Design Notes
August 05, 2016
DragonSlayer General Class Skill
Battle to Save the World as a DragonSlayer General!
We first announced that we wanted to design the DragonSlayer General class back in 2014, and since then, it's become one of the most requested classes EVER!
How to Unlock
There are TWO ways to unlock the DragonSlayer General Class!
- Buy it from Galanoth in /dragontown for 2000 AdventureCoins OR
- Farm for it as you slay dracoliches in the Elemental Dracolich WAR!
The rep version of the class requires rank 10 DragonSlayer Class, 30,000 gold, plus a number of merge resources. You're goiing to earn this one, 'slayers!
Stats: Same as dragonslayer
ManaRegen: Dragonslayer generals gain mana when they strike an enemy in combat (more effective on crits) or are struck by an enemy in combat
Auto Attack
A strong attack known only to disciplined fighters
Type: Physical
ManaCost: 0
Cooldown: 2 seconds
Damage: 110%
Basilisk Strike
Deals 180% weapon damage. If target is Dragonkin, the specialized strike causes their skin to sear, dealing additional damage after 1 second as well as grants a 30% chance to sap 20 mana from any Dragonkin
Type: Physical
ManaCost: 12
Cooldown: 3
AOE: 1
Dam: 180% weapon damage
This skill sole intention is mainly to deal damage. If the other skills are on cooldown or you have spare mana. It has a low cooldown and moderate mana cost, so you should be able to use it relatively often. When used on a Dragonkin, it has the chance of granting the user 30% chance of getting 20 mana back, to which is more than the amount of mana used on the skill to begin with. This skill will also do additional damage after 1 second on any Dragonkin. Each skill, besides Ancient Rites, grants extra damage to dragons after one second so wait a moment in between skill casts instead of spamming to take advantage of the extra damage.
Drake Tongue
Deals 50% weapon damage and taunts the target, causing them to attack the user for 10 seconds. If target is Dragonkin, you are inspired and your haste and damage output are increased by 40% for 9 seconds while the tongues cause enemy dragonkin's flesh to sear, dealing additional damage after 1 second.
Type: Physical
ManaCost: 25
Cooldown: 20
AOE: 1
Dam: 50% weapon damage
This skill may not do much when fighting non dragonkin monsters as it only forces the target to attack you, but once used on one, it’ll do a whole lot. When used on Dragonkin monsters, it’ll increase your haste and damage output by 40% along with increasing your overall mana regeneration with being struck by an enemy in combat and hitting the enemy more. If you’re fighting a tough boss, save this skill for when you need to double up on Ancient Rites since it’ll cut its cooldown almost in half. This skill will also do additional damage after 1 second on any Dragonkin.
Piercing Wyvern’s Eye
Deals 130% weapon damage. Applies one stack of Keen Eye, increasing hit and crit chance by 5% for 15 seconds and stacking up to 5 times. If target is Dragonkin, the gaze causes their hide to sear, dealing additional damage after 1 second.
Type: Physical
ManaCost: 20
Cooldown: 6
AOE: 1
Dam: 130% weapon damage
This skill increases your overall hit and crit chance by 5% every time it’s used. It works on non Dragonkin monster so can be used on normal enemies, but gets better against fighting dragons. Don’t forget to wait the full second between casts to take advantage of the extra damage after 1 second.
Ancient Rites
Applies Forgone Conclusion and Talon Twisting to the user for 12 seconds, adding 50% of all incoming damage to the users auto attacks. Upon fading, the user is healed for 25% of the damage dealt while under the effects. If Keen Eye is present, applies Hard Iron reducing all incoming damage by 40% for 12 seconds.
Type: Magical
ManaCost: 35
Cooldown: 25 seconds
AOE: 1 (self)
Dam: N/A
The best defense is a good offense so dealing lots of damage is really important to get a substantial heal. If things are getting a little too risky, you can use Piercing Wyvern’s Eye before using Ancient Rites to gain damage reduction against all incoming attacks. This will lower the amount of damage added on to your auto attacks, but your survivability will surely increase.
Passive 1
General’s Insight: crit chance and crit damage increased by 10%
Passive 2
Absolute Resolution: Incoming damage reduced by 25%
Passive 3
Aggravated Assault: Damage output increased by 25%