June 10, 2016
Become a Daimon
Daimon Class Skills Breakdown
Daimon are like the genies or Lore… but Ziri the Daimon is, in reality, simply insane. His believe in his magical wish-granting amulet is so strong that, in effect, he convinces himself that his delusions are real. Sadly, he is the only one who can truly “experience” his wishes. For everyone else, they do not really exist. Fun fact: our Hero is Ziri’s idol, and he would like nothing more than to become his sidekick.
A New Psionic Class Variant
In the (new) tradition of having a class variant for each of the Throne of Darkness Sagas, and trying to keep true to Ziri's NPC Class, we've combined several classes - Mindbreaker, Oracle, and Evolved Shaman - into one to create fun and useful combination that marries psionic attacks with healing abilities. The class also has new icons and animations -- enjoy unlocking them all!
How to Get the Class
You'll find both member and AC versions of the Daimon Class in Ziri's Shop when you /join baconcat.
You have honed your psychic abilities to work in unison with your weaponry, but understand that working in tandem with allies can make the difference between victory and defeat.
Special Effects: Daimons gains mana when they:Strike an enemy in combat (more effective on crits)Are struck by an enemy on combat
Auto Attack: Actual Attack
Basic attack x 1.25 spell dmg
Rank Needed: 0
Mana Cost: 0
Mana Cooldown: 0 seconds
A wave of psychic fire engulfs up to 3 foes dealing moderate damage and applies either Mental Burn or Psychic Burn. Mental Burn deals less damage per tick but lasts 12 seconds. Psychic Burn deals more damage per tick but only lasts 6 seconds. They don't stack but you can have both applied on the enemy at once.
Targets: up to 3 enemies
Damage: 80% spell dmg
Rank Needed: 1
Mana Cost: 14
Mana Cooldown: 6 Seconds
Heals up to 4 allies while placing 1 of 5 random buffs on them. The heal is twice as strong if another player is selected. If an enemy is selected, you will be healed for twice the amount.
Super Hero: Increases Strength & Intellect by 20% for 20 seconds.
Invincible: Strong heal over time for 15 seconds.
Fountain of Youth: Moderate heal over time for 15 seconds.
Dumb Lucky: Reduces damage taken and Luck by 10% for 10 seconds.
Forever Alone: Increases mana costs by 10% and reduces Endurance by 10% for 10 seconds.
Targets: both the heal and buffs target up to 4 allies (including self)
Heal: -300% (player full amount and everyone else 1/2)
Heals self full amount if monster is selected.
Rank Needed: 2
Mana Cost: 25
Mana Cooldown: 12 seconds
A powerful psychic burst AoE which will hit up to 2 foes. Applies Mental Weakness, reducing their damage by 40% for 5 seconds.
Targets: up to 2 enemies
Damage : 150% spell dmg
Rank Needed: 4
Mana Cost: 20
ManavCooldown: 10 seconds
Deals solid psychic damage to up to 3 targets and reduces enemy haste by 30% while increasing yours by 30% for 10 seconds.
Targets: damages up to 3 enemies, buff targets only self
Damage: 275% spell dmg
Rank Needed: 5
Mana Cost: 30
Passive 1: Wrath of the Touched
Increased Crit by 8%
Rank Needed: 4
Passive 2: Touched Mind
Increase INT by 15%
Rank Needed: 4Passive
Passive 3: Mind buffs Matter
Small chance to greatly increase the power of an AoE ability.
Rank Needed: 10
Reviews from a class tester: Summary by Osu
From the testing I've done so far I feel like Daimon is a sustainable class.
The balance between Heal and Damage output is balanced to a Point where you can do some good damage
Before you need to heal up, mana regen feels really generous as the 27%-ish crit helps you regeneate mana quickly. But the healing seems generous, around 2K with full Wizard which is more than enough considering the cooldown is 12 seconds.
And if you time your Shattered Reality, you can sit on a rather low chunk of Health without risking getting one shot. Overall damage in my opinion is a "fun" damage, the 12-6 second tick difference on Brainwave is brilliant. And Mind BLOWN makes the real difference in my opinion, the 30% boost to Haste and Crit chance can really turn a battle around if timed with previous skills.
I think this is a overall fun class to use. I believe some players may not think this is their favorite since it's not doing incredible amounts of damage at a quick rate, but I do think it still is a fun to use, stable class. And considering MindBlown's increase to crit chance, your mana jumps right back up if you land some good hits.
I would personally use this class ALOT since I see it as a really fun to use class
- Daemons are benevolent or benign nature spirits, beings of the same nature as both mortals and deities, similar to ghosts,chthonic heroes, spirit guides, forces of nature or the deities themselves.
- In the Archaic or early Classical period, the daimon had been democratized and internalized for each person, whom it served to guide, motivate, and inspire, as one possessed of such good spirits.
- Daimon is the Greek derivative for the term demon. In this sense the term "demon" means "replete with knowledge."
- The ancient Greeks thought there were good and bad demons called 'eudemons' and 'cacodemons.' The term 'daimon' means "divine power," "fate" or "god."
- Daimons, in Greek mythology, included deified heroes. They were considered intermediary spirits between men and the gods.
- Good daimons were considered to be guardian spirits, giving guidance and protection to the ones they watched over. Bad daimons led people astray.
Arklen and I had a blast designing this class, and we're very grateful to the testers and balancers for their help! We hope you enjoy it, and if this isn't the gameplay style for you... look forward to the next class variant - Drakel Warlord! Below is some Daimon lore I dug up while researching Ziri's NPC. Learning time GO (thanks, Wikipedia)!