July 29, 2015
Adventurequest 3D: Legend of LORE's Tech Demo is about to end!
The Tech Demo phase at www.AQ3D.com for AdventureQuest 3D: Legend of Lore is about to end! Last chance to participate before we award the testers and do the database reset to start the ALPHA TESTS!
Tech Demo Testers!
Here is what you are getting....
- AQWorlds Badge (Proof!)
- AQWorlds Rare Tech Demo Weapon (Awesome!)
- After the 3D database reset... the new AQ3D Account System will go live!
- You will then make a shiny new AQ3D account
Then, later, during Alpha Testing... the Alpha Knight armor will be released!
Previous AdventureQuest 3D Testers!
- You will be able to login and play this new version of AQ3D
- Sorry it took so long!
- The "Link your AE account" feature may take a few extra days to get working... but it will not take too long!
- As originally promised, you will get Alpha Knight armor too!
- Everyone will be allowed to Pre-Register for AdventureQuest 3D once the new account system goes live.
- Yes, if you Pre-Register there is a chance you will be invited for special tests with the above players (i.e. Stress Tests)
Your shiny new AQ3D account will be cross-platform ready... which means you can use that same account to login and play your same characters on Apple iOS devices, Android Devices once they go live with the Beta launch (Estimated time of BETA release is October)
July 17, 2015
Take on the Living Dungeon Tonight!
Tonight! Friday night (est) is the opening of the living dungeon "Titan Hollow" in www.AQ.com I was really grateful to be able to work on this for you with J6, Reens, Ghost and the rest of the AQWorlds team! Like my previous adventure, Dreadspace, it is reasonably sized for casual gamers to enjoy, but has lots of end game and bonus content to do for ultra dedicated gamers who want more. If I only get to tell you one thing about this new mini-story... is that it is beautifully creepy with a really fun feel good ending. When you see the quality of J6's art and Ghost's amazing animated cutscenes... you will see why we needed those extra 3 days!
Without spoiling anything... there is one particular view when you are standing inside of the standing Titan's mouth, looking out... and you can see everything! It is amazing. I think I stared at that scene for hours while I was writing the pun filled quest descriptions. We really need to turn that into a house.
A little backstory. Originally, I was designing this dungeon to be am ultra evil Grimskull puzzle-dungeon... with a "Surprise! It is Grimskull!" reveal at some point. (Which I *STILL* will do one day in the future!) But for this particular summer release we all wanted something that everyone would actually enjoy. Because, um, there is something about dying in terrible and horrible ways... in every room.. multiple times... over and over... that not everyone enjoys. <_< So I carefully placed my evil Grimskull notebook back on the shelf... where it can sit generating nightmares until it is time. Instead,in this release I wanted to focus on the "Parkour of Video Game travel." That is... making getting from point A to point B really interesting. A living dungeon is the perfect place to do that! What started as quick little 5 second cutscenes turned into a pretty full blown production. We came up with he idea for the the end of the adventure while we were still working on it... which I REALLY think you are going to enjoy.
There are two things we did differently in Titan Hollow. First, is how we introduce the villain. As weird and simple as it seems when you play it... it is the first time we have EVER done that. It gives a very clear goal and motivation to get to the end of the dungeon too. Second, you can "re-run" this dungeon. Normally, you beat a quest chain and then farm the boss monster for Drops. In this dungeon, you will re-run the quests to fight the main boss for a single epic prize. To get another epic prize, you re-run a simplier version of the quests again. Of course, there are also some bonus big monster baddies that are there to farm for stuff too.
Release Checklist! Make sure you find/complete/watch:
- BOTH run-throughs! Do NOT just complete the release once!
- The merge shop that unlocks after you complete the first round of story quests
- All 10 monster drop rewards
- The special, HIDDEN "release" boss with arguably the most "epic drop" in the game
- All 8 story cutscenes
- The Titan BATTLE fight to the finish!!!!
Again, I really hope you enjoy this adventure. Take lots of screenshots!
P.S. Sorry for writing you a novel! It is 2am... after working on a release like this, I get super hyperactive. I probably will not be able to sleep until you play it. Thankfully we are mostly done now... almost everything is assembled!
July 14, 2015
Adobe Releases Patch to Zero Day Exploit
GOOD NEWS! Update your Adobe Flash player at https://get.adobe.com/flashplayer/ and come join us in AQWorlds. Adobe just released an update fixing the major issue with the Flash Player Plugin that has been making headlines today. We are pretty impressed at how fast they got this out.
To put your mind at ease, AdventureQuest Worlds is and has always been safe. We have known you guys a long time, and you know we are dedicated to protecting our community and making the games we love better every week. Update your browser's Flash Player from Adobe's official website and we will see you in game!
July 02, 2015
AQWorlds Weekly News for July 3, 2015
Hiya hero! I am SUPER excited to announce this week’s newest release:
Chaos Queen Beleen Art Print Now in HeroMart!
Make your way to HeroMart.com, our online, real-life merchandise store to find the new Chaos Queen Beleen Arti Print! Inspired by Beleen, marketing writer for Artix Entertainment, and created by Nulgath, master artist, this 8.5x11" limited edition print will bring chaos and craziness to your room, dorm, office, or castle!
June 23, 2015
Our Real-Life Ninja moves on to the next stage
Way to go Drew! Clearing stage one with the first-ever backflip off of the warped wall obstacle, Drew completed course #1. You can tweet him a "Way to go #RealLifeNinja" on his Twitter @RealLifeNinja_ . He will now be moving on to the South Eastern regional finals were we will watching to cheer him on! By the way... did you see me holding the purple sign? (I was tiny, but I was there!)
Another good friend, Reko, also completed stage one and is moving on! I was dissapointed that they did not show his full run (they showed a super short version)... especially considering that he breathed fire at his entrance, and had the most interesting ninja outfit of the entire episode. In addition to being the guy that choreographed my combat wedding, Reko taught me how to jump (remember the wall video) and is the first ever guest of the secret underground lab to climb up the west side of the building and knock on the window instead of using the front door. (Lots of things break when these ninja guys are around.)
June 22, 2015
Watch OUR Ninja Compete tonight!
Tonight, AQWorld's "real-life Ninja" Drew Drechsel competes on the American Ninja Warrior TV show. Join us all in cheering him on as he continues his quest to become the first ever winner of the show. You might just catch a glimpse of me too... I will be there cheering him on holding a "Drew is my Spirit Animal" sign alongside his friends and family.
Drew has chosen purple as his official color, and we are updating his in-game ninja trainer NPC to match. (It is more... ninja-like) Want to know more? Watch the AdventureCouch interview with Drew & I below! This guy is amazing.
Also be on the look out for the contestant Reko Rivera. he will probably be in a red and black ninja costume breathing fire. Fun fact... Reko is the friend who choreographed my battle wedding O_O.
June 19, 2015
"Space.... is not the final frontier"
It is an honor creating Dread Space for you alongside our talented team! I really hope you enjoy it. The last adventure I created for you was DoomWood... and if you were hoping for an equally shocking major plotline spoiler at the end, I dare you to make it to the end of this special release's storyline. Beam aboard the transforming Starship Paladin... you are the only person I trust to help with a mission this important. More than just the galaxy depends on our success. When one Paladin battles the evil undead... we all do. "SO SLAY WE ALL!"
- 32 new "Dread Space" Storyline Quests
- 12+ Bonus Challenge & "Replicator Item" Quests
- Originally we planned to have a level 5+ and a level 40+ version of the adventure. Due to some bugs the high level version will not be available yet. But everyone can play.
- Use the Replicator to make stuff!
- 2 new "VERY LARGE" new.. um... "Houses"
(If you can technically have a house in..... space)
- Majority of items are free for all players through questing... including future Artix's Space Paladin Armor & Helm.
- As promised: You can upgrade your Daimyo pet using the Replicator
LIMITED QUANTITY SHOP
Also this weekend... the limited quantity shop is opening with incredible rares from our artists Dage, Nulgath and Memet that will never be available again. The first shop opens tonight (Friday night, June 19th, 11:00pm EST) Read the full details here
NEW SPECIAL EVENT NEXT WEEK!
This is only the beginning... prepare for an epic summer! Next Friday, Cysero will be releasing the special adventure he wrote for you. Then, the following Friday, Beleen and Nulgath are teaming up for yet another special release! THEN... I am going to create our first "living dungeon." Keep checking the design notes for more. If you are enjoying the game and our hard work, please consider supporting us by getting a membership or some AdventureCoins. Battle on!
June 19, 2015
DREAD SPACE LAUNCHES TONIGHT NOW!
Hiya all! Artix here. I am very exicted about my first release since the last DoomWood. (That was my last one, right?) To get back in the spirit of things I did a Play-by-Play on the homepage. Here is everything that was written so you do not miss out on anything!
NOON - "The Code-pocolypse"
I had honestly expected us to already be in testing. I guess that is what I get for adding more and more stuff every hour. So far, ghost has sent in the cutscenes, and J6 finished all of the art. Currently Reens and I are coding the teleporter pad (super convienent for when you are far along) and these little red buttons you can click on to get a deeper glipse into the story. There are actually 3 sets of quests. The main storyline... then about half way through you unlock J6's super ultra crazy bounty hunting quests. There is also a replicator which gives you quests to make things... like Star Crew Uniforms. Because about making Red ones. the red ones are super dangerous. There is a curse tht anyone who wears a Red Star Crew Uniform is certain to not survive the episode.
1pm (EST) - War vs Evil Red Button
Reens and I spent the last hour fighting with an evil red button. So... true to the curse of the Red Shirts, we killed it O_O. We are building the rest of the screens manually. Meanwhile, Ghost turned the skip cutscene button into a more tiny text button so it did not distract from the cutscene... you really are going to want to see the dialog in the first cutscene. Especially since there are only two total! (The other is when you finish... which contains a pretty huge spoiler.) Now are are onto Music and SoundFX fixes, and then J6's bonus quests.
1:30pm (EST) - Expect a lot of SciFi references...
I had a lot of strange goals with this release. First, I wanted it to be highly accessable to everyone. That is why there is both a low level and a high level version. If you enjoy single player questing... then the main storyline will keep you busy for a long while. There are 40+ storyline quests in this release. Including the ultra hard bounty quests which are completely optional.. but should satisfy those of you who feel the normal releases are too short. If you just want to explore the map and fight the boss without doing the quests, I made it possible to do that too. You can still get the gist of the story... especially if you hit the little red buttons in most rooms (yes, same evil button as above) which give flavor to the story of the mysterious Space Station. I included a lot of references... I tried to keep them all as obvious and "gettable" as possible. I am a fan of Star Wars, Star Trek, Firefly, and countless Space horror movies. I recommend taking your time with this release and enjoying it. Despite all the complicated looking stuff, I kept it simple and fun adventure... definatley worth getting to the end!
2:00pm (EST) - Music
Ghost did a remix of MechQuest's "System Overload" for tonight's release. It has a nice beat and it nice to battle to. Which brings me to another subject... that "Music On/off" button needs to go. Instead we need a nice soundFX and music toggle button cleanly integrated into the main interface that does not distract from the beautiful background art of the game. It was a left over from when we did a live event-- and long overdue to be fixed. Yorumi says after the server re-write, the game client will get a new round of polish fixing this and many other things.
4:00pm (EST) - Making items... FREE (with crazy questing)
We already have a big Limited Quantity Shop sale going live this weekend, so the awesome items for DREAD SPACE are almost entirely free if you are willing to quest for them. The Replicator is a device that creates something from star scrap metal that you find while adventuring. You can create different color Star Crew Shirts, Armored versions of those uniforms, my Star Paladin Uniform, the Blinding Lightsaber of Destiny and... as promised... if you got my faithful battle puppy, Daimyo, during his birthday, you can use the Replicator to turn him into Star Daimyo. There are two larger things you can make... MUCH LARGER... as in MUUUUUUCH LARGER. As an additional bonus, we added a few extra things just for you upgraded Members.
5:00pm (EST) - Final work... and AQ3D's stealth release
We are getting close! The final quests and items are being added. Meanwhile, Zhoom stealth released an AdventureQuest 3D Update at www.AQ3D.com -- Interactive objects! In the cave, there are 4 glowing stones. If you... or your gorup of friends, press all of them it summons a monster to fight. This is the first test of a highly flexible interactive object system that will allow us to do a lot to make AQ3D fun and different. We are still in early development, but the progress have been rapidly evolving. Upgraded Members are welcome to login and help us. the game will be free for everyone once we get to open beta-- at which point it will be playable on the web, apple and android devices.
6:00pm (EST) - Preparing for release!
I sincerely hope you enjoy Dread Space tonight. It was an honor working on this for you alongside the skilled AQWorlds team. As usual... I expect there to be a few uncaught bugs. Please report them and we will fix them ASAP. The next time I see you... will be when I beam you aboard the Starship Paladin for the most important mission in the Galaxy.
7:00pm (EST) - DREAD SPACE IS LIVE!
June 18, 2015
New layout. New adventures. New story written by Artix!
Hi! You’ve got mail!
Click to read this week’s brand new newsletter—not only was it personally created by Artix himself, but Artix also wrote this week’s new game release: Ebil DreadSpace. AQW’s summer event starts off with a blast… off into space!
June 17, 2015
Shhhh... this is the bridge of my Starship, the S.S. Paladin smile emoticon Do not mind J6's severed head. Want to beam aboard in www.AQ.com on Friday? We have an issue... with the Space Station...
* PS - The S.S. Paladin originally appeared over 5000 years ago in our single-player space-mecha-explosion RPG, MechQuest!
June 16, 2015
What is REAL... what is NOT REAL... is a grave matter of perception, timing, and your uncertain survivability.
DREAD SPACE -- coming this Friday.
June 15, 2015
Board the S.S. Paladin to Battle Evil Alien Cyborg Zombies!
Hiya guys! Artix here. My first release of the summer is "EBIL DREAD SPACE" which releases this Friday at www.AQ.com -- really hope you enjoy it!
Beleen, Cysero & I have all been working on other game assignments-- but we are all returning to AQWorlds this summer to write and build some crazy new releases! The current line up is...
EBIL DREAD SPACE - by Artix This Friday!
THE STOLEN SCREAMS - by Cysero, Next Friday!
CHAOS QUEEN BELEEN - by Beleen/Nulgath, Following Friday!
LIVING DUNGEON - by Artix, Then... Friday!
** BONUS ** But only if you are good.. by all three.
June 08, 2015
Get Up to 50% More AdventureCoins With Any AC Package!
The Summer Madness AC Bonus Sale starts NOW! Get more AdventureCoins with each AC package, and the larger the AC package you buy, the more bonus ACs you'll have to spend in our Summer 2015 event - Return of the Living Devs!
AC Bonus Sale: Back by Popular Demand!
Last month, we ran the Memorial Day AC Bonus Sale for one week only, but it is BACK by popular demand! So many of you emailed, Tweeted, Facebooked, and messaged us in-game thanking us for the bonus ACs that we wanted to keep that love and excitement going as we get ready to launch the first of our Summer 2015 events!
Return of the Living Devs Summer 2015 Event Begins Next Friday
The Summer 2015 event starts next Friday with the Ebil Dreadspace release! Join Artix as you battle cyborg-zombie-robots in space, then get ready to help Cysero save an ancient, trapped spirit from become the Queen of Monsters' tool, and discover just what happens when the 14th Lord of Chaos arrives!
May 28, 2015
Artix Interviews Amanda and Anthony from Synderes!
In our newest episode of AdventureCouch, Artix interviews Amanda and Anthony, the lead singer and guitarist from alternative rock band Synderes! Tomorrow night, their band will appear onstage at Yulgar's Inn, and AQWorlds heroes will get a sneak peek of their newest EP!*
Synderes is the first real-live band to become game characters and play in Yulgar's Inn! Not only that, but they won iHeart Radio's Rising Star contest and have already filmed two extremely impressive music videos for their singles.
At the posting of this video Synderes is in the studio recording. We especially like that Amanda, lead singer and her brother are surprisingly long time players of AE video games. In addition to being the face of the band, Amanda has always played legit, and.. is it just me, or does she look A LOT like Gravelyn on that cover pic of this video?
* An EP album is a collection of songs, usually shorter than a full album, that artists use to showcase their talent and to help build their audience.
May 26, 2015
Sneak-peek at this summer’s blockbuster release
I am writing two (maybe three) releases for AdventureQuest Worlds this summer. Cysero and Beleen are coming back to write special releases too! For this one, Titan Hollow, I wrote a short story about three Titans battle for the tear of a Fairy that turned into an eternal curse. Like the most popular dungeons from Doomwood, this will be a story-crawl adventure with bonus hidden secrets for hard core gamers.
Designed by Dage the Evil
Originally, I wanted to make it a Grimskull dungeon, but for some reason, players hate dying horrific terrible animated deaths over and over again. <_< Not sure why. >_> Really. So instead of animating comical death cutscenes, we will be focusing on heroic acts of how to cleverly get from point A to point B which will provide scores of awesome screenshot worthy moments.
Beware of living dungeons though.... sometimes... they move. O_O
Like what you see? Share your thoughts on my Facebook post here!
May 07, 2015
Artix, Cysero & Beleen return to AQWorlds this Summer
This is an OFFICIAL ANNOUNCEMENT! This summer, all of AQWorld's former game leads will be returning to work directly on AQWorlds. WHAT!? Yes. We will be kicking our blockbuster summer event off by having Artix (excited), Beleen (fun), and Cysero (crazy) rejoin the AQWorlds team to design, write, and help create brand new adventures. Because each of them have such a dramatically different storytelling and humor style.... we decided to split them up and give each of them a week to do whatever they want. This will also allow them to continue working on their other video game projects while giving AQWorlds a lot of love and creativity. They will be pitching their plots, monsters and adventure areas next week... then fight to the death over who gets to have the first summer release. Anyone else get the feeling that this is going to get a little competitive? Keep your eyes on the design notes for more!
- NPC Band to appear in Yulgar's next week! (Our first musical guest soon to follow)
- AdventureQuest 3D has new monsters, cave map, and combat skills in development
- Script for new AQWorld's storyline video currently being written
- EpicDuel team has a side mobile project: BioBeasts
- Designs for improved AQWorlds interface found on walls at the lab
- Experimenting with interesting ways to boost graphics speed in AQWorlds
May 04, 2015
This post is a sing along...
DUN DUN DUNNNN DUN DUNDUN... DUNNN.... DUN DUN....
DUNNNNN DUNNNNN DUNNNNNNNNNNNNNNNNNNNN DADUNNN... DAAAAAa.. DADDUNN....
Dunnn daaa da daaaa dun dunnn dunanadaaaa... dunnn dunn... da... daaa... dunanadaaa... dunn.. da daaaaaaa... dun... da daaaaaaa!
May 03, 2015
AdventureQuest has become more than just a game
Recently I have had some players on Facebook and Twitter ask me why we have been naming our new mobile game projects "AdventureQuest: *INSERT AWESOME NAME HERE*" There is a good reason. Actually, there are a few REALLY good reasons.
- It is special.
The name "AdventureQuest" was created by Warlic, Galanoth and I before anyone knew who we were.
- It is 100% original.
We created it and have a Registered Trademark. No one else can steal it.
- It is funny... intentionally :D
The tongue-in-cheek redundancy of the name perfectly captured the humor of our growing games and community.
- Everyone knows AdventureQuest.
Pick any random person (like I do at conventions) and ask them what Artix Entertainment is... then after the awkward blank stare ask them what AdventureQuest is-- they will instantly smile and start telling their favorite memories.
- It lets us use any name we want... like DRAGONS
This is probably the strongest reason. Because it has become nearly impossible to name games recently. Legally, we could never use, trademark or protect a game named "DRAGONS." But by branding the game as AdventureQuest: DRAGONS, we can. It gives us the ability to use nearly any name we want in the future.
- Award Winning Legacy
The original AdventureQuest, AdventureQuest Worlds, and AdventureQuest: BATTLE GEMS are all award winning games.
- I want an AdventureQuest TV show and Movie
Yes, still. I never should have turned down that opportunity to build a show for that half hour Saturday morning block on CBS's CW back in 2010-- it just seemed financially impossible at the time. I am probably just too stupid to ever give up. And I know I am not a alone. You might be reading this thinking... "wait, would this ever actually happen?" If Deadpool and the entire lineup of Avengers Heroes are getting/got movies... and you think way back to the time when they were completely unknown outside the comic book comunity-- then, what we are building now is like the foundation of the next generation's Star Wars, Marvel and DC. We have an ever growing lineup of interesting villains, heroes and monsters-- it is time we refined it and take it to the next level. I see a future where we accomplish what seems impossible now... and you will have the bragging rights of saying you were a part of making it happen.
So, how many times are you allowed to use "AdventureQuest"?
According to our idols... um, as much as we all want O_O.
We have a lot of work ahead of us... and with it, an endless opportunity for creativity, originality, and whatever the word is that respresents that "we built it together and feel good about it" thing that has been the unquestionable source of everything amazing we have done thus far. One thing that makes us really different from Final Fantasy... is you were probably not directly involved with that creation of that game. We love them... Especially 10, that was my favorite... However, AdventureQuest is unique, and to our community, very special. We made this together... and every week, we still are. I know you are thinking a few things about this post right now, and it is important to our future that you are. You should post to me about them however you can. I thank you for being optimistic and encouraging, and I also thank you for being honest and helpful. Check these design notes every day this week... things are getting interesting.
May 01, 2015
Ah, so you are a rebel. I like that about you :D
Hiya! So I asked on Twitter what the focus of today's post should be... and we have a lot of awesome stuff to talk about. So, today is Design Note Shotgun post day! We should start... WITH THE BIG ONE!
AQWorld's New Main Storyline
An ancient evil has been released into the world. It was our fault... who could have forseen that the giant glowing runed portal that just happned to be lighting up... in order... every time we defeated a chaos lord... was actually the stops to open a gateway allowing the most dangerous being in the multiverse into our home? *really long pause for dramatic effect* Ok. Well maybe you saw that coming. It is still pretty awesome. Now the being responsible for all of the monsters in our world is free. Oh yeah... and it feeds on fear. (I hope that was not a spoiler... Alina, was that a spoiler?) It made it's home in the new unexplored contient-- which is conviently shattered into perfectly explorable sections, each with a brand new monsterous threat and gallery of creatively quirky, vile and clever villains. There is a good reason for you to defeat this ancient evil. At the end of the 13 Lords of Chaos you discovered what you really are, but made the sacrifice losing your powers. Winning this... will give you them back.
I feel we immediatley jumped into the weekly releases without properly setting up to story. Here is what I propose we do to correct that:
- Title this new major storyline! Current choice: Secrets of Lore
- Ask Nulgath/Ghost/J6 to create a killer intro video for this storyline.. ONWARD, TO YOUTUBE!
- Create a perfect adventure map of the new continent
- Make 2 versions of future maps... one for lower level players and one for high.
- Make the new storyline a place new players can start the game
- Change the focus of individual maps from being focused on the storytelling/cutscenes with short game play... to being full well developed adventures/dungeons with the story bits clverly woven in them if you are actually on the quest. (More of this coming in a post next week)
CAN I HAZ MOD... RETURNS!
Want to hang out with me or any mod of your choice? Maybe a gold name for the day and a "wish" to go with that? Immediately following the selection of the current contest winner, we are starting up the most popular community event "CAN I HAZ MOD." I requested that the rules be simplified. All you need to do to enter will be to get the Golden Cheezeburger (level 25) item and have it in your inventory at the end of this month. Details on how to do this will be posted. Everyone gets an equal shot. (Unless the account is an obviously a fake, bot, or seems really fishy like it was created just to enter the content. We will ignore those ones so a real player wins.) If you win, you will basically be King for a day. Everyone else wins too... because the Golden Cheezeburger in your inventory will turn into the winning player's wish. It is a WIN-WIN for everyone who participates. We will be bringing back the "wish rules." These are a secret list of rules about the wishes that are only uncovered when a wish triggers them. A lot of them are yet to be uncovered... and some are VERY interesting. Be sure to check back often -- more on this coming in the official post.
Character Page Fixes
That you for letting us know about the character page item color issues! They should all be fixed now. Next up we are going to try to have your character scale to the size of your screen. Wish us luck! Also, do you like the quick character search feature we added to the homepage?
AQWorlds Server rewrite
For the past two months, Yorumi has been furiously rewriting the server from scratch. there is a good reason... and I am not sure if this is public knowledge, but since I cannot keep a secret to save my life-- we ran out of lines of code. WHAT!? Yeah. We have been stuck for the past year and a half because we hit the maximum number of lines that will compile in Java. For all of the most recent features we had to gut out semi-unusued parts of the game, or chop it up into smaller bits. As you can imagine, this has been the biggest point of struggle fighting the bots. If you are a code savvy person, then you probably know all the tricks we already did before finally hitting the brick wall of "well, if we want to add anything, we need to remake this whole thing a lot more efficient." ...and efficient it is! Written in C#, the new server is crazy fast. Yorumi added in the ability to have elemental damage, improved monster AI, and a lot of other great features-- including a lot of new server defense mechanisms. We will begin testing the new server this Summer as it gets closer to completion. If you ask the AQWorlds team about it, they will probably focus on guilds, guildwars, and a lot of the features on the web/flash side. But I am most excited about getting the AQWorlds mobile app project started which also requires this server to be finished. Like the 3D project, you should be able to login and play your AQWorlds account from any device in the world.
Last night, I went to the midnight showing of Avengers with Cysero, Geopetal & Yergen. We set our expectations pretty low... so it was extra amazing when the movie really delivered! It was AWESOME. If you are a creative person too, then you probably always find yourself thinking about the "how and why" of things when you watch it. I feel the Avengers movies are perfectly timed, the character development is really solid, and it has that perfect mix of humor, action, and epicness that all of us are aspiring to create. The movie is a good role model for how our games should feel. It is funny, but never stupid. It is action packed, but never bloody or gross. The girls are portrayed as powerful and attractive but never inapprorpriate. The cast of Marvel heroes are people I can see myself being friends with... just like I see the cast of heroes in our games. The movie was a perfect example of something for "all ages", just like our games are meant to be. I am sharing this with you because I was deeply inspired... and I always try to be very open and transparent with you. It is important to me that someone created a massive success without taking the easy road. Because that is what I intend to do. Now, in all fairness they had a budget of $250,000,000 and more people than I can count. We have a just a few of us working in this room... we are going to have to work REALLY HARD.
April 30, 2015
Hiya guys! Thank you for cheering on the idea of putting a stage in Yulgars Inn. It is actually happening!!! I would like to introduce our "house band" THE NPCS! Lots more on this unique and crazy group of monsterous musicians later... because... we have just booked our first real-life musical guest, Synderes! Now this next bit of info is probably going to shock you... especially after you watch Synderes' music videos for Enemy Inside and Expendable (I really like Expendable because it prominently features a creepy Slenderman type figure.) Ok, ready? Brace yourself... the lead singer and guitarist of this band are truely, really, legit HUGE AQWorlds and DragonFable players. To prove it, I asked them to come to the Lab and film and episode of AdventureCouch for you! O_O <-- Face guide. Thank you all for helping put the "Yulgar's Inn Evolution" in motion. Check back tomorrow... because *TRIPLE DRUM SLAM* (You know... like "BAM BAM BAMMMMMM" to be all dramatic.) I am going to write you a design notes post every day for the next week. Because I miss you. Also, I want to cause lots more trouble! Want to join me?
Releasing Friday, May 29! CLICK HERE and read all about it!
April 22, 2015
Simple yet awesome ideas
Yulgar's Inn is the most fun place to hang out and talk to other players in AdventureQuest Worlds. When designing the 3D version of the Inn, we brainstormed a few ideas. They were good. Really good. So... why not do them in AQWorlds right now?
Add a stage in Yulgar's Inn and add a live band! But not just one band... bring in musical guests to perform at the Inn on a regular schedule. We could listen to and discover new bands there... and it would be cool to get bands to "come to Battleon" as part of their tours. In between special guest bands, we could have a regular house band "The NPCS." They could have quests to go out and find sheets of music across that game that would unlock songs. So you could manag eyoru music selection... or maybe, we could let you access that music no matter where you were in the game.
ROTATING NPCS & QUESTS
The cast of characters in Yulgar's Inn could change daily. For example: Galanoth shows up with a new list of DragonSlaying quests. The next day a cursed weapon merchant appears with a shop of items and odd enhancements. Then the next day, a DragonLord shows up offering to teach you how to fly a Dragon. We would build a huge number of possibilities, and then the game would randomly choose one each day. If there was an overaching quest which required doing a part of each one it would reward players who checked in every day.
One of my favorite parts of the game is the Museum. It starts off empty and you fill it up as you quest. We could have a few "Save Battleon" themed quests that would result in the Inn's appearance changing based on how yo udo the quests. Example: Slay the evil dragon and the Dragon's head gets mounted about the fireplace.
IDLE INN GAMES
I love the dart board, but how about we take it to the next level? What if we added an idle game right into Yulgar's Inn. That is a game that runs automatically as long as you are in the Inn... it sorta plays for you, you just make decisions periodically. It would be the ultimate "other thing" to do while you hang out in the Inn. Think Cookie Clicker or our mobile game "AdventureQuest Dragons". I am completely open to game concept ideas... like sending moglins off to collect things for you. The concept should be ultra simple and get completely insano bonkers crazy as you get in the upper limits of it. (While we are at it, we should make a tamagotchi pet game for Aria's petshop.)
P.S. You know that star creature that fell from the sky crashing into the Inn? I think it was a scout for a larger force. Be careful.
April 17, 2015
Now responsive and mobile friendly
Hiya guys! We really hope you like AdventureQuest World's new webside design. It is now responsive and mobile friendly. May favorite part is that you can access the Play button from every single page. It is in the upper right corner. The navigation is really easy to use too... especially on phones and tablets. I would like to thank Miko for all of her hard work on this update. There are still a lot more pages to convert to this new format, so you will see things continually improving over the next few weeks. If you find any bugs or problems please send Miko and I a bug report at www.Artix.com/Bugs!
April 10, 2015
AdventureCouch Episode #4
The rock band One-Eyed Doll has a special place in the hearts of the Artix Entertainment video game community. Kimberly is the only "real life" Chaos Lord in the game. The band is currently on tour with their new album Witches. Just before playing a show near the lab they stopped by the AdventureCouch to say hi! Features behind the scenes story of how we met, anti-twin tail combat defense, and a re-enactment of a real life mugging!? Watch, like & subscribe AdventureCouch #4 with One-Eyed Doll on YouTube!
February 12, 2015
Artix Entertainment & the history of Friday the 13th
As a young child, I was keenly aware of the terrifying Friday the 13th movies featuring the hockey mask wearing Jason Vorheese. These were days before iconic movie monsters like Jason, Freddy, & Chucky were nerfed by popular media down to the ranks of Count Dracula and the Wolfman. I had actually believed that the whole Friday the 13th is an unlucky day superstition was because of the movies... but I was wrong.
Story time! It seems like forever ago that we ran our first ever Friday the 13th event inside the game DragonFable. (Which they are re-creating at www.DragonFable.com this weekend.) I am not positive, but we may have been the first video game to do an event of this type. Nobody did weekly events back then. Let alone special events around strange holidays... like the unluckiest day of the year. An army of undead wearing hockey masks attacked the town of FalconReach. Gosh only knows where the Necromancer responsible got that many hockey masks... at the end of the war, the necromancer was revealed to be the little devious blue moglin, Zorbak. It became tradition, so the next year undead invaded the town again. But this time the head of the army was a mysterious girl necromancer wearing purple robes. This was the first sighting of the Vayle, the Necromantress. If you played the Doomwood saga in either AQWorlds or DragonFable then you already know she became one of the most important and interesting characters in our world... as far as darkness and the undead go. If you have not played, then you really should open you map and hit the DoomWood button. When writing the design notes to talk about that event I did some research and found that Friday the 13th... has a long crazy history!
Friday the 13th being unlucky comes from a huge number of pretty hard to verify historical events. The Knights Templar were wiped out on a Friday the 13th. The book Canturbury Tales featured the day promoting it's association with unluckyness. The number 13 itself has a lot of unluckiness assosiated with it. For example... Did you know it is a Nose myth that having thirteen people seated at a table results in the dead of one of the diners? Along with breaking a mirror and walking under a ladder, the day of Friday the 13th has prospered in our lore as a spooky and terrible day to do anything... like... the biggest event we had ever thrown!
Enter Voltaire! We first met him at the DragonCon Convention. He is the darkest, spookiest, and frankly the funniest entertainer we have ever met. Very few people can do such shocking and decidedly non-PG performances for live audiences of 5,000+ people yet also be flexible enough to create songs for TV shows on the Cartoon Network. If you have not heard this story before... I was visiting New York and he invited me out for Sushi. I pitched an idea for a live event and he smiled and replied, "So when do you want to do it?" I said, "How about Friday the 13th?" he said, "But that is only 2 weeks away..." I said "no problem!" It was the biggest event we had ever attempted at the time-- 5 acts, voice acting, music overlays, several new major server features that required a live syncing of every instance of the event on every server. What could go wrong? Well, if you were there, you know. We maxed out the server entire network... literally filled every server to capacity and the bandwidth usage was so high we brought down a lot of other sites hosted on the same network. The event was so huge Gamer magazine asked me to write an article about it and I did a TEDx talk on how we did. But more importantly, everyone who played it loved it... we turned our Friday the 13th events into a tradition. (and as to not burn out Voltaire, we try to keep it to one BIG Friday the 13th event featuring him per year.)
As it turns out there are THREE Friday the 13ths this year!
Friday, Feburary 13th, 2015 (THIS FRIDAY!)
Friday, March 13th, 2015
Friday, November 13th, 2015
Back on the topic of movies... many people including myself always imagined that there would be a 13th Friday the 13th movie. That somehow it would be really special-- the best of them all. Maybe one day that will happen. But something that WILL happen... is OUR THIRTENTN FRIDAY THE 13TH EVENT which will actually happen in November of this year! O_O
To spread the word of this week's event... please tweet using the hashtag #Fridaythe13th and www.AQ.com . If you have any great screenshots from past events please share them with me. Maybe we can get a gallery of screenshots up on Facebook too!
February 11, 2015
Let me try to understand this again... so, a "book" is a manga without the pictures? In today's post we will unravel the mystery of this dead tree tatooed with important sounding words.
A little bit over a week or so ago Za'nar went on sale. It is a book about magic. Zach told me he did a lot of research on the magic lore of our world's cultures. (The real world that is... not to be confused with the fairy-tale fantasy hallucination that I seem to perpetually live in.) But then it started... again... my internal struggle with reading anything not contained within the shouting speach bubbles of a DragonBall Z style character comic. So the time has come....
MANGA (COMIC) vs BOOK!
|Pictures are drawn by artist||The pictures are created real time... IN YOUR MIND|
|Max resolution ~5"x7" and probably in Black and White.
||Ultra HD Brain resolution.|
|You know exactly what the main character looks like.||The main character looks exactly what you think they look like.... literally.|
|You will hate the live action movie adaptation and think that all of the people who did not read the paper version are crazy for approving of it.||You will hate the live action movie adaptation and think that all of the people who did not read the paper version are crazy for approving of it.|
|Does the creative thinking for you.||Expands your creative mind and your writing skills.|
|Makes you want to draw.||Makes you want to write stuff that everyone else will want to draw.|
|Good for winding down at the end of a long day just before going to bed.||Good for winding down at the end of a long day just before going to bed.|
So there you have it... the ultimate debate-argu-fight-ament! The only downside, is we all just read that and it did not have any pictures O_O. CURSE YOU EVIL READING OVERLORDS! We should come up with a super unintelligent Ogre character to do book reviews in the future. "I da um... like dis booky... it taste gud."