Design Notes

October 01, 2010

Oh yea, Shaman

A new Non-Member Class is finally here!

Yup. It’s pretty early in the morning where I’m from. Or rather, pretty late from the night before. And the new release is still hours and hours away from being launched… so what am I still doing awake?

Check out the title up there. Shaman. As in the new Non-Member Shaman Class. As in the new Non-Member Shaman Class being released tonight!

A whole bunch of my friends on Twitter asked if I could write a Class Guide for the Shaman (I did a few before on Defender, Guardian, Bard, StarCaptain, um…) and I just couldn’t say no. Even though we are all so slammed with this week’s release and next week’s massive AQWorlds 10/10/10  Birthday Event, I wanted you all to get a sneak peak at Lore’s newest Class!

Okay so, that’s not *exactly* what the Shaman Class looks like. To be honest… the art for the Class isn’t finished yet. To be even more honest… I have no idea what the Class is ganna look like. But hey. You see those wings on his back—those ARE arriving tonight, and yea, that really do look that cool (…or hot, since they’re from a volcano…) Hehehe!  

Alright, let’s get down to biz, Shamans… and Shawomans

Before swarming Rayst tonight when the servers come back up, you will need to have a Rank 10 Reputation with Arcangrove if you hope to take on the Shaman Class. So if you aren’t already there, I suggest taking the time now to make your way through the Arcangrove saga. (Don’t forget about the Dailys offered by Reens, Ewa, and that Paddylump fella if you need more Reputation)

Shamans are a Non-Member Arcangrove-inspired Class who share a deep connection with Lore's four main Elements. Commanding their primal instincts in battle leads these magic mavens to victory. Shamans regain mana when they strike an enemy in combat (with a more effective chance on criticals) and when they are struck by an enemy in combat.

As a Shammy, you get to master the following abilities:

  • Ancestor’s Flame
    10 Mana, 4 second cooldown
    Deals moderate damage to up to three targets, and applies Scorched Spirit. Damage increased by Elemental Embrace.
  • Hydrophobia
    15 mana, 4 second cooldown
    Deals moderate damage to up to three targets. Any damage caused to targets affected by Scorched Spirit will heal the shaman for a portion of the damage dealt. Healing increased by Elemental Embrace.
  • Dry Lightning
    40 Mana, 16 second cooldown
    Deals heavy damage to the target. Damage increased by Elemental Embrace.
  • Ancestral Teachings
    Passive Ability
    Intellect increased 15%
  • Primal Fury
    Passive Ability
    Crit chance increased by 8%
  • Elemental Embrace
    60 mana, 16 second coodown
    Deals light damage to target and applies Elemental Embrace, negating all target Evasion and Critical Strike chance. This effect also makes the Shaman’s spells more powerful, and gets stronger the more spells the Shaman casts against the target.

Shamans heavily rely on their Intellect, Dexterity, and Endurance… and it never hurts to have some Luck throw into the mix. Enhancing your gear with Wizard enhancements would fare nicely for the intrepid Shaman…

…but I’ve got something better.

Spellbreaker Enhancements!

Yup, along with offering you the Shaman Class, Rayst will have another new shop selling a new set of Enhancement Patterns: Spellbreaker! Ideal for Shamans, Spellbreaker Enhs increase Intellect, Dexterity, Endurance, and Luck. This helps out tremendously when increasing your Magic Power and Critical Strike chance, which are what Shammys rely the most on.

Spellbreaker Enhancements work well for many Caster-type Classes. But it’s always fun to play around with different combinations of Enhs when building your character. And I know you are going to have a blast with this new Class!

You just have to wait until tonight ^____^

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