Design Notes

May 22, 2015

Face the Wrath of the FlameLord

Can you Withstand the Wrath of the Flamelord?

The Fire Titan has risen, summoned by the might of an army of fire mages and warriors. The Firestorm Onslaught rules in Embersea now and after demolishing the Forege last week, there's only one thing left to do - defeat their leader at the Lavarun Altar and take over the entire army!

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If you haven't played through the Firestorm Onslaught storyline yet, you're missing out on one of the hottest zones in AQWorlds! Find out what you've missed, and how you begin your adventures to save the people of Embersea from the Queen of Monster's fieriest general in our Saga Summary Design Notes post!

Flamelord Rares Shop

Things are heating up in AQWorlds, and the Flamelord Finale rare gear is proof! Find these hot items in your game menu until June 22nd!

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But tonight's reward gear is not JUST in the rares shop - each of the boss monsters tonight has drops for you to farm for (and some of them are also available in the merge shop)!

Take on the Phedra and Mega Tyndarius to unlock all the cutscenes in tonight's release and complete the Firestorn Onslaught storyline! THEN unlock the Ultra Phedra battle (with its own drops) and if you're a Legend, take on ULTRA Tyndarius (also with his own rewards)! 

May 22, 2015

Get Bonus AdventureCoins Until May 31st

We're celebrating Memorial Day By Giving More to AQW's Heroes!

Get more AdventureCoins with each AC package until May 31st during our Memorial Day sale! The larger the AC package you buy, the more bonus ACs you get as we prepare to kick off our summer of crazy awesome events - written by Artix, Beleen, and Cysero as they return to AQWorlds for the next 2 months!

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Get up to 50% More Free on AdventureCoin Packages

Until May 31st, when you buy any of the following AdventureCoin packages, you'll get tons of EXTRA ACs, and based on what I've heard from Artix, Cysero, and Beleen as they plan out their releases, we're going to have reward gear so cool, you won't even need to turn on your AC (air conditioner)... but you WILL want to stock up on ACs (adventurecoins) to get the gear they're planning to create!

  • 12000 AC package + 6000 bonus ACs     $39.95
  • 5000 AC package + 2000 bonus ACs       $19.95
  • 2000 AC package + 500 bonus ACs        $9.95
  • 900 AC package + 100 bonus ACs           $4.95

If you already purchased AdventureCoins today, you will still receive the extra ACs!

May 22, 2015

Memorial Day Server Boost

Log on this Weekend for more Gold, Rep, Class Points, and Exp!

Summer is almost here... and so is Memorial Day! After you're done picnicing and celebrating with family and friends, head into AQWorlds for more Rep, Gold, Class Points, AND EXP on ALL servers ALL weekend long! Each day of the weekend, we'll pick one boost and DOUBLE the amount it rewards!

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May 21, 2015

New Combat Test Server is LIVE!

Upgrade to get a preview of combat system changes and help test!

Alongside the weekly release updates and the other backend projects we're working on, Yorumi made a LOT of progress on the server re-write… in fact, we are ready to start getting YOUR help testing the changes!!

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Why we need help testing, and what is different

When we set out to rebuild the server, we decided to change the way stats work in order to make the game more fun. But that means the entire balance of combat has changed - which means we have to rebalance EVERY class in the entire game.

It’s a giant task, but one that we can do with your help! (I know a lot of you have wanted classes rebalanced for a long time. That time for that STARTS now, and will need a lot of testing.) We need to make sure each class is working properly, and that the changes to the stat system have not made any single class too over- or under-powered.

Important information 

  • This server is still in testing, and not every feature is included in this build. Whatever you see while testing may - and probably will - change in the final version.
  • This is a test of the current combat system using the NEW server. The gameplay will be almost entirely the same, functionally.
  • Combat, chatting, joining maps, and equipping items work for this first test. The rest will be added later.
  • This is primarily a BALANCE test - we want to see if the changes we’ve made to the existing combat system are working on the new server.
  • The server does not currently save character data, so if you equip an item and log out (or change to another server), you will need to re-equip your items.
  • You MUST use the correct version of the game to help test. If you are not logging on to the right version, you will not be able to log in to the server.

Once this test is over, anyone who has helped test will get a prize as a way of saying thank you!

How to help test

  • Upgrade your account. We’re restricting this test to members so we can start testing under load (to make sure the server can handle the strain) but we want to limit just how many players we throw at it to start.
  • Log onto the correct server. You can do this here.
  • /join testinghub
  • On this map you can choose classes to equip, enhancements, and automatically level any class to rank 10. You can even equip legend and AC classes from the list available, so have fun playing some classes you might not currently have. REMEMBER: THESE WILL NOT STAY ON YOUR ACCOUNT.
  • Post your comments and bugs in this thread on the forum or on Facebook.

What to do during the test and how

The purpose of the test is to rebalance combat. There is a lot of work to do, and it won’t be over in one week any probably not even one month. Combat on this new server should feel as close as possible to combat on current live servers. Since some things were added like parry and resist it means it's impossible to get things to be exactly the same, but we want to make sure no classes are “broken.”

Warrior Class test example:

  1. Equip Warrior Class, with all fighter enhancements at your current level. and
  2. Go fight the Red Dragon in Lair on the test server.
  3. Record how long the fight takes you, and what damage you are seeing.
  4. Log into a regular server in the normal game with all the same equipment.
  5. Go fight the Red Dragon in Lair on a normal server.

Let’s say on current servers you can kill him in 1 minute. If you kill him in 30 seconds on the new server, it means the Class is too powerful and will need some sort of nerf. On the other hand, if the Red Dragon kills you on the test server, then it means the Class is too weak and needs a buff.

Another good test is to equip classes, use them on the regular servers to see how much damage you do, mana regen, buff/debuff amounts, and how much damage you take, then compare those numbers to what you get on the test server.

Good bug reports vs Bad Bug reports

The more specific details you can give the better.

Bad report: “Warrior is too weak”  
A report like this gives Yorumi a place to look but does not tell him HOW WEAK it is.

 Good report: “I was using warrior, level 35, all fighter enhancements. I fought monsters in arcangrove. On live servers I was hitting for 100 and taking hits of 80. On the test server I was hitting for 280, and taking 60 damage hits. Monster HP was higher on the test server but they were much easier to defeat.”
Look at all that information! It will help him determine exactly how weak the class is, and how much to change.

Stat changes

  • Parry and Resist were added to the game. Both work the same way, but parry is for physical attacks, and resist is for magical attacks. When you parry or resist an attack you reduce the damage done by an amount based on your parry/resist stat.
  • Strength increases physical attack power, the amount of damage reduced by a parry, and for melee classes the amount of extra damage you get from a crit.
  • Intelligence increases magical attack power, and reduces damage from a resist instead of a parry.
  • Endurance still increases HP like before, but also reduces the incoming damage from all attacks. The higher your endurance the less damage you take from attacks.
  • Dexterity and Wisdom are largely the same, except Dex works for melees and Wis for mages. These stats increase dodge, hit chance, haste, and crit chance for their respective classes.
  • Dexterity increases parry chance, and Wisdom increases resist chance.
  • Wisdom has one more effect - increasing all healing output. The goal here is to make Wis a healing stat.
  • Luck has been significantly changed. Luck now has a very small effect on hit chance, dodge, and crit chance for most classes.
  • Luck has a major effect on Luck-based classes: Cardclasher, Leprechaun, and a few others. (Luck enhancements are designed to work best this those classes. Mages and Fighters will want to use Strength or Int from here on out.)

Final Thoughts: Combat is different, but different can be GOOD

One final thing to keep in mind, as mentioned with the luck stat, sometimes things will just be different. I'm trying to avoid huge changes to the combat system, but there are also times it's better to just try something that's really broken for one reason or another. So again the goal is to get things as close to live as possible while allowing for some differences.

Report bugs and balancing issues to this forum thread or our Facebook post and I'll be reviewing things and making changes as necessary.

Tags: Alina,

May 20, 2015

AQWednesday: Newsletter for May 22 Releases

Attack on a Titan: Wrath of the Flamelord

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Fire titans, hot items, and so much more is happening this weekend! Thanks for playing, and a special Thank You to our awesome AdventureCoin buyers & Legends for supporting the game!

Battle On!

Alina, Dage & the AQWorlds Team

May 18, 2015

I Can Has Mod Winner: Noobstine

Congratulations to Noobstine, Super Hero Contest Winner!

Earlier this month, we brought back the hugely-popular "I Can Has Cheezburger" contest. The deal was, if you bought a Golden Cheezburger and kept it in your bank or inventory, when the time came, you'd have a chance to win a single wish, a temporary gold name, and a chance to hang out with your favorite member of the AE team.

The first winner has responded, and... congratulations to the amazingly-generous Noobstine! One of the very first things he said when he emailed was: "I was thinking of my wish to be something for everyone, Because in my opinion everyone is a winner no matter who's entered [or who] won. The wish could be something of a item to represents that they are a winner too..." 

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What a seriously AWESOME and generous wish! He chose to meet me in-game, so as soon as we can decide on a time, we'll hang out, battle monsters, and decide on just what the Golden Cheezburger should turn into.

Secret Wish Rule #6 Unlocked!

By wanting his wish to show EVERYONE, not just Cheezburger holders, that they are a winner no matter what, he's unlocked Secret Wish Rule #6! That means that his character will become a permanent NPC inside AQWorlds and he will hand out the Golden Cheezburger prize.

Once the rewards are ready, anyone with a Golden Cheezburger will get to turn it in to receive the item he wishes for. Anyone who does NOT have a Golden Cheezburger can still talk to the Noobstine NPC in-game to get a DIFFERENT, free but-still-very awesome item no matter what. Like he said, EVERYONE wins!

We still have lots of other ICHM Wish Rules left to be unlocked by the winners. Here are the rules so far:

#1: Unknown
#2: Any wish that breaks, or ruins the game or causes a lot of players unhappiness will not be granted.
#3: Any wish for an item will turn ALL Golden Cheezburgers in the game into the item that was wished for.  
#4: Unknown
#5: If a wish is made for something that does not exist, it will be created as long as it is original. If it is a selfless wish, it will be created with love and care. If it is a greedy or hurtful wish, another randomly selected player will be chosen to make a counter wish, which may produce unexpected and unfortunately results upon the original wisher.  
#6: Any wish that is designed to uplift and strengthen the spirit Lore's heroes will be created with love and awesomeness... and the hero making the wish will be immortalized as an NPC so that they may grant their wish to others.
#7: Unknown
#8: Unknown
#9: Unknown
#10: Unknown, and oh man, this one is 100% insane. Please never unlock it!

May 18, 2015

Friday: Firestorm Saga Finale

Can you Withstand the Wrath of the Flamelord?

The Phedra - a giant phoenix-like titan - has risen, summoned by the might of the an army of fire mages and warriors. The Firestorm Onslaught rules in Embersea now, and after you traded your freedom to save the innocent villagers, there is only one thing left to do - defeat their leader at the Lavarun Altar and take over the entire army!

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If you haven't played through the Firestorm Onslaught storyline yet, you're missing out on one of the hottest zones in AQWorlds! Find out what you've missed, and how you begin your adventures to save the people of Embersea from the Queen of Monster's fieriest general in our Saga Summary Design Notes post!

Burning Challenger Rares and Lavarun Rewards

The battle's have gotten heated, but the rewards this week are on FIRE! Laken's Burning challenger armor will arrive in the rares shop this Friday along with weapons, capes, helms, and pets.

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If you want to get your gauntlets on the hottest gear, though, you'll have to take on the Phedra, Mega Tyndarius, or Ultra Tyndarius battles!

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The drops from Ultra Tyndarius are Legend-only, but all heroes can face off against the Phedra and Mega Tyndarius for a chance to get his gear!

May 16, 2015

May Shop Dates to Remember

Obsidia Necromancer, Lightning Dragonsworn, and More!

First impressions are important in the real world and when you're facing down an army of savage fire monsters or the abominably-large phoenix-tiger-dragon they've set free. If you want to look like a Hero and battle like one, we've got the gear that'll help you do that! Mark your calendars so you forget when these items are available!

Tags: Alina,

May 16, 2015

Blazebinder Class Skills

Blaze Your Way to Victory with our newest Tier II Class!

The Blaze Binder Class is stronger than a Pyromancer, requires more strategy, and you're guaranteed to critically BURN your opponents to the ground Fire Binders control the power of fire and darkness. They are known to burn their enemies to a crisp and bind their souls into service. 

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Read on to check out the Blazebinder Class skills. You can talk to Thaumus in Battleon or Caustus in /fireforge to get your gauntlets on the new class!

There are two ways to unlock Blazebinder Class:

  • Buy it immediately for 2000 AdventureCoins
  • Buy it for gold if you meet the requirements: Rank 10 Embersea Reputation, Rank 10 Doomwood Reputation, and either version of the original Pyromancer Class (of any rank)

Why Choose Blazebinder Class?

Blazebinder is a tier 2 class (the first since original Doomknight), and has more base power under the hood to begin with, since it has such high requirements. It also requires a more thought and strategy to use well, too.

You've got a guaranteed crit on Combustion Blaze, which is awesome because hey - you know you're guaranteed to do damage! But it's also used as a form of damage control; the set value stops oerly-massive spike damage from crits and lets us give the class higher base power without having to worry about excessively-high crit hits unbalancing the game.

In addition to the Blazebinder Class, you'll also gain access to its gear! All of the items are 0 ACs for free storage (awwwww yeah!), and require different ranks of Embersea rep to purchase.

  • Blazebinder Armor
  • Helms
  • Weapons
  • Capes
  • and Pets!

Auto Attack

Rank Needed: 0
Mana Cost: 0
Mana Cooldown: 2.0 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers

Combustion Blaze

Rank Needed: 1
Mana Cost: 15
Mana Cooldown: 4.0 Seconds
Type: Magical
Description: Unleash explosive flames on three enemies and then watch them burn with a small DoT for 4 seconds afterwards.

combustion blaze skill in the Blazebinder Tier 2 Class

Choking Shadow Smoke

Rank Needed: 2
Mana Cost: 25
Mana Cooldown: 8.0 Seconds
Type: Magical
Description: Your smoke is infused with the power of Darkness and causes your opponents to have a reduced chance of hitting you and occasionally stuns them for 2 seconds. Inhaling the smoke also causes a large DoT lasting for 8 seconds.

Choking Shadow Smoke skill in Blazebinder Class

Fire In Your Skin

Rank Needed: 3
Mana Cost: 35
Mana Cooldown: 16.0 Seconds
Type: Magical
Description: You are so ablaze with flame that it hurts your opponents if they touch you. You also use your darkness powers to restore your life from the ashes around you causing a HoT for 8 seconds.

Dark Fire

Rank Needed: 4
Mana Cost: 35
Mana Cooldown: 12.0 Seconds
Type: Magical
Description: You unleash a devastating burst of Dark Fire on 3 opponents. They all take heavy damage and continue to burn from a reasonable DoT for 8 seconds. The fire may also apply Burnt to a Crisp, causing your opponent’s DoTs to intensify, or apply Shrouded in Shadow Flame which decreases the damage they deal.

Fire In Your Skin Skill Blazebinder Class

Sear Flesh

First passive: 20% Damage to DoTs

Sear Bone

Second passive: 10% Outgoing Damage

Class Notes

Choking Shadow Smoke and Fire In Your Skin are carefully crafted around each other. Firstly, burning ward is something pvping players are not fond of because of the potential power, however for Burning Ward to work your opponent actually has to be able to hit you.

Fire In Your Skin can stop your opponents hitting you, thus stopping reflected damage. Essentially it’s to encourage the idea that just because you can loop something does not mean you should. This combination allows more strategic players to weigh up whether they want to loop Choking Shadow Smoke or alternate between Fire In Your Skin and Choking Shadow Smoke

You'll want to use Wizard Enhancements with this Class. Int is your best friend with this hot number, but End and Wis will also work. All three of those beat out Luck, Dex, and Str when it comes to enhancements.

Class Changes

Originally, we'd planned to require you to have both the Pyromancer and Necromancer classes at rank 10 PLUS have rank 10 Embersea reputation. Then you would have had to rank the Blaze Binder class up in order to unlock its accessories.

Though changes to the game's servers have made that impossible FOR NOW*, I still think that is a really fun idea, and a great incentive to keep ranking up your class. Look for that in future Tier 2 classes as we delve deeper into the Queen of Monsters Saga!

* We are working to rebuild the server better, stronger, and faster... but in doing so, some core functionality (like locking items to a required class rank) was stripped away. We still have the pieces, they just do not currently fit where they used to. By the time we're done with the rewrite, they will fit again!

May 15, 2015

Can YOU Survive the Forge?

If you can't stand the heat, destroy the FIRESTORM!

Prove your worth as you battle through The Forge - a gauntlet of the Firestorm Onslaught's greatest warriors. If you survive, you'll earn the right to face Tyndarius, Lord of the Firestorm, in head-to-head combat! Winner. Takes. ALL!

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If you haven't played through the Firestorm Onslaught storyline yet, you're missing out on one of the hottest zones in AQWorlds! Read more here to find out what you've missed, and how you begin your adventures to save the people of Embersea from the Queen of Monster's fieriest general!

Then battle against the full force of the Firestorm Onslaught before facing down... the Flamewing! This fiery beast is one of the minions of the Phedra, Firestorm's Flame Titan.

Quest to take down each rank of the Onslaught and save up the Forge Tokens you earn! Combine those with Badge drops from the different Firestorm opponents to create some of the hottest new gear in Lore!

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