so basic attack taught to all Jousters. Deals bonus damage on your First Strike... CHAAARGE! Has a chance to stun off balance targets.
5 second cooldown
A moderate attack that can puncture your targets armor with enough momentum or knock your opponent off balance with enough precision.
14 second cooldown
Deals light damage and for the next 6 seconds your accuracy is greatly increased. If your opponent is already punctured he will begin to bleed for damage over time. Gives your thrust attacks the ability to knock your opponent off balance, greatly reducing their chance to dodge.
17 second cooldown
Repairs your mechanical parts restoring a moderate amount of health.
Increases your chance to dodge by 10%
Increases endurance 15%.
29 second cooldown
A battle cry granting the jouster a boost in momentum. Increases haste and while greatly increasing the damage of your First Strike in combat. Also gives your thrust attacks the ability to puncture your opponents armor increasing damage they take from all sources.
Joust attacks have a chance to give you “First Strike” in which for 6 seconds all joust and thrust attacks are as powerful as your first strike.
Jouster arrives 2/7/14!
Assuming you’re reading this today (and not using your prototype time machine), then you can become the Jouster Class starting tomorrow night!
You are a great person and a great hero—and you deserve a Class that’s equally as great! I cannot wait to fight alongside you as Lore’s greatest Jouster!
January 14, 2014
Sneak Peek at the newest Class arriving Friday
Normal is good… Evolved is better… and Ultra is the BEST! The Ultra Elemental Class is arriving this Friday, January 17, 2014. It is the first new class of the New Year, and it is probably the last Class you will EVER want to master!
The Ultra Elemental Class is unlike any other. You must harness each Elemental Orb Cape to prove yourself worthy of becoming the Ultra Elemental. Each Orb Cape offers special boosts when equipped:
- Water Orb: Class Points boost
extra damage against Chaos and Elemental monsters
- Fire Orb: XP boost
extra damage against Chaos and Elemental monsters
- Wind Orb: Gold boost, extra damage against Chaos and Elemental monsters
- Earth Orb: Reputation boost
extra damage against Chaos and Elemental monsters
- Energy Orb: Class Points boost
extra damage against Chaos and Dragon monsters
- Ice Orb: XP boost
extra damage against Chaos and Dragon monsters
- Light Orb: Reputation boost
extra damage against Chaos and Undead monsters
- Dark Orb: Gold boost
extra damage against Chaos and Human monsters
AC versions of the capes will be available from Draven Stormbringer in Battleon for AdventureCoins. Legends can quest for some of the Orb Capes (certain levels of Faction Rep will be required) and buy others with gold.
Once all Capes are in your possession, you shall turn them into Draven Stormbringer in Battleon who will grant you access to the Ultra Elemental Class Shop. This shop contains:
- Ultra Elemental Class: 0 AdventureCoins
- ALL Elemental Orb Capes: 0 AdventureCoins
- Exclusive Chaos Orb: ????????
The Ultra Elemental Class is undergoing hardcore skill training at the moment (HA, and I thought CrossFit was challenging!). Due to my sneaky-sneak abilities (and not knowing what "keep this a secret" means), I managed to catch a glimpse of the Ultra Elemental’s Skills before Dumoose chased me off.
- Elemental Fusion: Strike your opponent with the elements you currently have charged. Different effects based on which elemental magics are combined.
- Blaze: Deals a burst of fire damage and charges your next Elemental Fusion with Fire Magic.
- Stoneskin: Reduces all incoming damage for a duration. Charges your next Elemental Fusion with Earth Magic.
- Chain Lightning: Strike multiple opponents for increasing damage for each jump. Bounces up to 5 times. Charges your next Elemental Fusion with Energy Magic.
- Command of Darkness (passive): Strength increased by 10%
- Command of Light (passive): Intellect Increased by 10%
- Blizzard: All Elemental Fusions have a chance to unleash a fusion of Wind and Ice. The blizzard will lower your opponents haste significantly for 5 seconds.
These skills are subject to change before Friday, so don’t hold everything up there verbatim. I just wanted to share with you what I found because… well… that’s what spoiler alerts are all about!
I know you’re looking forward to mastering the Ultra Elemental Class. So make sure you log in this Friday night to be one of the first Ultra Elementals in Lore!
December 12, 2013
Unleash a Blizzard of Cold-Hearted Attacks!
At long last… a Class that matches your bitter cold soul: the Glacial Warlord!
Glacial Warlords refuse to rely on luck or shady tactics, commanding the battlefield with massive Strength and powerful blows. Beware the Glacial Warrior whose armor is decorated with his opponent's crushed skulls.
The Glacial Warlord is reserved for those who wish to dominate the battlefield with unsurpassed Strength, Dexterity, and Endurance, often arming themselves with Fighter and Lucky Enhancements.
Glacial Warlords gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat
Glacial Warlord’s Skills
Rank Needed: 1
Cooldown: 3.25 seconds
The Glacial Warlord's attacks strike with his full force taking longer per attack but dealing more damage than anyone else on the battlefield.
Rank Needed: 1
Cooldown: 3 seconds
Strike your opponent for light damage and gain a Frozen Heart Stack up to 5. Each stack of Frozen Heart increases your crit chance, haste and damage taken.
Rank Needed: 2
Cooldown: 13 seconds
A stunning attack (4 seconds) that also reduces your opponent's haste for 15 seconds. Frozen Heart stacks increase amount of haste reduction on your target. Resets Frozen Heart Stacks.
Rank Needed: 3
Cooldown: 19 seconds
Deals light damage and makes your opponent vulnerable to physical damage for 20 seconds. Frozen Heart stacks increase your targets vulnerability. Resets Frozen Heart Stacks.
Rank Needed: 4
Strength increased by 30% and Luck decreased by 30%.
|Heavy Armor Expertise
Rank Needed: 4
Physical Damage received reduced by 30%.
Rank Needed: 5
Cooldown: 15 seconds
An invigorating shout healing the Glacial Warlord and his soldiers. Heals you and up to 6 allies if Frozen Heart is NOT present. If Frozen Heart is present, only heals you, plus an increased amount over time. Does NOT reset Frozen Heart Stacks.
Rank Needed: 10
The force of each Powerful Blow has a chance to crush your opponent's skull dealing massive damage.
Become the Glacial Warlord!
Buy any of the following packages to unlock the full Glacial Warlord armor set:
- 3 month membership
- 6 month membership
- 12 month membership
- 2000 AdventureCoins
- 5000 AdventureCoins
- 12000 AdventureCoins
Do you have what it takes to become the most feared Glacial Warlord in all of Lore? Help support your favorite online adventure game and get the COOLEST class AQWorlds has ever released!
Battle on, intrepid Warlords!
July 05, 2013
Join the Undead Legion and Unlock Ultimate Power!
Dage the Evil formed the Undead Legion centuries ago, but tonight loyal members of the Legion will have the ability to move up in the ranks... as a Legion Soul Cleaver!
The Legion Soul Cleaver fights best on the brink of death, where you can channel your magical abilities to shred your opponents... starting with their soul. The class mixes both physical and magical attacks, the better to help you rip the soul from your victim!
Soul Cleavers gain mana from all hits landed in combat, especially on crits. The amount depends on damage relative to your own HP total. The lower your health the more you will get.
How to get your own Legion Soul Cleaver Class
1. Become a member of the Undead Legion. For more information on how to do that, read Beleen's Design Notes here. If you're already a member of the Undead Legion, you can:
2. Buy the Class for 2000 Adventure Coins from Ragnar in Battleon or from the Class Shop in your game menu.
3. Buy the Class for 2000 Legion Tokens from Dage's Merge Shop in Shadowfall or the Underworld.
I'm a member of the Legion. How do I get Legion Tokens?
Talk to Dage in Shadowfall or in the Underworld.* Once you've completed the "Fail to the King" quest, you'll have access to many quests that will reward Legion Tokens. Dage also occasionally sells items which will have special quests attached that give you higher-than-normal amounts of Legion Tokens as a reward.
The latest farming quest items are the High Legion Champion and the Exalted Legion Champion armors! When you buy either of those from Dage in Battleon or the Underworld, you unlock quests which has a chance to give you anywhere from 5 to 50 Legion Tokens at once!
* He's only ever in one place at one time, but moves WAY faster than you can see, so he always arrives before you do.
Legion Soul Cleaver Skills
Soul Cleavers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to your own HP total. The lower your health the more you will get.
15 MP, 5sec Cooldown
Deals damage based on the difference between your current and maximum HP.
40 MP, 17sec Cooldown
Drain life directly from your target's soul. Weakens them lowering their damage and returning health to you for the same amount.
30 MP, 35sec Cooldown
Trap your opponents soul from afar stunning them for 4 seconds. Soul Snare cannot be dodged.
0 MP, 45sec Cooldown
Sacrifice your very life force to increase all damage dealt by 75% and your chance to hit for 12 seconds. For the Legion!
No Pain No Gain:
All damage taken increased by 10%.
Note: the lower your HP, the MORE DAMAGE you do!
Might of the Legion:
You deal 10% more damage with all attacks.
For the Legion!:
Rank 10 Passive
Every soldier for the legion put's his life on the line. If Dage so chooses he can sacrifice you to strengthen his forces. Chance on auto attack.
FREE Gift Non-Member Pet for Undead Legion Members!
Talk to Dage the Evil in the Underworld to get Sir Liest, an undead legion moglin! This 0 AC, non-member pet is Dage's way to reward his loyal Legion followers.**
** You MUST have completed the "Fail to the King" quest in order to bring the Sir Liest pet with you as you travel!
May 01, 2013
The Blood Titan Arrives Friday!
"There is power in blood. Coming from a long line of titans, your blood is especially potent. You have mastered the ability of calling on the power running through your veins to bring devastation to your foes. "
- Scroll of Nine Deaths
How, When and Where To get Your Blood Titan Class
The class arrives Friday and there will be 2 ways to get it.
- Members can farm for 450 Blood Titan Tokens then but the class from the merge shop which will be on the Shi Mar character who will be found in /join bloodtitan. The farmable version will be 0ACs for free storage in your bank.
- Everyone else will be able to buy the Class from the Class shop found in your Dragon Menu (Shops Section) or your Book of Lore for the standard price of 2000 ACs.
I'm A Member. How Do I Get Tokens?
Right now there is only one way to get Blood Titan Tokens. They are drops off of the Blood Titan and Ultra Blood Titan monsters in /join bloodtitan. Friday we will be adding another way to farm tokens too. Members will be able to complete repeatable quests on the Shi Mar character which will reward you with anywhere from 1 to 25 tokens at random!
BLOOD TITAN CLASS SKILLS BREAKDOWN
This class is VERY tanky. It can do some damage but the concept behind it is survivability. It was built to last. The skill concepts come from one of our very useful balance testers, Dmage12 (thanks!). If you feel like your main class is too squishy, like your fights don't last mong enough or your guild needs a serious tank for boss fights then this the class for you. It has all the power and elegance of an 18 wheeler driving through a Walmart.
This class is built on the Warrior mana regen model so the more damage you take the more mana you get. I would strongly suggest using Warrior Enhancements, but as always I'm interested to see what builds you guys come up with in the game and on the forums.
2 second cooldown
A strong attack known only to disciplined fighters.
12 mana, 3 second cooldown
This attack causes light to moderate damage based on the difference between your MAX and CURRENT HP. The Weaker you are, the harder you hit. Also saps some of your foe's life and and heals you.
VERY fast, Low mana cost = spammable heal. You will be using this a LOT. It's so cheap that you probably won't think that you'd run out of mana (especially since this is the only skill that uses mana) but you use it enough that you might want to keep an eye on that.
Also, keep in mind the the lower your life is the bigger the damage you do and the bigger the heal gets.
10% total HP, 10 second cooldown
Consume some of your own life essence (HP) to do moderate damage to your foe as well as briefly increasing your damage and speed.
A moderate damage attack with a decent buff to your DAMAGE and HASTE. The thing to note is that this and all the other BT skills from this point consume HP instead of mana.
20% total HP, 12 second cooldown
Consumes a fifth of your life to greatly increase your damage resistance for 8 seconds. If you have a monster targeted it will also force them to attack only you for 5 seconds.
This is a GREAT skill, period.
It takes a good chunk of your life and does no damage to your enemy but gives you a TITANIC 75% damage resist buff for 8 seconds.
Think about that for a second.
You're reducing a 2K crit against you to only 500 HP! In addition to that it has a Taunt effect that grabs monster (not Player) aggro for 5 seconds! That means that you smack the monster in the face and keep him off of your less durable friends and guildmates. This skill is what makes BT a true tank.
FORTIFIED BLOOD & BLOOD VOLUME
Rank 4 passives
Damage resist Increased by 10%
Endurance increased by 10%
A base 10% damage resist added across the board and 10% Endruance boost means more HP for you to eat.
33% total HP, 16 second cooldown
This high damage attack consumes a third of your life and greatly reduces your target's damage resistance and speed, while increasing your damage resistance and damage output for 10 seconds.
If you kill yourself by eating too much of your own HP (you can kill yourself with this class), this is the skill that you will use to do it. It does a decent amount of damage, makes the target extra squishy (Let your team know when you're about to use it so they can pour on their nukes while its weakened) and slows them down while making you stronger AND increasing your damage resist another 35%!
Let's get mathmatical. If you use Crimson Shield (75% Damage Resist) and this skill (35% Damage Resist) plus your 10% Damage Resist from Fortified Blood, you get a grand total of 120% Damage resist. That means that in the short span of time when you have both powers active you will get HEALED from enemies attacks! It will look a little like this.
It's not huge heal but you ARE actually getting HP back from being attacked. Now THAT is a tank!
Rank 10 passive
Once in a great while, you tap the full potential of your powerful blood and greatly increase your damage output, damage resistance and haste for a short time.
Does exactly what it says. For a short time you become SUPERTANK!
When playing this class you will be tempted to try and full heal yourself. It's important to remember that this is notht eh point of the class. The point is to NOT reach 0 health which is distinctly different.
March 01, 2012
AQ3D Name Camping Is OPEN!
If you were not aware, you can now go to ARTIX.COM and pre-registern your character name for our next big game which is now called AQ3D!
You need a few things if you want to grab YOUR character name before anyone else!
- You need to have supported any AE game by PURCHASING SOMETHING.
- You need to have that game account tied to your AE MASTER ACCOUNT!
- You need the Unity 3D Web Player plug-in! (it's just a plug-in like Flash Player which lets you play AQW)
Note that the intro fly-through is done in the game engine and what you're looking at will be very close to what the game itself looks like when it's ready for launch!
CAMP YOUR AQ3D NAME NOW!
The Long Awaited (But Not Nearly Long Awaited As Grenadier Was) Etherstorm Class Arrives Tomorrow!
Before I say anything else about this class, I'd like to mention that THIS IS NOT the Dracomancer Class from AQ Classic. If that's what you're expecting, look elsewhere.
AQW is a different game with different art and different artists. Sometimes (like with the Battle Tested Axe Master armor) we strive to get as close as we can to the original but this is NOT one of those times.
This is the ELEMENTAL DRACOMANCER! Like all Dracomancers, it is bound in spirit and power to the ancient dragon race, but unlike standard Dracomancers, it is also tied to the four new Elemental Prime Dragons of Fire, Water, Earth and Wind.
ELEMENTAL DRACOMANCER CLASS SKILL SET
We've done a few new things with and for this class.
First, you are able to click on the HEAD, FOREARMS and CHEST STRAPS of the class and each will set on a transformation bringing you closer and closer to dragonkind.
- Click the Head: Your face alters and transforms into the head of a dragon! Its skin color is the same as your own and it's lower jaw will match your eye color. It looks a little funny with some of the hairs which stay loaded but we had to add it.
- Click the Forearms: Your hands transform into deadly dragon claws!
- Click the Chest Straps and you will sprout color custom dragon wings from your back. These will load on top of whatever back item you have but will not replace it so keep that in mind.
Next, we added some special skill animations for this class. The coolest of which is the fire breath animation!
A Dracomancer is a caster class, built on the mage mana regen which regains mana based on hits and crits and varied depending on your current HP. Like most caster classes you will want to load up on WIZARD Enhancements to get the most bang for your gold.
This class is REALLY straightforward. It is designed to be a solo class, with good survivability and a LOT of damage potential but no self-heal at all. But that's what potions are for.
2 second cooldown
A basic attack, taught to all adventurers.
Whack. Whack. Whack. Whack. Whack. Whack. Whack.
25 mana, 4 second cooldown
Breathes fire on your target causing moderate and applying the DragonBurn state to them for Damage Over Time.
Yup, that's me puking a fountain of flame onto Wolfwing in testing. The animation makes this really fun to use but it's a pretty basic attack. Initial blast of flame causes moderate damage, DoT causes more. VERY short cooldown.
25 mana, 6 second cooldown
Summon the Water Prime's power and hit your foe with a crushing jet of water which has a slight chance to stun your target.
This is another fairly basic attack with a new animation. It does half again as much damage as the last power with a slightly longer cooldown and has a chance to stun your target. Since it's not something you can count on, it's more of a nice bonus when it does happen.
-30 mana, 12 second cooldown
Gathers mana from nearby ley lines and increases your damage resistance by 70% for 6 seconds.
This is where things get interesting. Notice that the mana cost is not 30 mana, it's -30 mana. You RECEIEVE mana for using this skill. It doesn't do any damage at all but it provides 75% Damage reduction! Dragon's scales are the stuff of legend. They are able to withstand the worst punishment imaginable and for 6 seconds... so can you.
You will want to use this a LOT. There's no reason not to. It feeds you mana and makes you touch as nails! If you spam it every 12 seconds, then half the time you're fighting, you are only taking a quarter damage, even if you're stunned or petrified.
DRAGON'S KNOWLEDGE & DRAGON'S SPEED
Rank 4 passives
Increase Int by 10%
Increase Haste by 10%
Very fitting passives here. You get a passive INT buff which means more damage for you AND you can dish it out faster.
50 mana, 15 second cooldown
You gain the speed of a flying dragon, causing moderate damage to your target. This power also DOUBLES your attack speed and cuts all mana costs in half for 8 seconds.
Another decent damage ability, but the buff is really what you want here. By doubling your haste and halving your mana cost, you are attacking at 2x speed but still using the same mana as you would if you were attacking normally. It's a little costly but this is one class where mana management is NOT a problem.
This class we DESIGNED so that at rank 10, you CAN click all the powers as fast as they pop. In fact, you SHOULD. With no heals, your only recourse is powering through enemies as fast as you can. I even recommend using the number keys instead of clicking the powers.
Rank 10 passive
Rarely, you get in touch with the united power of Desoloth and ALL of your attacks are crits for a short time.
You can't embrace the Primals without accepting that Desoloth is also an elemental dragon. You get in touch with the source of his nearly limitless power and EVERYTHING you do for a short time is a critical success.
The Big Picture
Let's look at the entire class, as a whole. No heals, great defenses and AMAZING potential for carnage. This class requires no finesse AT ALL. You don't need to watch your life unless you have potions to heal you. You don't need to watch your mana unless you are just amazingly bad at this class. There are no multis to concern you with when you should use a certain power.
This class was not designed as a mutli-purpose or PvP class like Grenadier. It was not designed for farmers like Darkside. This was designed with the solo player in mind.
Tomorrow you will be able to get this class from any of the Dravix Priests in Etherstorm in the Etherstorm Rep Shop or you can get it from Itzachi (along with the Member Only Skyguard Grenadier) in Battleon for 2000 ACs.
Tomorrow also marks the start of the Etherstorm War against (or for) Desoloth, the arrival of the Australia Day NPC and items wished for by the last ICHM winner and Dage The Evil's Birthday with lots of Dage-made goodies.
295 days until Just Another Day
February 24, 2012
Courage And Explosives!
Later today we will be releasing the Member Only Skyguard Grenadier Class along with the new addition to the Skyguard storyline.
Before we get to the skills breakdown let me remind you of a few things.
- The Member Only Skyguard Grenadier Class is, you guessed it, for Members only.
- TODAY people who have already worked to get their Skyguard Rep up to Rank 10 will get a full week to preview of the class and master its skills.
- NEXT FRIDAY we will be releasing an AC version of the class (Also Member Only)
- The only way to get the rest of the set (Helm and Gun) are through the Skyguard Rep Shop (Rank 10 like the class)
Now that that's out of the way, let's get crackin'.
SKYGUARD GRENADIER CLASS SKILL SET
Many people don't know what a Grenadier is. Long ago, just after the development of the first hand-thrown explosives, they were bravest and physically strongest soldiers. They'd have to be brave to walk around lobbing explosives that could blow you to bits and they had to be strong so thew could toss them as far as possible.
This combo of traits meant that every Grenadier was half fearless and half insane. As the technology of warfare developed, grenade launchers were invented so you no longer needed to be the strongest but you still had to have that special mixture of courage and madness that makes the grenadier so unique.
The Skyguard Flightpack is not part of the set.
They are often chosen to lead special assault teams and used as shock troops. Each Grenadier is worth a whole squadron of less specialized soldiers.
WARRIOR is the enhancement that you want to use for this class. It's also built on the Warrior mana regen model so you get mana from both hitting and getting hit.
The interesting thing about this is that each skill is a different grenade and each applies its own state to your foe, but the last skill applies a secondary effect based on which state you have applies to the enemy.
2 second cooldown
A basic attack, taught to all adventurers.
Here is your basic attack. Nothing flashy but it gets the job done.
10 mana, 4 second cooldown
Light damage, lowers enemy damage output for 4 seconds plus applies Weakened State. Weakened State replaces any other state.
This is the first skill that you get. It's the cheapest and has the fastest cooldown but also the weakest. The debuff is nice but once the last skill applies the secondary effect this skill gets nicer. I know that it;s hard to hamstring someone with a grenade but somehow you manage to do it. You're that good.
20 mana, 8 second cooldown
Moderate damage, reduces enemy chance to hit plus applies Blinded State to enemy. Blinded State replaces any other state.
Twice as costly as the first grenade and with twice the cooldown time. Again, another nice debuff but again it's the secondary skill that makes Flashbang a sweet skill.
FIRE IN THE HOLE!
20 mana, 10 second cooldown
Moderate damage up to two enemies, reduces enemy haste and has a chance to stun for 4 seconds, plus applies Gassed State to enemy. Gassed State replaces any other state.
Again, this grenade has a longer cooldown than the two before it but has multiple effects even before you use the last skill. It's a multi-hit attack with moderate damage, reduces enemy haste on both targets and COULD stun both targets.
ADRENALINE RUSH & BATTLE HORN
Rank 4 passives
Increase Dodge by 10%
Increase Damage by 10%
Decent Rank 4 passives. Increase survivability a LOT and do more damage. What's not to love?
30 mana, 9 second cooldown
High Damage, plus has secondary effect based on whichever State was last applied to your foe. Weakened State secondary effect – Bleed causing Damage Over Time to enemy. Blinded State secondary effect – Rally causing Heal Over Time to to you. Gassed State secondary effect – Elude causing increased Damage Resistance to you. Secondary Effects all last 6 seconds.
Ok, there is a lot going on here so let's take it one step at a time.
Each of the 3 earlier grenade skills apply a State. Weakened, Blinded and Gassed. In addition to doing High Damage, this will add a secondary effect based on which state you have applied.
- If your enemy has the Weakened State applied, then this skill will do High Damage and cause BLEED which is a fairly strong Damage Over Time (DoT) to the target.
- If your enemy has the Blinded State applied, then this skill will do High Damage and apply RALLY to you, which is a VERY strong Heal Over Time (HoT). This is a great heal, and one of the strongest HoTs in the game.
- If your enemy has the Gassed State applied, then this skill will do High Damage and apply ELUDE to you, which is a decent Damage Reduction buff.
Rank 10 passive
Rarely, you see your chance to turn the battle in your favor. You give this attack everything you've got causing VERY HIGH damage to up to 2 targets!
You've seen this type of passive before, but this one causes HIGH DAMAGE to up to 2 targets. If you're fighting a boss then it will just be a nice chunk of extra damage, but if you're farming then BOOM, you just cleared the field.
More To Follow
Keep your eyes here on the Design Notes for more notes on today's release!
301 days until Just Another Day
November 07, 2011
to master the ChronoCorruptor Class!
They say time flies when you’re having fun… but what happens when time becomes Chaorrupted…?
ChronoCorruptor happens—THAT’S WHAT!
Do you have what it takes to master the ChronoCorruptor Class? ChronoCorruptors corrupt the flow of time to tremendous and random effect in battle, never knowing which time (or with what powers) they will wind up with. ChronoCorruptors regain mana when they attack while under the effect of Chaos Rift.
As a ChronoCorruptor, you are able to master the following abilities:
Chaos Rift Strike
5 mana, 2 second cooldown
Seals light damage to the target and applies Chaos Rift to the caster, a stacking effect (up to 4) that other abilities rely on.
20 mana, 12 second cooldown
Heals you with a HoT for an amount based on the damage you’ve recently taken while under the effects of Chaos Rift (up to 40% of your HP) OR applies Time Bleed effect to the foe (DoT based on stacks of Chaos Rift). Consumes Chaos Rift stacks.
30 mana, 6 second cooldown
Deals damage based on the damage you’ve recently dealt while under the effects of Chaos Rift. Consumes Chaos Rift stacks.
Doge chance increased by 10%.
Damage increased by 10%.
50 mana, 16 second cooldown
Either increases Haste, Damage and Crit for 6 seconds, OR causes one large hit for massive damage and stuns enemy for 6 seconds.
ChronoCorruptors proudly boast their Strength, Intellect, Endurance, and Dexterity stats. Enhancing your gear with a combination of Fighter, Wizard, and Thief enhancements would fare nicely for the intrepid ChronoCorruptor… although some would insist that decking yourself out in all Hybrid enhancements would produce the ultimate ChronoCorruptor …
Nulgath is even working on an optional armor upgrade for the ChronoCorruptor if you would like to warp time with a whole new look!
Now that you know how to master the ChronoCorruptor, the time has come to find out HOW to rock this brand-new class…
2012 “Year of Chaos” Calendar
It’s that time of year again! HeroMart’s shelves are packed with the 2012 Artix Entertainment Calendars—and they are ready for shipment beginning tomorrow, November 8th at www.HeroMart.com!
Last year, The Year of the Moglin Calendars sold out completely… three times over, might I add! So this year, if you hope to get your mits on the 2012 Year of Chaos Calendar, you had better place your order starting tomorrow! There is only a limited supply of 2012 Year of Chaos Calendars, and we will NOT be doing a re-order, so this will be your only chance at obtaining the 2012 AE Calendar.
Each calendar comes with the exclusive ChronoCorruptor Class that is yours to master both in game and in real life! A one-of-a-kind code unlocks the ChronoCorruptor Class in AdventureQuest Worlds and DragonFable, in addition to the RARE ChronoCorruptor Card that can be added to your Battleon Battle Card Game deck.
Say it with me: Battle on into the Year of Chaos!
Speaking of Battle…
The Mod Packs for the Battleon Battle Card Game are on sale at HeroMart!
Unleash the crippling force of Chaos upon your foes with 13 CHAOS cards in the Chaos Mod Pack. Or perhaps you would rather bombard your opponents with devastation, destruction, and doooooooooom with 13 DOOM cards in the DoomWood Mod Pack! A special code is included in each pack of cards that unlocks the exclusive Vordred’s Sword, the Chaos Eye Pet, and half of the PaladinSlayer Class. Grab both Mod Packs to master the full PaladinSlayer Class and bring chaos and destruction to your real-life battles!
Get your Mod Packs now at HeroMart! They make a great stocking stuffer for the upcoming Holiday season, too!
Oooo ooooo ooooo! Do you know what another great stocking stuffer is?
Awwwwh yeeaaah! The Artix Points Electronic Gift Certificate! Give the gift of Artix Entertainment Points to your friend or relative or even yourself! They can use the Points to upgrade in any of the Artix Games like AQWorlds, DragonFable, MechQuest, AdventureQuest, HeroSmash, PonyVsPony, BladeHaven and EpicDuel.
After you purchase the electronic gift certificate, you will receive a unique Gift Code number that you can give to a friend or relative. They can use that code to add Artix Points to their Artix Game accounts from their Artix Master Account!
Battle on the Horizon!
The crazy date of 11-11-11 is arriving this Friday, November 11th. An ominous—and absolutely GIGANTIC!—portal has appeared behind the Guardian Tower in Battleon. O___O
We have no idea what it is... or where it leads to… or what will happen on 11-11-11. Will it open? Will we go into it? Will someone…or something…come out of it?
While on the hunt for some answers (and coffee beans), I stumbled upon this piece of parchment lying at the gate’s threshold:
I have a funny feeling that come Friday, we will all find out…!
…aaaand probably later on in the week when we start giving sneak-peeks on our Twitters =p
Battle on my friends! And I hope I didn’t hurt anyone’s eyes (too much) from all the wonderful BRIGHT PINK text! <3
June 09, 2011
Unraveling The Mystery Of Necromancer
The Necromancer Class comes out TOMORROW. Somehow people are still confused about the EARNED & AC versions of the class so I will try and break it down.
There will be 2 paths to get that lead to obtaining the non-member Necromancer class.
PATH 1, The Earned Path: You can EARN the Necromancer through hard work and dedication. Once you reach the top of the Tower of Necromancy in DoomWood the master of the tower will offer you the class if you are able to deliver 2 items. The first is the Necropolis University Expanded edition of the Necromonicon which can ONLY be found for Rank 10 DOOMWOOD REPUTATION from the DoomWood Rep Shop in LightGuard Keep. The second item a Creature Shard that will be a 5% drop from the Creature Creation in the Chopping Maul.
In summary, to earn the EARNED version you need to get to Doomwood Rep Rank 10, Farm the Creature Creation and overcome all of the tests and puzzles on your way to the top of the tower.
PATH 2, The AC Path: You can BUY the Necromancer for 2000 ACs from Zorbak in his hut in the Chopping Maul map. You will have to have completed all of the doomwood quests neccessary to enter Zorbak's hut but hopefully you have aleady done that.
the AC version will also be able to be purchased through Quibble until he leaves town, then you will have to buy it from Zorbak if you want that version. It will NOT be going Rare when Quibble leaves.
Other than the price (and the fact that you can store the AC version for free because it is an AC item) there is NO DIFFERENCE AT ALL between these two versions of the class. They have the same appearance, they have the same skills.
Necromantic Skill Set
Now let me tell you what to expect from Necromancer.
You need to understand the Necromancer to really master it. Necromancers are all about stealing life energy from the living and even sacrificing their own life energy to become more powerful. If you are unwise, you can eaisly kill yourself with this class.
The class balances on the razor's edge between life and death. Using your own life force to power your pet and stealing your enemies life force to keep you alive. It needs you to pay attention and use your brain.
Watch your HP bar, find the happy place between sacrifice and power... then DESTROY!
2 second cooldown.
A basic attack, taught to all adventurers.
45 mana, 16 second cooldown.
Summon an undead minion to your side or sends it into a frenzy, doubleing all damage at the cost of health.
This is a very necessary skill to understand.
FIRST, if you do not summon your minion, your attacks will do next to nothing to your foe.This should the first skill you use, unless the Skeletal Minion is already standing right in front of you.
SECOND, if you have another pet equipped, UNequip it. Your minion cannot be summoned if you already have a pet equipped.
THIRD, once your minion has been summoned this becomes a POWERFUL attack buff for your pet. You watch as your pet goes into overdrive doing slightly more than DOUBLE DAMAGE for the duration of the effect, but you also watch a portion of your life energy tick away.
15 Mana, 5 second cooldown.
Weakens the target, lowering damage while stealing some of its life and healing you.
You will be using this skill a LOT. Not only does it do a small amount of damage and return some HP to you, it also lowers your foe's damage output by 40% for the duration of the effect. As nice as this is, between your pet's Frenzy skill and the Infect skill, you will be giving up a lot of your life.
Use this to keep you going.
3 second cooldown.
Infect yourself, damaginf yourself tor estore MP.
THIS SKILL is the dangerous one. You can get away without using it, but if you learn how to use it wisely, it basicaly opens up a world of infinite power to you. Use this skill to convert a good portion of your HP directly into MP.
Master this skill and you master the class.
DEATH'S SPEED & DEATH'S STRENGTH
Increase Damage Output by 20%
Increase Haste by 20%
Pretty standard fare here. Ranking up the class unlocks the ability to do more damage and do it faster than ever before.
20 Mana, 6 second cooldown.
Order your pet to attack doing increased damage.
Here is your mini-nuke. It's a very handy power to unlock as it buffs your pet for a beefy single strike against your foe which only costs mana, without eating any of your life. Use in conjunction with Summon Frenzy skill and apply liberally to foe for best results.
Just spam this sucker. It's not like you're running out of mana anytime soon, right?
SO there you have it. Necromancer in a nutshell. If I were you I'd use Wizard Enhancements since Necro gets its power mainly from INT and slightly from WIS like Magi do.
Right now the Skeletal Mintion pet that you summon to stand before you, shield you and attack your enemies is the ONLY Battle Pet in AQW. We plan on adding several more in coming weeks which will be REAL pets (not temp pets) and nearly all of which are planned to be member only.
ALSO COMING TOMORROW!
In addition to the Necromancer Class to be found at the top of the Tower of Necromancy and the AC version in Zorbak's Hut, we have also spent all week working on the devilishly constructed Tower of Necromancy. The original plan for the tower was set down on paper by Artix and it goes from pretty simple to nearly impossible in only 10 floors!
If you are able to make it to the top, not only will you get a bonus cutscene where you meet the Master of the Tower but you will ALSO gain access to the MEMBER ONLY Necromancer Shop in which you will find a treasure trove of necrotic weapons and a few alternate armors for the necromancer.
Quibble is also getting a buff this week, vastly increasing the number of items he is offering. This round will be more Pali themed and less skull-i-fied but there are a few putrid additions all provided by AE artist Mennace.
AE and PariahCon 2011!
Several members of the Artix Entertainment STAFF including Artix, Nythera, Jemini, Korin, myself and several others are headed to the Imperial Swan Hotel Lakeland, FL on Friday, June 10th for PariahCon 2011!
It's Lakeland's first ever anime/gaming/collectible convention. Because this is the first year for this con, we expect it to be small but small cons are GREAT for getting to meet lots of new people!
Our Artix Entertainment Panel will be held on Friday, June 10th at 4:00 PM EST in the Main Events Room on the 7th Floor. We will be talking about all kinds of secret AE projects, playing round after round of the AQW Battleon Battle Card game with everyone there and just goofing off. We really hope to see you there!
Welcome Back Alina!
Glad to have you back in the lab. Thanks to everyone who wished her well onver Twitter and on the forums.
January 02, 2011
Deck the halls…and monsters’ faces!
The giftboxes opened yesterday revealing oodles of presents for everyone – including the Evolved ClawSuit Class for Members!
If you haven’t already mastered the Evolved ClawSuit Class, here’s a nice skill write up so you can be on your merry way in dominating the battlefield.
The Evolved Clawsuit is an unexpected (and unwanted) gift to all the naughty beings of the world. You spread more damage than cheer -- and are incredibly good at it. Evolved ClawSuits regain mana when they strike an enemy in combat (more effective on Crits) and are struck by an enemy in combat.
Evolved ClawSuit Abilities:
- Naughty, Rank 1
20 mana, 3 second cooldown
A quick damaging attack. Applies Naughty debuff, making this attack stronger, stacking up to 4 times. If Nice is present, it is replaced by Frostburn, a Damage over Time effect on the target.
- Nice, Rank 2
20 mana, 3 second cooldown
A weak physical attack that heals the caster slightly. Applies Nice debuff, making this attack stronger and stacks up to 4 times. If Naughty is present, it is replaced by Holiday Cheer, a Heal over Time effect on the caster.
- Check the List, Rank 3
40 mana, 6 second cooldown
If the target is Naughty, deals heavy damage and applies Lump of Coal, lowering the target’s Haste. If the target is Nice, applies Blitzen’s Blitz, increasing caster Haste and damage done while reducing damage taken. Does not consume Naughty or Nice.
- Workshop Master, Rank 4
Increases Strength and Intellect by 10%
- Spiked Nog, Rank 4
Critical Strike chance increased 5%
- Arctic Stamina, Rank 5
50 mana, 30 second cooldown
Reduces your incoming damage by 30% and increases outgoing damage by 20% for 8 seconds
Evolved ClawSuits are a very well balanced Class, meaning that they would benefit from an array of Enhancements focusing on Strength, Intellect, Endurance or Dexterity.
Even without any applied Enhancements, a Rank 10 level 35 Evolved ClawSuit looks like that. Just without the name Beleen. Because that’s ME and u no can haz mah name =3
So play around with your new class and see which build best works for you! A great starting Enhancement would be Hybrid since it improves all of the stats Evolved ClawSuits rely on. You can get these Enhs from Mazumi the Ninja Trainer in Greenguard Forest, Artix in the Swordhaven Inn, and Tarvarya the Rustbucket Trainer at the Crash Site.
Happy New Year 2011 and Battle On!