February 03, 2015
AQW is evolving right in front of your eyes!
If you've been with us for a while, thanks for playing! You'll see that we've been changing a number of features and functionality inside AQWorlds. If you're new, hi! Welcome to AQWorlds! You've come at a really key point in our game's lifespan.
AQWorlds is over six years old now; we've grown so much since 2008, and over the years, we've defeated scores of villains. But one of the most dangerous enemies of online games is staring us straight in the face, and we are doing all we can to fight it - stasis. We need to move forward, evolve, and change with the times. To keep AQWorlds alive, we need to GROW and IMPROVE and CHANGE.
Because AQWorlds updates on a weekly cycle, the development for improving and updating the game take place alongside weekly releases. That also lets us have YOU guys test the changes as they are being built (once we reach a stage where you can push buttons and have something happen).
Several of these projects (like the new world map and the quest UI) are in live-testing. We do this to see how the new functionality will hold up under load. So, below is where those projects and others stand, and where we're headed next:
New World Map
The new world map is designed to both help you navigate the world and give a better idea of story progression. We call these "adventure maps." They aren't 100% geographically accurate; instead, they show you where you're headed next in the story.
More story adventures being added soon
Changes left to make:
- Reducing lag
- Adding in more adventure maps (for Doomwood, seasonal events, side stories)
- Adding direct links to the bank and other popular locations
New Quest/NPC Interface
The quest/NPC interface redesign is taking place for a number of reasons: 1) the current appearance is outdated. We've got to keep AQW looking fresh and appealing. 2) many new players have difficulty using/understanding the current system. 3) by re-doing the UI, we can improve and add to its functionality.
Current version, changes in the works based on feedback
Changes left to make:
- Appearance updates based on player feedback (making it less claustrophobic, more fantasy)
- Adding in the "turn in quest from anywhere" functionality (the quest box in the upper-right side of the screen will call the last NPC pop-up you accepted a quest from)
- Bug fixes to current version
The new tutorial is a VITAL project! When a new player first joins AQWorlds, we want to excite them, engage them, and TEACH them how to play the game. Based on your feedback, this version of the tutorial meets those three goals the best. You've also sent in additional ideas on how to improve the tutorial (thanks!).
Changes left to make:
- Add in player suggestions
- Load tutorial videos directly into the game
- Add in helper cutscenes on Nythera and Sora
- Add in email confirmation reward
Server Rewrite Progress Update
Almost exactly a year ago, I posted a Design Notes about the server rewrite project. We have a good deal of control over the game, but currently we are using server software whose base we did not build ourselves (though we created all of our server-based game functionality)... and that means there are some things we cannot change. But we CAN rewrite the server!
Due to a number of additional top priority projects (like the Facebook integration, the quest interface, and others) and delays (the end of the Chaos Saga, the holidays, etc), work on the server rewrite has been delayed.
BUT! As of January 1st, the server rewrite project is officially BACK in action! Yorumi has already made a lot of progress. He started researching again this past December, and met with Zhoom in early January.
Server Rewrite Progress Chart
So that we all have a clear idea of where the server rewrite progress is at, we'll use server rewrite version numbering (SRV) and phases.
Phase 1: Porting the existing game over to proprietary server software (that we built ourselves. This is what Oversoul currently runs on).
Phase 2: Updating core game functionality on AQW 2.0.
Phase 2 is where we're planning to make the changes you guys want - the buyback shop, better PVP and guilds functionality, bank item previews, friends list syncing, adding rank 10 passives to new classes, cross-server chat, better anti-bot and reporting functionality and more.
- SRV 0 - research begins
- SRV 0.01 - server architecture meeting with Zhoom
- SRV 0.02 - staff-only test of new combat system
- SRV 0.6 - full working Alpha stage
- SRV 0.8 - player live-test on PTR
- SRV 1.0 - full launch of Server Rewrite, Phase 1
Right now, we are about a month away from the staff-only test of the new combat system. With the current calculations, we expect SRV 0.8 (the player live-test PTR) to begin in September.
Keep an eye on the Design Notes for future progress updates! Give us your feedback on the Artix.com Design Notes post!
February 22, 2013
Because, while the first one was useful and informative, quite a few of the people we've had test it (none of whom have seen AQW before) thought there was too much to read and it was giving too much information at once. Looking at numbers, it wasn't really helping players get into the action. In the new attempt we decided to keep as simple as we could.
Mr. Clicky Hand helps you! (BTW the sword is found in this new tutorial adventure.)
We wanted to give new players a chance to learn the very basics of AQW. Moving, Fighting, Opening A Shop and Using An Item. We're going to see how this new version treats new players. If it does well then we might tweak it out a little. If it bombs then we try again and keep trying until we get something good. It was pretty weird writing cutscenes with no talking in them at all, but it helps sticking with a simple plot. A tower under attack, a mage in need and a HUGE black dragon to fight.
This is really for new players but you can find some pretty nice new weapons in the new tutorial so feel free to try it out and let us know what you think from a brand new players perspective.
One of the BEST things about AQ Classic is the random battle button that automatically takes you right into the action letting you fight stuff that is good for your level.
When I first started playing AQ Classic I spent about 4 hours just clicking that button over and over. It's about time we had something like that for new players. Enter the Random Adventure Button (Beta).
Dumoose spent rather a lot of his week building this smart button. It will (try to) take you to an area in the game that is good for your character, Most of you loyal players who play every release as soon as it comes out on Friday will have done all of this stuff but for people new to the game, or even people who are just trying to level their characters it will be a very fun little tool to play with it. You can try out the button in Battleon and let us know what you think. If you find any bugs remember to report them on our new Bug Tracker.
Beautiful Creatures Rare Shop
We're not sure if this has anything to do with the movie or not. Probably not. Nobody here has even seen a trailer for it but we naturally assumed it has something to do with red pandas.
Anyway, this gear is really great and it will only be in-game for a limited time so fee free to let your wild side out.
Boss Drop Hunt!
To celebrate the release of the Graveclaw cutscenes, we have put the Shattersword Pickaxes on a number of the hardest bosses in game! They will have a VERY low drop rate (less than 1%) and a VERY high sell back, AND they'll stay in-game permanently!
We're interested to see who can solve these clues and be the first to collect all 6! Here are your hints:
- Walk the seas of time and sand. Take your enemy's life in hand. Find the battle, hunt the prize. Graveclaw waits, but soon will rise.
- It watches from beyond the grave, banished, but now called to save.Now Graveclaw beckons from his cave.
- The future calls. The memories bleed. But Graveclaw promises all she'd need.
- Music, madness, and memories sing when Graveclaw summons this Beast of a thing.
- A question never asked, an answer no one learns. Graveclaw will ally with the one who burns.
- Twists and turns to hide the truth. All locked inside a small, skewed cube?
Dage's Epic Birthday Shop!
Dage's birthday (March 2nd) is coming up and as usual he blowing the roof off of it.
Next Friday he will be moving from Shadowfall to the Underworld where he will have better access to the Soul Forge to use the spirits of his loyal followers to craft even more devastating weapons and armor. Last year's Paragon pet will NOT return, but he is crafting a NEW Pet for this year that will give access to some interesting stuff.
Very recently had release the trophy Hunter special promotional package for certain people, The delivery code worked perfectly (for once) so we are expanding the chance to get the limited time Trophy Hunter set to a larger select group. If you see the Trophy Hunter banner below your game screen...
...click up and upgrade then you will unlock the Trophy Hunter badge in your Book of Lore... but you MUST click the banner below the game screen for your upgrade to unlock Trophy Hunter.
Quibble & Tournament Rares: Last Chance!
Quibble is leaving next Wednesday so this is your last chance to grab items from this visit, including the new Deathblood Set coming to Quibble TONIGHT!
I know that I said last week would be the last buff, but the art team has a bad habit of topping their previous best. Next week The Tournament Rares Shop and Heroes Heart Day seasonal map and items will also be leaving on Wednesday.
If you haven't played the Battle Coliseum yet, don't worry. It's not going anywhere. Only the Tournament Rares shop will be going rare.
No Suggestion Shop Update
We were supposed to have a player Suggestion Shop update today but volunteer developer Vokun was struck down with a mysterious illness (probably the flu) so wasn't able to complete the update this week, but hopefully next week he will be feeling better and be able to return to providing AQW with great art. Get well soon, Vokun!
November 12, 2012
Coming Today and Friday!
This week, the Member Only Skyguard quest line comes to a dramatic conclusion. We've also got an update to the Player Suggestion shop coming as well as some stuff that was meant to go in last week.
Today we will be removing Death's Rares, Adding the special Quest to the Golden Dragon Statue house item along with its very rare reward.
Friday we will also be celebrating (read as: poking fun at) the release of the final Twilight movie with the "Twilight of the Lycan" Limited TIME Shop. Sparkly Lycan Armor? Maybe?
Today is also J6's Birthday and he has released his birthday items. We'll he released some of them. He admitted that his old age is getting to him and he forgot some of the items but will be adding them later today as well. two of the items but by the time you read this they will all be there.
If you feel like wishing J6 a Happy Birthday feel free to spam his Twitter.
Bugs and Fixes
This week have a few more things we're going to try to release including the second stab at the tutorial with a lot of the changed that you guys suggested including adding a brief shop run through and attaching the Save The Princess From the Dragon Dragon From The Princess part. We were going to leave it in but separate but so many of you mentioned it being your first memory of the game that we decided to tack it on after you say goodbye to Serval.
We will also be adding the Character Page Achievement for completing the tutorial.
We've got the new Book of Lore working (kind of) but there are several issues that will get ironed out this week. One is that people who did not test Guilds on the PTR were able to get the reward scythe. The scythes have been removed from people who did not help test and the shop properly secured.
A lot of you thought it was a bug that you could open shops that you hadn't unlocked. That was intentional. If you tried yo BUY something you would realize that you could not buy things from shops which you had not unlocked. We added the ability to LOOK at the items to see if you liked them prior to purchasing them. This only applies to badges that are visible all the time. Other badges (and shops) like most HeroMart badges are invisible until you unlock the badge by purchasing that HeroMart Item.We will be adding a note to the shops that you won't be able to BUY items from the shop until the badge is unlocked on all badges with shops.
Some of you are reporting that the scrolling feature is broken, which we are looking into (it might be the book or might be the fact that the latest version of the Flash Player has SEVERE issues with the FireFox browser).
Lastly the BIG issue is with the Recruit-A-Friend system currently to be found in Twilly. The revamped system will give you Friend gems for getting your friends to play, and you also get an % of the gold and XP that they earn on your own character not to mention 200 ACs for every friend that decides to become a Member.
Unfortunately, it's causing the game to crash horribly. Yorumi is currently looking at the system. Hopefully a fix will be found soon but expect a couple of restarts today.
Many of you commented on Friday that you really liked the new Book of Lore design, finding it a lot simpler to navigate and more fun to use. Hopefully after we get it working as intented then it will be a tool you go to a lot more often.
38 days until Just Another Day
November 02, 2012
Welcome To Game Improvement Friday
We love releasing new stuff for you every week but sometimes it means that we get behind on some of the the stuff that we NEED to do. So on rare occassions we will take a week off of the insane stories and thrilling adventures and take care of some business.
This week we devoted ourselves to three main tasks.
1) Get the AQW Tutorial ready for launch.
2) Get the new Book of Lore ready to be released.
3) a TON of Minor Bug Fixes.
The Tutorial will be ready tonight. If you don't know a tutorial is, It's a small part of a game that teaches you how to play it. Right now AQW just dumps you into Battleon without any fanfare. Good luck, hope can figure out how to play.
This is TERRIBLE for new players. It's intimidating and frustrating and causes a LOT of players to create accounts, log in once and run away.
The tutorial introduces a new NPC, Serval. Just after you fall off the mountain in the intro you wake up to Serval and twilly running for their lives from Sepulchure's Minions as they swarm the countryside in his assault on Swordhaven (remember that?).
We designed this new experience for people who have never played AQw or any other AE game before so the monsters will seen very easy and the directions very simple to you, but it might be just what a new player needs to feel at home in AQW.
We're asking for you to help us out with some feedback. Please read the directions then let us know what you think on the AQW Forums!
The Book of Lore overhaul was too large of a project for one week but Yorumi assures me that it will be ready next week. I think you guys will be pleased with the interface inprovements and enhanced experience. I think people will use it a lot more often.
The minor bug fixes are stuff that you'll probably never notice but hoipefully it will smooth out some catches here and there and stop a few of you from getting randomly disconnected.
OVERSOUL: OPEN BETA!
Nulgath, Warlic and Rolith have been pushing really hard in order to get OverSoul ready for this week and som far things are looking great.
If you haven't yet, you should really get in on some of the Open Beta madness that's going on but you'll need a AE Master Account to play.
In honor of this HUGE news, Nulgath has provided the OS Founder Knight set for all AQW players who wish to buy them. There's even Ulric the Alpha Warg.
These items are all going rare in a week or maybe two so if they interest you, if you have played OverSoul or if you're just a fan of Nulgath you don't want to miss these items.
Mogloween and Committed Rares Boost!
The art team has also delivered a host of new weapons and armors to the Mogloween 2012 seasonal rare shop and the Committed Rare Shop including Dage's Legion Raven set!
Unlike most Legion items, this amazing set requires nothing more than buying it from the shop but it IS going rare when the Committed Event Rare shop leaves. Fair warning.
48 days until Just Another Day
October 30, 2012
Hurricane Sandy Has Landed
Quite a few of you felt the wrath of mother nature as Hurricane Sandy hammered the northeastern coast of the United States. This storm broke a lot of records and has already left thousands without power or homes. My own sister had to evacuate her apartment building in New York City last night as Manhattan lost power and the gas main for her building burst. She spent half the night wandering around with no safe place to go. She's fine now, if a little soggy, and so are all the rest of my friends up there in The City but it's a pretty bad scene.
I hope that all of you, your friends and your family are all safe up there in the frozen north.
If you want to help people who have lost their homes and find themselves without food or shelter you can donate to the American Red Cross Disaster Relief Fund by clicking here.
Game Improvement Week
It's not a great name because we improve the game every week. Or try to, anyway.
This week we are spending time adding in the new revamped Book of Lore, and adding in the new Tutorial.
Before we set new accounts to go through the tutorial, we're going to release it for you guys and ask for your honest feedback on the AQW Forums. Once we've tweaked it out and made it as clean, fast and easy to understand as possible then we will add it to the beginning of the game. Yorumi is also fixing a lot of older bugs and TRYING to discover a new way to handle the inventory that might allow you to get more inventory space.
As you know we can't just add more as we are at the current possible limit that the game can handle.
You will help escort Twilly and Serval through the new tutorial!
We will also be adding a new wave of Mogloween Seasonal Rares and Committed Event Rares to those two shops this week. Don't forget that we still have the Birthday Event, the Alina and Rolith Wedding, the Committed Mogloween Special and the normal seasonal Mogloween releases in-game for a limited time. If you haven't played through all of those, now would be a good time to get caught up!
ONE DAY LEFT for 4th UPHOLDER!
Don't forget that tomorrow is Oct 31st, which is the LAST DAY to Upgrade and become a 4th Upholder. You will have a chance to become a 5th upholder next year but you will miss out on the rare Star Swords, the Character Page Badge and the sheer awesomeness of being a 4th Upholder!
51 days until Just Another Day
August 14, 2012
You know we've got to find a way...
Hey guys, it's been a while since I've done a Design Notes and I haven't even had a lot of time to read the forums or Twitter. You know that we've had our hands full with the war but there's a lot of other stuff going on behind the scenes which is why I haven't been able to work on the Mid-Week Releases for what seems like forever to me.
First off, we have a tutorial in the works. A real one.
With very rare exceptions, every game SHOULD have a fun way that gets you into the game while seamlessly teaching you how to play. AQW has NEVER had a tutorial before and considering that we get several thousands of brand new players signing up every day, it's something that we have desperately needed for as long as the game has been active.
You need a subtle hand when developing a tutorial that gets you into the story and teaches you how to play without making it seem like school work. I've written three different plots for this tutorial and finally got one that I feel will do the trick. I've balanced out the sense of importance with the silly that is AQW's life's blood and I've got a short questline that will teach you everything you need to know to play AQW.
This is Serval and you know Twilly. You will meet Serval right after you fall off the mountain at the very start of the game and help this pair fight their way through Sepulchure's undead army (remember? He was invading Swordhaven when the game began) in order to get safely to Battleon where you will gear up before heading off to Swordhaven.
Warlic has already done some brand new music for this area and Samba is currently animating the cutscenes when she finds time between her work on AQW's animation needs and her work on the Legend of Lore monsters. Once that is done Yorumi and I will go through and code all the special one-time functions that you won't need anywhere else in the game.
All new characters will play through this and if existing characters would like the Character Page Badge and Book of Lore check-mark, you will be able to play through it too.
We have no deadline for when this will release because as much as we need this, it's a secondary project to the more important things going on like the weekly releases and Yorumi's ongoing war on lag.
But now that we will have a nice clean tutorial at the start of the game, we thought we would need a cleaner way to find your way through the story in the Book of Lore, and while we're at it how about a way to add quest areas dynamically to the book, and how about a better layout for badges. Maybe while we're at it we could add an alert to your Book of Lore every time you get a new badge that takes you directly to the badge as soon as you open the book...
So eventually that snowballed into another project that I've been working on which is the Book of Lore redesign.
It's getting a complete overhaul. I went through pages of sketches and hours of tweaking with Artix and Dumoose to find an efficient and user-friendly layout that will guide a new or even an old player thought large portions of the game in a simple graphic fashion.
The new Story area will actually feature all 13 Chaos Zones plus the Tutorial and the Swordhaven War.
Mouseovers will tell you how close you are to completing the main storyline in each area and even give you a level suggestion for that area (since you can do them in any order you like). As you complete each storyline your silver frame will turn into an ornate gold frame with a big check-mark to let you know that you've completed the main story in that area. Of course each portrait is a button that will take you where you need to go.
The new Quests section will feature things like the DoomWood, Etherstorm and Skyguard zones and all the mid-week releases. Pretty much everything that ISN'T a Chaos Zone will be in this section and we'll be able to update it dynamically from the database so we can add new stuff without literally re-writing the Book of Lore every time. Once again, each one of the listings will tell you how much of the questline that you've completed, if it is Member Only and serves as a button to take you there either way.
The new Badges Area will have a new cleaner layout. It is broken up into three sections: Achievement Badges for those you earn through gameplay, HeroMart for those you unlock by purchasing AE swag from HeroMart or other stores that carry out stuff and Other Badges for promotional items that you get from AE Upgrade Cards, Crossover achievements for DragonLords, Guardian and Star Captains and other misc. badges.
The new Badge Page will pull a lot from HeroSmash's badge layout. You will be able to scroll through the badges in each section, select one to see a larger version, read the description and either access the shop or find out how to.
The other two sections are the Upgrades and Lorepedia sections. The Upgrades will tell you when your membership expires and how many ACs you have currently and (hopefully, when we get this running) you will be able to purchase upgrades and ACs right from your Book of Lore.
The Lorepedia section explains a bit about classes and opens Itzachi's shop from anywhere in the game. The Lorepedia Button will link you to the Lorepdeia that Beleen has been fiendishly working on for months.
The new and improved Book of Lore is also a secondary project that will be released as soon as we can find time but it requires a lot of coding. Unfortunately Yorumi has been so diligently working on improving the game lag that even guilds have taken a back-seat for now. If I could get the clone-o-mat working then we could make copies of Yorumi and Samba and the rest of the team and get everything done all at once.
I've been working with the art team and Draven from the web team on projects like the Artix.com redesign and the AQW payment page changes (those buttons don't make or post themselves)and the redesign of AQW's landing page.
I've also been working with Mido on fliers, buttons and booth ribbons for DragonCon, and other projects. I've been working with Diozz trying to help him with his BILLION projects such as the AQW 2013 Calendar etc.
I've been trying to keep up with Faith and her constant stream of HeroMart merch to make sure that all of their in-game items have badges and shops set up correctly and securely in the Book of Lore.
And of course I've been working on AQW. Helping where I can with the new releases, making art, working with Dage on his concept for the Dark Caster class and testing that, animating monsters when Samba is too overloaded to breathe, staying here 12-16 hours beside Alina to help her fix the seemingly endless waterfall of bugs that we've gotten from each war release, doing database entries and trying to help a handful of players with in-game issues when I catch a second to look at Twitter.
These are only the projects that I can TELL you about. There are surprises and top secret stuff that I can't even discuss with you. All of this is not counting my out-of-work life AND the fact that I've gone and broken my right elbow a few weeks ago while trying to get a slice of pizza in the middle of the night. As you can see, I'm pretty busy but I feel that I should point out that EVERYONE AT AE is exactly as busy as I am except for Artix who is busier than any three of us.
Why not hire more team members? We can't. We're a moderately successful indie game web game company and almost all of the money that we get FROM the game is already going back INTO the game.
Why not take on skilled volunteers? Because while most people willing to volunteer are very passionate about helping out they simply don't have the necessary skill level to actually provide any of the help we need. For those who ARE able to help out on a volunteer basis... Aranx, Veneeria, Aegis, Hizu, Mods, AQW Forum Staff, I'm talking to you guys... Thank you. Your skill and work are VERY appreciated.
So now you know what I've been working on. In light of all this I HOPE that those of you who are still on summer break go out and HAVE FUN. Enjoy every second of your relative freedom and tell Summer Vacation that I miss her so badly that it hurts.
Looks like the war will be ending soon. Friday we've got more Span and Quibble is coming back.
128 days until Just Another Day.
July 05, 2011
...but attacking SHADOWFALL?
Darkness! Doom! The bones of MILLIONS OF UNDEAD!!! All of this and more are almost in Noxus and Vordred's grasp... IF they succeed in conquering Shadowfall! It is an epic battle for both Light AND Dark this week; only YOU will be able to save Gravelyn's home and undead army - and you'd better, if you want to have any hope of saving Lore.
Noxus and Vordred are on their way to Gravelyn's throne room and you've got a ways to travel from DoomWood to Shadowfall. So grab your most terrifying weapons, equip your highest enhancements, and prepare to /unsheath on a moment's notice because THIS FRIDAY the war for ShadowFall BEGINS!
War rares galore AND a Player Suggestion shop update will have you stuffing your backpack with new loot until it's so heavy you'll need to train your STR in order to carry it!
Paladin/DoomKnight Revamp 2.0 Begins!
Last week we launched the introduction of the re-vamped DoomKnight and Paladin classes. Many of you were really happy with the changes, but enough of you wanted to see MORE! So we're going back to the coding board and seeing how we can fine-tune, rework, and SUPERCHARGE those improvements!
Revamp 2.0 begins this week; we'll keep you posted on details as we work out and change up the numbers!
Chaos Shaper - Shaping up Nicely!
Chaos will recreate you into a completely new form, but not if YOU master it first! This LUCK-based class will have you causing pure havok on the battlefield; your enemies won't know what hit them, only that they're down for the count and seeing stars! (Or skulls, if they're undead.)
Male Chaos Shaper class
Because this is a preview, and because we love teasing you with information, here are the NAMES of the skills:
- Twist Time
- Chaos Fog
- Chaotic Touch
- Death Grip
- Two un-named passives which will deal crit and damage
Yorumi is in a coding frenzy getting the code right. Cysero's given him a list of twisted skills to confound, confuse, and concuss your enemies until they won't be able to STAND against you, let alone attack you!
We're making good progress on the class and hope to have it done soon. We'll keep you posted!
Things we are working on RIGHT NOW!
We had a meeting this morning to go over plans for AQWorlds. They were divided into 3 parts: Immediate, Current, and Future plans.
Projects we are working on for this week:
Shadowfall war: this week's release, with rare items galore and a nifty Suggest Shop update.
Color palette fix: this will NOT get fixed this week, but Yorumi is working with Zhoom on it.
Doomwood being added to the map: on Friday you'll be able to walk to Doomwood!
Projects we are making progress on:
New Tutorial coming:
To make the new player experience the BEST it can be, we're introducing a tutorial! Written by Cysero, this walkthrough of gameplay basics should make getting in-game, gearing up, and getting your BATTLE ON much faster and more fun!
Battle On Battle Cards EXPANSION PACKS!!!
If you enjoyed the card game, you'll LOVE these two expansion packs featuring ALL NEW cards!
This will feature a doom-filled deck of darkness and destruction! The featured card-game class will be... PaladinSlayer! (NOT the same as UndeadSlayer, which is an in-game class which will come in Doomwood!) You'll get cards like "...On a Bonemuncher!" and "Vordred's Sword"!*
Chaos consumes ALL! And with this chaotic card-deck you'll be able to completely chaorrupt your friends! The featured card-game class will be... Chaos Lord! (NOT the same as an in-game Chaos Lord class. That doesn't exist.) You'll get cards like "Yokai Dexterity" and "Chaorrupted"!**
We do not know what the in-game items attached to these will be. But we will think of some! We're working hard on the expansions, but do not yet have a confirmed release date. We will keep you updated on when that will be!
* Card names are subject to change. These are just examples.
** These are examples too, and will change if we can come up with something more AWESOME!
Forum question: What cards would YOU like to see in the Paladinslayer and Chaos card decks? Let us know and your favorite weapons, pets, armors, counters and traps might end up in the expansion pack!